Fixing compiler warnings.

This commit is contained in:
lotodore
2010-03-30 12:20:17 +00:00
parent adaec3d8cd
commit 0da0b4f8a0
3 changed files with 8 additions and 8 deletions
+3 -3
View File
@@ -165,6 +165,6 @@ void ServerGuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const std::str
void ServerGuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { if (myClientcb) myClientcb->SignalLobbyPlayerKicked(nickName, byWhom, reason); } void ServerGuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { if (myClientcb) myClientcb->SignalLobbyPlayerKicked(nickName, byWhom, reason); }
void ServerGuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { if (myClientcb) myClientcb->SignalLobbyPlayerLeft(playerId); } void ServerGuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { if (myClientcb) myClientcb->SignalLobbyPlayerLeft(playerId); }
void ServerGuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) {} void ServerGuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) { if (myClientcb) myClientcb->SignalSelfGameInvitation(gameId, playerIdFrom); }
void ServerGuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) {} void ServerGuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) { if (myClientcb) myClientcb->SignalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
void ServerGuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason) {} void ServerGuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason) { if (myClientcb) myClientcb->SignalRejectedGameInvitation(gameId, playerIdWho, reason); }
+4 -4
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@@ -111,7 +111,7 @@ public:
void SignalNetClientStatsUpdate(const ServerStats &stats); void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec); void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
void SignalNetClientRemovedFromGame(int notificationId); void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin); void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin); void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName); void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason); void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
@@ -151,9 +151,9 @@ public:
void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason); void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalLobbyPlayerLeft(unsigned playerId); void SignalLobbyPlayerLeft(unsigned playerId);
void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom); void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom); void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason); void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
private: private:
+1 -1
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@@ -327,7 +327,7 @@ ClientThread::SendRejectGameInvitation(unsigned gameId, DenyGameInvitationReason
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc)); boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_rejectGameInvitationMessage; packet->GetMsg()->present = PokerTHMessage_PR_rejectGameInvitationMessage;
RejectGameInvitationMessage_t *netReject = &packet->GetMsg()->choice.rejectGameInvitationMessage; RejectGameInvitationMessage_t *netReject = &packet->GetMsg()->choice.rejectGameInvitationMessage;
netReject->gameId = GetGameId(); netReject->gameId = gameId;
netReject->myRejectReason = static_cast<RejectGameInvReason_t>(reason); netReject->myRejectReason = static_cast<RejectGameInvReason_t>(reason);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet)); m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
} }