Update server ping with each game action (#239).
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@@ -341,6 +341,10 @@ void GuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats)
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{
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myStartWindow->signalNetClientStatsUpdate(stats);
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}
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void GuiWrapper::SignalNetClientPingUpdate(unsigned minPing, unsigned avgPing, unsigned maxPing)
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{
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// TODO
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}
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void GuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec)
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{
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myStartWindow->signalNetClientShowTimeoutDialog(reason, remainingSec);
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