Server support for unsubscribing/resubscribing of lobby messages. Not yet used by the client.
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@@ -1013,8 +1013,14 @@ ClientStateSynchronizeStart::Process(ClientThread &client)
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if (client.IsSynchronized())
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{
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// Acknowledge start.
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boost::shared_ptr<NetPacket> startAck(new NetPacketStartEventAck);
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client.GetSender().Send(client.GetContext().GetSessionData(), startAck);
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// Unsubscribe lobby messages.
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// TODO
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//boost::shared_ptr<NetPacket> unsubscr(new NetPacketUnsubscribeGameList);
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//client.GetSender().Send(client.GetContext().GetSessionData(), unsubscr);
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client.SetState(ClientStateWaitStart::Instance());
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}
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