flipcards animation complete (with config-entry)
This commit is contained in:
@@ -73,20 +73,22 @@ void MyCardsPixmapLabel::nextFadeOutFrame() {
|
||||
|
||||
void MyCardsPixmapLabel::startFlipCards(int speed, QPixmap frontPix, QPixmap *flipsidePix) {
|
||||
|
||||
QLabel::setPixmap(frontPix);
|
||||
|
||||
frameFlipCardsAction1Size = 1.0;
|
||||
frameFlipCardsAction2Size = 0.0;
|
||||
|
||||
*front = frontPix;
|
||||
flipside = flipsidePix;
|
||||
// if(speed <= 4) { opacityRaiseIntervall = 0.01; }
|
||||
// if(speed > 4 && speed <= 7) { opacityRaiseIntervall = 0.02; }
|
||||
// if(speed > 7 && speed <= 10) { opacityRaiseIntervall = 0.04; }
|
||||
//
|
||||
flipCardsScaleIntervall = 0.1;
|
||||
|
||||
if(speed <= 4) { flipCardsScaleIntervall = 0.1; }
|
||||
if(speed > 4 && speed <= 6) { flipCardsScaleIntervall = 0.20; }
|
||||
if(speed > 6 && speed <= 8) { flipCardsScaleIntervall = 0.25; }
|
||||
if(speed > 8 && speed <= 10) { flipCardsScaleIntervall = 0.5; }
|
||||
//
|
||||
|
||||
if(speed != 11) {
|
||||
flipCardsAction1 = TRUE;
|
||||
// frameOpacity = 0.0;
|
||||
flipCardsTimer->start(40);
|
||||
}
|
||||
|
||||
@@ -105,7 +107,7 @@ void MyCardsPixmapLabel::nextFlipCardsFrame() {
|
||||
flipCardsAction2 = TRUE;
|
||||
}
|
||||
else {
|
||||
//dann front aufdecken
|
||||
//dann front vergrößern
|
||||
if (frameFlipCardsAction2Size < 0.9 ) {
|
||||
|
||||
frameFlipCardsAction2Size += flipCardsScaleIntervall;
|
||||
|
||||
@@ -27,7 +27,10 @@ public:
|
||||
|
||||
void setIsFlipside(bool theValue){ isFlipside = theValue;}
|
||||
bool getIsFlipside() const{ return isFlipside;}
|
||||
|
||||
|
||||
void setFadeOutAction(bool theValue) { fadeOutAction = theValue; }
|
||||
bool getFadeOutAction() const { return fadeOutAction;}
|
||||
|
||||
void startFadeOut(int);
|
||||
void startFlipCards(int, QPixmap, QPixmap*);
|
||||
|
||||
@@ -40,6 +43,8 @@ public slots:
|
||||
void nextFadeOutFrame();
|
||||
void nextFlipCardsFrame();
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
qreal frameOpacity;
|
||||
|
||||
@@ -3992,7 +3992,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>874</width>
|
||||
<height>29</height>
|
||||
<height>30</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuSpiel" >
|
||||
@@ -4061,24 +4061,8 @@
|
||||
<y>616</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel" >
|
||||
<x>716</x>
|
||||
<y>627</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>spinBox_set</sender>
|
||||
<signal>editingFinished()</signal>
|
||||
<receiver>pushButton_set</receiver>
|
||||
<slot>click()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel" >
|
||||
<x>572</x>
|
||||
<y>498</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel" >
|
||||
<x>533</x>
|
||||
<y>501</y>
|
||||
<x>721</x>
|
||||
<y>626</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
|
||||
+185
-73
@@ -171,6 +171,9 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent, const char *name)
|
||||
}
|
||||
else { flipside->load(":/othercards/cards/othercards/flipside.png"); }
|
||||
|
||||
//Flipside Animation noch nicht erledigt
|
||||
flipHolecardsAllInAlreadyDone = FALSE;
|
||||
|
||||
|
||||
//Toolbox verstecken?
