Properly converting remove reason on client side (#94).
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@@ -682,7 +682,16 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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}
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}
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// Signal to GUI and remove from data list.
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client->RemovePlayerData(netLeft->playerId, netLeft->gamePlayerLeftReason);
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int removeReason;
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switch (netLeft->gamePlayerLeftReason) {
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case gamePlayerLeftReason_leftKicked :
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removeReason = NTF_NET_REMOVED_KICKED;
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break;
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default :
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removeReason = NTF_NET_REMOVED_ON_REQUEST;
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break;
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}
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client->RemovePlayerData(netLeft->playerId, removeReason);
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} else if (netGamePlayer->gamePlayerNotification.present == gamePlayerNotification_PR_gameAdminChanged) {
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// New admin for the game.
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GameAdminChanged_t *netChanged = &netGamePlayer->gamePlayerNotification.choice.gameAdminChanged;
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@@ -1558,7 +1567,7 @@ ClientStateWaitStart::InternalHandlePacket(boost::shared_ptr<ClientThread> clien
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client->GetGame()->setCurrentHandID(tmpHandId);
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// We need to remove the temporary player data objects after creating the game.
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BOOST_FOREACH(unsigned tmpPlayerId, tmpPlayerList) {
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client->RemovePlayerData(tmpPlayerId, gamePlayerLeftReason_leftOnRequest);
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client->RemovePlayerData(tmpPlayerId, NTF_NET_REMOVED_ON_REQUEST);
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}
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client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_START);
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client->SetState(ClientStateWaitHand::Instance());
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