From 0e8899df48a099ab9ecdc4f68a48b4525be541e2 Mon Sep 17 00:00:00 2001 From: doitux Date: Tue, 7 Aug 2007 00:04:21 +0000 Subject: [PATCH] BeRo refactoring --- src/engine/turninterface.h | 50 -------------------------------------- 1 file changed, 50 deletions(-) delete mode 100644 src/engine/turninterface.h diff --git a/src/engine/turninterface.h b/src/engine/turninterface.h deleted file mode 100644 index 68538a6c..00000000 --- a/src/engine/turninterface.h +++ /dev/null @@ -1,50 +0,0 @@ -/*************************************************************************** - * Copyright (C) 2006 by FThauer FHammer * - * f.thauer@web.de * - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. * - * * - * This program is distributed in the hope that it will be useful, * - * but WITHOUT ANY WARRANTY; without even the implied warranty of * - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * - * GNU General Public License for more details. * - * * - * You should have received a copy of the GNU General Public License * - * along with this program; if not, write to the * - * Free Software Foundation, Inc., * - * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * - ***************************************************************************/ -#ifndef TURNINTERFACE_H -#define TURNINTERFACE_H - - -class TurnInterface{ -public: - virtual ~TurnInterface(); - - virtual void setPlayersTurn(int theValue) =0; - virtual int getPlayersTurn() const =0; - - virtual void setHighestSet(int theValue) =0; - virtual int getHighestSet() const=0; - - virtual void setFirstTurnRound(bool theValue) =0; - virtual bool getFirstTurnRound() const =0; - - virtual void setSmallBlindPosition(int theValue) =0; - virtual int getSmallBlindPosition() const =0; - - virtual void setSmallBlind(int theValue) =0; - virtual int getSmallBlind() const =0; - - virtual void resetFirstRun() =0; - - virtual void turnRun() =0; - virtual void nextPlayer2() =0; - -}; - -#endif