|
||||
if (!myConfig->readConfigInt("ShowToolBox", 1)) { groupBox_tools->hide(); }
|
||||
@@ -759,7 +762,7 @@ void mainWindowImpl::dealHoleCards() {
|
||||
refreshGroupbox();
|
||||
}
|
||||
|
||||
void mainWindowImpl::dealFlopCards0() { dealFlopCards0Timer->start(dealCardsSpeed*2); }
|
||||
void mainWindowImpl::dealFlopCards0() { dealFlopCards0Timer->start(preDealCardsSpeed); }
|
||||
|
||||
void mainWindowImpl::dealFlopCards1() {
|
||||
|
||||
@@ -792,8 +795,16 @@ void mainWindowImpl::dealFlopCards4() {
|
||||
actualHand->getBoard()->getMyCards(tempBoardCardsArray);
|
||||
tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[0], 10)+".png");
|
||||
QPixmap card(tempCardsPixmap);
|
||||
boardCardsArray[0]->setPixmap(card, FALSE);
|
||||
|
||||
//Config? mit oder ohne Eye-Candy?
|
||||
if(myConfig->readConfigInt("ShowFlipCardsAnimation", 1)) {
|
||||
//mit Eye-Candy
|
||||
boardCardsArray[0]->startFlipCards(guiGameSpeed, card, flipside);
|
||||
}
|
||||
else {
|
||||
//ohne Eye-Candy
|
||||
boardCardsArray[0]->setPixmap(card, FALSE);
|
||||
}
|
||||
dealFlopCards4Timer->start(dealCardsSpeed);
|
||||
}
|
||||
|
||||
@@ -804,8 +815,16 @@ void mainWindowImpl::dealFlopCards5() {
|
||||
actualHand->getBoard()->getMyCards(tempBoardCardsArray);
|
||||
tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[1], 10)+".png");
|
||||
QPixmap card(tempCardsPixmap);
|
||||
boardCardsArray[1]->setPixmap(card, FALSE);
|
||||
|
||||
|
||||
//Config? mit oder ohne Eye-Candy?
|
||||
if(myConfig->readConfigInt("ShowFlipCardsAnimation", 1)) {
|
||||
//mit Eye-Candy
|
||||
boardCardsArray[1]->startFlipCards(guiGameSpeed, card, flipside);
|
||||
}
|
||||
else {
|
||||
//ohne Eye-Candy
|
||||
boardCardsArray[1]->setPixmap(card, FALSE);
|
||||
}
|
||||
dealFlopCards5Timer->start(dealCardsSpeed);
|
||||
|
||||
}
|
||||
@@ -817,17 +836,26 @@ void mainWindowImpl::dealFlopCards6() {
|
||||
actualHand->getBoard()->getMyCards(tempBoardCardsArray);
|
||||
tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[2], 10)+".png");
|
||||
QPixmap card(tempCardsPixmap);
|
||||
boardCardsArray[2]->setPixmap(card, FALSE);
|
||||
|
||||
//Config? mit oder ohne Eye-Candy?
|
||||
if(myConfig->readConfigInt("ShowFlipCardsAnimation", 1)) {
|
||||
//mit Eye-Candy
|
||||
boardCardsArray[2]->startFlipCards(guiGameSpeed, card, flipside);
|
||||
}
|
||||
else {
|
||||
//ohne Eye-Candy
|
||||
boardCardsArray[2]->setPixmap(card, FALSE);
|
||||
}
|
||||
|
||||
// stable
|
||||
// wenn alle All In
|
||||
if(actualHand->getAllInCondition()) { dealFlopCards6Timer->start(dealCardsSpeed*4); }
|
||||
if(actualHand->getAllInCondition()) { dealFlopCards6Timer->start(AllInDealCardsSpeed); }
|
||||
// sonst normale Variante
|
||||
else { dealFlopCards6Timer->start(dealCardsSpeed);}
|
||||
else { dealFlopCards6Timer->start(postDealCardsSpeed);}
|
||||
|
||||
}
|
||||
|
||||
void mainWindowImpl::dealTurnCards0() { dealTurnCards0Timer->start(dealCardsSpeed*2); }
|
||||
void mainWindowImpl::dealTurnCards0() { dealTurnCards0Timer->start(preDealCardsSpeed); }
|
||||
|
||||
void mainWindowImpl::dealTurnCards1() {
|
||||
|
||||
@@ -843,17 +871,26 @@ void mainWindowImpl::dealTurnCards2() {
|
||||
actualHand->getBoard()->getMyCards(tempBoardCardsArray);
|
||||
tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[3], 10)+".png");
|
||||
QPixmap card(tempCardsPixmap);
|
||||
boardCardsArray[3]->setPixmap(card, FALSE);
|
||||
|
||||
//Config? mit oder ohne Eye-Candy?
