Update server ping with each game action (#239).
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@@ -341,6 +341,10 @@ void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats)
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{
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myStartWindow->signalNetClientStatsUpdate(stats);
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}
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void GuiWrapper::SignalNetClientPingUpdate(unsigned minPing, unsigned avgPing, unsigned maxPing)
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{
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// TODO
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}
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void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec)
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{
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myStartWindow->signalNetClientShowTimeoutDialog(reason, remainingSec);
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@@ -138,6 +138,7 @@ public:
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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void SignalNetClientStatsUpdate(const ServerStats &stats);
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void SignalNetClientPingUpdate(unsigned minPing, unsigned avgPing, unsigned maxPing);
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void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
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void SignalNetClientRemovedFromGame(int notificationId);
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void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
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@@ -40,7 +40,8 @@
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#include "ui_startwindow.h"
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#endif
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#include "game_defs.h"
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#include <game_defs.h>
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#include <serverdata.h>
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#include <QMessageBox>
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#include "mymessagebox.h"
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