adds activePlayerList and runningPlayerList (XI) - BUGGY!!! - last sable rev866
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@@ -25,19 +25,16 @@
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using namespace std;
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LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, int dP, int sB) : LocalBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP)
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{
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setHighestSet(2*getSmallBlind());
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// determine bigBlindPlayer
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bigBlindPositionIt = getMyHand()->getActivePlayerList()->begin();
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// determine bigBlindPosition
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for(bigBlindPositionIt=getMyHand()->getActivePlayerList()->begin(); bigBlindPositionIt!=getMyHand()->getActivePlayerList()->end(); bigBlindPositionIt++) {
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if((*bigBlindPositionIt)->getMyButton() == BUTTON_BIG_BLIND) break;
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}
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// search player in runningPlayerList before first action player -> run() determine next player who will do first action
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PlayerListIterator it_1, it_2;
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PlayerListIterator it_1, it_2, it_3;
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// search bigBlindPosition in runningPlayerList
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it_1 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *bigBlindPositionIt);
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@@ -50,14 +47,21 @@ LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, int dP, int sB) :
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// search smallBlindPosition in runningPlayerList
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PlayerListIterator smallBlindPositionIt = bigBlindPositionIt;
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if(smallBlindPositionIt == getMyHand()->getActivePlayerList()->begin()) smallBlindPositionIt = getMyHand()->getActivePlayerList()->end();
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smallBlindPositionIt--;
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it_2 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *smallBlindPositionIt);
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// smallBlindPlayer not found in runningPlayerList (he is all in) -> next active player before smallBlindPlayer is running player before first action player
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if(it_2 == getMyHand()->getRunningPlayerList()->end()) {
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it_2 = smallBlindPositionIt;
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if(it_2 == getMyHand()->getActivePlayerList()->begin()) it_2 = getMyHand()->getActivePlayerList()->end();
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it_2--;
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setLastPlayersTurnIt(it_2);
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it_3 = find(getMyHand()->getRunningPlayerList()->begin(), getMyHand()->getRunningPlayerList()->end(), *it_2);
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if(it_3 == getMyHand()->getRunningPlayerList()->end()) {
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cout << "ERROR - lastPlayersTurnIt-detection in localBeRoPreflop" << endl;
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} else {
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setLastPlayersTurnIt(it_3);
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}
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}
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// smallBlindPlayer found in runningPlayerList -> running player before first action player
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else {
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