|
||||
if(myConfig->readConfigInt("ShowFlipCardsAnimation", 1)) {
|
||||
//mit Eye-Candy
|
||||
boardCardsArray[3]->startFlipCards(guiGameSpeed, card, flipside);
|
||||
}
|
||||
else {
|
||||
//ohne Eye-Candy
|
||||
boardCardsArray[3]->setPixmap(card, FALSE);
|
||||
}
|
||||
|
||||
// stable
|
||||
// wenn alle All In
|
||||
if(actualHand->getAllInCondition()) { dealTurnCards2Timer->start(dealCardsSpeed*4);
|
||||
if(actualHand->getAllInCondition()) { dealTurnCards2Timer->start(AllInDealCardsSpeed);
|
||||
}
|
||||
// sonst normale Variante
|
||||
else { dealTurnCards2Timer->start(dealCardsSpeed); }
|
||||
else { dealTurnCards2Timer->start(postDealCardsSpeed); }
|
||||
}
|
||||
|
||||
void mainWindowImpl::dealRiverCards0() { dealRiverCards0Timer->start(dealCardsSpeed*2); }
|
||||
void mainWindowImpl::dealRiverCards0() { dealRiverCards0Timer->start(preDealCardsSpeed); }
|
||||
|
||||
void mainWindowImpl::dealRiverCards1() {
|
||||
|
||||
@@ -870,19 +907,23 @@ void mainWindowImpl::dealRiverCards2() {
|
||||
actualHand->getBoard()->getMyCards(tempBoardCardsArray);
|
||||
tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[4], 10)+".png");
|
||||
QPixmap card(tempCardsPixmap);
|
||||
boardCardsArray[4]->setPixmap(card, FALSE);
|
||||
|
||||
//Config? mit oder ohne Eye-Candy?
|
||||
if(myConfig->readConfigInt("ShowFlipCardsAnimation", 1)) {
|
||||
//mit Eye-Candy
|
||||
boardCardsArray[4]->startFlipCards(guiGameSpeed, card, flipside);
|
||||
}
|
||||
else {
|
||||
//ohne Eye-Candy
|
||||
boardCardsArray[4]->setPixmap(card, FALSE);
|
||||
}
|
||||
|
||||
// stable
|
||||
// wenn alle All In
|
||||
if(actualHand->getAllInCondition()) {
|
||||
// QTimer::singleShot(dealCardsSpeed*4, this, SLOT( handSwitchRounds() ));
|
||||
dealRiverCards2Timer->start(dealCardsSpeed*4);
|
||||
}
|
||||
if(actualHand->getAllInCondition()) { dealRiverCards2Timer->start(AllInDealCardsSpeed); }
|
||||
// sonst normale Variante
|
||||
else {
|
||||
// QTimer::singleShot(dealCardsSpeed, this, SLOT( handSwitchRounds() ));
|
||||
dealRiverCards2Timer->start(dealCardsSpeed);
|
||||
dealRiverCards2Timer->start(postDealCardsSpeed);
|
||||
}
|
||||
|
||||
|
||||
@@ -1243,7 +1284,7 @@ void mainWindowImpl::postRiverRunAnimation1() {
|
||||
void mainWindowImpl::postRiverRunAnimation2() {
|
||||
|
||||
int i;
|
||||
|
||||
|
||||
//Aktive Spieler zählen --> wenn nur noch einer nicht-folded dann keine Karten umdrehen
|
||||
int activePlayersCounter = 0;
|
||||
for (i=0; i<maxQuantityPlayers; i++) {
|
||||
@@ -1252,28 +1293,58 @@ void mainWindowImpl::postRiverRunAnimation2() {
|
||||
|
||||
if(activePlayersCounter!=1) {
|
||||
|
||||
//Karten der aktiven Spieler umdrehen
|
||||
QPixmap onePix(":/graphics/cards/1px.png");
|
||||
|
||||
//TempArrays
|
||||
QPixmap tempCardsPixmapArray[2];
|
||||
int tempCardsIntArray[2];
|
||||
|
||||
int i, j;
|
||||
for(i=1; i<maxQuantityPlayers; i++) {
|
||||
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
|
||||
for(j=0; j<2; j++) {
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
|
||||
if(!flipHolecardsAllInAlreadyDone) {
|
||||
|
||||
//Config? mit oder ohne Eye-Candy?
