accept() signal moved to gamelobbydialog.ui
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@@ -125,5 +125,21 @@
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</hint>
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</hint>
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</hints>
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</hints>
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</connection>
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</connection>
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<connection>
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<sender>pushButton_CreateGame</sender>
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<signal>clicked()</signal>
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<receiver>gameLobbyDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel" >
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<x>271</x>
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<y>193</y>
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</hint>
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<hint type="destinationlabel" >
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<x>125</x>
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<y>188</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</connections>
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</ui>
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</ui>
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@@ -58,7 +58,6 @@ void gameLobbyDialogImpl::createGame()
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mySession->clientCreateGame(gameData, myConfig->readConfigString("MyName") + "'s game", "");
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mySession->clientCreateGame(gameData, myConfig->readConfigString("MyName") + "'s game", "");
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accept();
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}
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}
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void gameLobbyDialogImpl::joinGame()
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void gameLobbyDialogImpl::joinGame()
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