Update server ping with each game action (#239).

This commit is contained in:
lotodore
2013-12-08 12:20:51 +01:00
parent e58545b001
commit 0d60360fca
11 changed files with 76 additions and 14 deletions
+2
View File
@@ -38,6 +38,7 @@
#include <game_defs.h>
#include <gamedata.h>
#include <serverdata.h>
class Game;
@@ -51,6 +52,7 @@ public:
virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
virtual void SignalNetClientNotification(int notificationId) = 0;
virtual void SignalNetClientStatsUpdate(const ServerStats &stats) = 0;
virtual void SignalNetClientPingUpdate(unsigned minPing, unsigned avgPing, unsigned maxPing) = 0;
virtual void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) = 0;
virtual void SignalNetClientRemovedFromGame(int notificationId) = 0;