|
||||
if(myConfig->readConfigInt("ShowFlipCardsAnimation", 1)) {
|
||||
// mit Eye-Candy
|
||||
|
||||
//TempArrays
|
||||
int tempCardsIntArray[2];
|
||||
|
||||
int i, j;
|
||||
|
||||
for(i=1; i<maxQuantityPlayers; i++) {
|
||||
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
|
||||
for(j=0; j<2; j++) {
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
|
||||
|
||||
tempCardsPixmapArray[j].load(":/othercards/cards/othercards/"+QString::number(tempCardsIntArray[j], 10)+".png");
|
||||
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
||||
|
||||
}
|
||||
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/othercards/cards/othercards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
//Ohne Eye-Candy
|
||||
|
||||
//Karten der aktiven Spieler umdrehen
|
||||
QPixmap onePix(":/graphics/cards/1px.png");
|
||||
|
||||
//TempArrays
|
||||
QPixmap tempCardsPixmapArray[2];
|
||||
int tempCardsIntArray[2];
|
||||
|
||||
int i, j;
|
||||
for(i=1; i<maxQuantityPlayers; i++) {
|
||||
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
|
||||
for(j=0; j<2; j++) {
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
|
||||
|
||||
tempCardsPixmapArray[j].load(":/othercards/cards/othercards/"+QString::number(tempCardsIntArray[j], 10)+".png");
|
||||
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//Wenn einmal umgedreht dann fertig!!
|
||||
flipHolecardsAllInAlreadyDone = TRUE;
|
||||
}
|
||||
postRiverRunAnimation2Timer->start(postRiverRunAnimationSpeed);
|
||||
}
|
||||
else { postRiverRunAnimation3(); }
|
||||
|
||||
}
|
||||
|
||||
void mainWindowImpl::postRiverRunAnimation3() {
|
||||
@@ -1431,37 +1502,65 @@ void mainWindowImpl::postRiverRunAnimation6() {
|
||||
|
||||
void mainWindowImpl::flipHolecardsAllIn() {
|
||||
|
||||
int i;
|
||||
|
||||
//Aktive Spieler zählen --> wenn nur noch einer nicht-folded dann keine Karten umdrehen
|
||||
int activePlayersCounter = 0;
|
||||
for (i=0; i<maxQuantityPlayers; i++) {
|
||||
if (actualHand->getPlayerArray()[i]->getMyAction() != 1 && actualHand->getPlayerArray()[i]->getMyActiveStatus() == 1) activePlayersCounter++;
|
||||
}
|
||||
|
||||
if(activePlayersCounter!=1) {
|
||||
|
||||
//Karten der aktiven Spieler umdrehen
|
||||
QPixmap onePix(":/graphics/cards/1px.png");
|
||||
|
||||
//TempArrays
|
||||
QPixmap tempCardsPixmapArray[2];
|
||||
int tempCardsIntArray[2];
|
||||
|
||||
int i, j;
|
||||
for(i=1; i<maxQuantityPlayers; i++) {
|
||||
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
|
||||
for(j=0; j<2; j++) {
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
|
||||
|
||||
tempCardsPixmapArray[j].load(":/othercards/cards/othercards/"+QString::number(tempCardsIntArray[j], 10)+".png");
|
||||
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int i;
|
||||
|
||||
if(!flipHolecardsAllInAlreadyDone) {
|
||||
//Aktive Spieler zählen --> wenn nur noch einer nicht-folded dann keine Karten umdrehen
|
||||
int activePlayersCounter = 0;
|
||||
for (i=0; i<maxQuantityPlayers; i++) {
|
||||
if (actualHand->getPlayerArray()[i]->getMyAction() != 1 && actualHand->getPlayerArray()[i]->getMyActiveStatus() == 1) activePlayersCounter++;
|
||||
}
|
||||
|
||||
if(activePlayersCounter!=1) {
|
||||
|
||||
//Config? mit oder ohne Eye-Candy?
