Update server ping with each game action (#239).
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@@ -38,6 +38,7 @@
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#include <game_defs.h>
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#include <gamedata.h>
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#include <serverdata.h>
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class Game;
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@@ -51,6 +52,7 @@ public:
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virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
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virtual void SignalNetClientNotification(int notificationId) = 0;
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virtual void SignalNetClientStatsUpdate(const ServerStats &stats) = 0;
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virtual void SignalNetClientPingUpdate(unsigned minPing, unsigned avgPing, unsigned maxPing) = 0;
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virtual void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) = 0;
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virtual void SignalNetClientRemovedFromGame(int notificationId) = 0;
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