|
||||
if(myConfig->readConfigInt("ShowFlipCardsAnimation", 1)) {
|
||||
// mit Eye-Candy
|
||||
|
||||
//TempArrays
|
||||
int tempCardsIntArray[2];
|
||||
|
||||
int i, j;
|
||||
|
||||
for(i=1; i<maxQuantityPlayers; i++) {
|
||||
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
|
||||
for(j=0; j<2; j++) {
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
|
||||
|
||||
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/othercards/cards/othercards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
//Ohne Eye-Candy
|
||||
|
||||
//Karten der aktiven Spieler umdrehen
|
||||
QPixmap onePix(":/graphics/cards/1px.png");
|
||||
|
||||
//TempArrays
|
||||
QPixmap tempCardsPixmapArray[2];
|
||||
int temp2CardsIntArray[2];
|
||||
|
||||
int i, j;
|
||||
for(i=1; i<maxQuantityPlayers; i++) {
|
||||
actualHand->getPlayerArray()[i]->getMyCards(temp2CardsIntArray);
|
||||
for(j=0; j<2; j++) {
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
|
||||
|
||||
tempCardsPixmapArray[j].load(":/othercards/cards/othercards/"+QString::number(temp2CardsIntArray[j], 10)+".png");
|
||||
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//Wenn einmal umgedreht dann fertig!!
|
||||
flipHolecardsAllInAlreadyDone = TRUE;
|
||||
}
|
||||
|
||||
void mainWindowImpl::startNewHand() {
|
||||
@@ -1481,11 +1580,20 @@ void mainWindowImpl::handSwitchRounds() { actualHand->switchRounds(); }
|
||||
|
||||
void mainWindowImpl::nextRoundCleanGui() {
|
||||
|
||||
int i;
|
||||
int i,j;
|
||||
|
||||
// GUI bereinigen
|
||||
// GUI bereinigen - Bilder löschen, Animationen unterbrechen
|
||||
QPixmap onePix(":/graphics/cards/1px.png");
|
||||
for (i=0; i<5; i++ ) { boardCardsArray[i]->setPixmap(onePix, FALSE); }
|
||||
for (i=0; i<5; i++ ) {
|
||||
boardCardsArray[i]->setPixmap(onePix, FALSE);
|
||||
boardCardsArray[i]->setFadeOutAction(FALSE);
|
||||
|
||||
}
|
||||
for (i=1; i<=4; i++ ) {
|
||||
for ( j=0; j<=1; j++ ) { holeCardsArray[i][j]->setFadeOutAction(FALSE);}
|
||||
}
|
||||
|
||||
|
||||
|
||||
QColor c(0,0,0);
|
||||
for(i=0; i<maxQuantityPlayers; i++) {
|
||||
@@ -1512,6 +1620,8 @@ void mainWindowImpl::nextRoundCleanGui() {
|
||||
|
||||
refreshAll();
|
||||
|
||||
flipHolecardsAllInAlreadyDone = FALSE;
|
||||
|
||||
//Wenn Pause zwischen den Hands in der Konfiguration steht den Stop Button drücken!
|
||||
if (myConfig->readConfigInt("PauseBetweenHands", 0)) { pushButton_break->click(); }
|
||||
|
||||
@@ -1579,6 +1689,9 @@ void mainWindowImpl::setSpeeds() {
|
||||
|
||||
gameSpeed = (11-guiGameSpeed)*10;
|
||||
dealCardsSpeed = (gameSpeed/2)*10; //milliseconds
|
||||
preDealCardsSpeed = dealCardsSpeed*2; //Zeit for Karten aufdecken auf dem Board (Flop, Turn, River)
|
||||
postDealCardsSpeed = dealCardsSpeed*2; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River)
|
||||
AllInDealCardsSpeed = dealCardsSpeed*4; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River) bei AllIn
|
||||
postRiverRunAnimationSpeed = gameSpeed*18;
|
||||
winnerBlinkSpeed = gameSpeed*3; //milliseconds
|
||||
newRoundSpeed = gameSpeed*35;
|
||||
@@ -1612,12 +1725,11 @@ void mainWindowImpl::paintStartSplash() {
|
||||
|
||||
void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
|
||||
|
||||
// cout << event->key() << endl;
|
||||
cout << event->key() << endl;
|
||||
|
||||
|
||||
if (event->key() == 16777265) { switchToolBox(); }
|
||||
if (event->key() == 16777220) { if(spinBox_set->hasFocus()) pushButton_set->click(); } //ENTER
|
||||
if (event->key() == 16777265) { switchToolBox(); } //F2
|
||||
if (event->key() == 65) {
|
||||
pixmapLabel_card1a->startFlipCards(4, QPixmap(":/othercards/cards/othercards/44.png"), flipside);
|
||||
|
||||
}
|
||||
if (event->key() == 66) {
|
||||
|
||||
@@ -234,6 +234,9 @@ private:
|
||||
int guiGameSpeed;
|
||||
int gameSpeed;
|
||||
int dealCardsSpeed;
|
||||
int preDealCardsSpeed;
|
||||
int postDealCardsSpeed;
|
||||
int AllInDealCardsSpeed;
|
||||
int postRiverRunAnimationSpeed;
|
||||
int winnerBlinkSpeed;
|
||||
int newRoundSpeed;
|
||||
@@ -246,6 +249,8 @@ private:
|
||||
|
||||
bool debugMode;
|
||||
bool breakAfterActualHand;
|
||||
|
||||
bool flipHolecardsAllInAlreadyDone;
|
||||
|
||||
QColor active;
|
||||
QColor inactive;
|
||||
|
||||
@@ -177,6 +177,26 @@
|
||||
<property name="spacing" >
|
||||
<number>6</number>
|
||||
</property>
|
||||
<item row="3" column="0" >
|
||||
<widget class="QCheckBox" name="checkBox_showToolbox" >
|
||||
<property name="text" >
|
||||
<string>Show Toolbox (F2 to switch on/off)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" >
|
||||
<widget class="QLabel" name="label_13" >
|
||||
<property name="font" >
|
||||
<font>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text" >
|
||||
<string>Interface</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" >
|
||||
<widget class="Line" name="line_5" >
|
||||
<property name="orientation" >
|
||||
@@ -184,20 +204,14 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0" >
|
||||
<spacer>
|
||||
<property name="orientation" >
|
||||
<enum>Qt::Vertical</enum>
|
||||
<item row="4" column="0" >
|
||||
<widget class="QCheckBox" name="checkBox_showFadeOutCardsAnimation" >
|
||||
<property name="text" >
|
||||
<string>Show Fade-Out Animation for Non-Winning Cards</string>
|
||||
</property>
|
||||
<property name="sizeHint" >
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0" >
|
||||
<item row="6" column="0" >
|
||||
<widget class="QGroupBox" name="groupBox" >
|
||||
<property name="title" >
|
||||
<string>Flipside of Cards</string>
|
||||
@@ -291,20 +305,6 @@ p, li { white-space: pre-wrap; }
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0" >
|
||||
<widget class="QCheckBox" name="checkBox_showFadeOutCardsAnimation" >
|
||||
<property name="text" >
|
||||
<string>Show Fade-Out Animation for Non-Winning Cards</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0" >
|
||||
<widget class="QCheckBox" name="checkBox_showToolbox" >
|
||||
<property name="text" >
|
||||
<string>Show Toolbox (F2 to switch on/off)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0" >
|
||||
<widget class="QCheckBox" name="checkBox_showIntro" >
|
||||
<property name="text" >
|
||||
@@ -312,16 +312,23 @@ p, li { white-space: pre-wrap; }
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" >
|
||||
<widget class="QLabel" name="label_13" >
|
||||
<property name="font" >
|
||||
<font>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
<item row="7" column="0" >
|
||||
<spacer>
|
||||
<property name="orientation" >
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" >
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="5" column="0" >
|
||||
<widget class="QCheckBox" name="checkBox_showFlipCardsAnimation" >
|
||||
<property name="text" >
|
||||
<string>Interface</string>
|
||||
<string>Show Flip-Card Animation</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@@ -519,14 +526,24 @@ p, li { white-space: pre-wrap; }
|
||||
<tabstop>spinBox_quantityPlayers</tabstop>
|
||||
<tabstop>spinBox_startCash</tabstop>
|
||||
<tabstop>spinBox_smallBlind</tabstop>
|
||||
<tabstop>spinBox_handsBeforeRaiseSmallBlind</tabstop>
|
||||
<tabstop>spinBox_gameSpeed</tabstop>
|
||||
<tabstop>checkBox_pauseBetweenHands</tabstop>
|
||||
<tabstop>checkBox_showGameSettingsDialogOnNewGame</tabstop>
|
||||
<tabstop>buttonBox</tabstop>
|
||||
<tabstop>checkBox_showIntro</tabstop>
|
||||
<tabstop>checkBox_showToolbox</tabstop>
|
||||
<tabstop>checkBox_showFadeOutCardsAnimation</tabstop>
|
||||
<tabstop>checkBox_showFlipCardsAnimation</tabstop>
|
||||
<tabstop>radioButton_flipsideTux</tabstop>
|
||||
<tabstop>radioButton_flipsideOwn</tabstop>
|
||||
<tabstop>lineEdit_OwnFlipsideFilename</tabstop>
|
||||
<tabstop>pushButton_openFlipsidePicture</tabstop>
|
||||
<tabstop>lineEdit_humanPlayerName</tabstop>
|
||||
<tabstop>lineEdit_Opponent1Name</tabstop>
|
||||
<tabstop>lineEdit_Opponent2Name</tabstop>
|
||||
<tabstop>lineEdit_Opponent3Name</tabstop>
|
||||
<tabstop>lineEdit_Opponent4Name</tabstop>
|
||||
<tabstop>buttonBox</tabstop>
|
||||
</tabstops>
|
||||
<resources>
|
||||
<include location="deck.qrc" />
|
||||
|
||||
@@ -53,6 +53,7 @@ settingsDialogImpl::settingsDialogImpl(QWidget *parent, const char *name)
|
||||
checkBox_showToolbox->setChecked(myConfig.readConfigInt("ShowToolBox", 1));
|
||||
checkBox_showIntro->setChecked(myConfig.readConfigInt("ShowIntro", 1));
|
||||
checkBox_showFadeOutCardsAnimation->setChecked(myConfig.readConfigInt("ShowFadeOutCardsAnimation", 1));
|
||||
checkBox_showFlipCardsAnimation->setChecked(myConfig.readConfigInt("ShowFlipCardsAnimation", 1));
|
||||
radioButton_flipsideTux->setChecked(myConfig.readConfigInt("FlipsideTux", 1));
|
||||
radioButton_flipsideOwn->setChecked(myConfig.readConfigInt("FlipsideOwn", 0));
|
||||
if(radioButton_flipsideOwn->isChecked()) {
|
||||
@@ -98,6 +99,7 @@ void settingsDialogImpl::isAccepted() {
|
||||
myConfig.writeConfigInt("ShowToolBox", checkBox_showToolbox->isChecked());
|
||||
myConfig.writeConfigInt("ShowIntro", checkBox_showIntro->isChecked());
|
||||
myConfig.writeConfigInt("ShowFadeOutCardsAnimation", checkBox_showFadeOutCardsAnimation->isChecked());
|
||||
myConfig.writeConfigInt("ShowFlipCardsAnimation", checkBox_showFlipCardsAnimation->isChecked());
|
||||
myConfig.writeConfigInt("FlipsideTux", radioButton_flipsideTux->isChecked());
|
||||
myConfig.writeConfigInt("FlipsideOwn", radioButton_flipsideOwn->isChecked());
|
||||
myConfig.writeConfigString("FlipsideOwnFile", lineEdit_OwnFlipsideFilename->text().toStdString());
|
||||
|
||||
Reference in New Issue
Block a user