error handling for game table style
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@@ -234,8 +234,6 @@ void GameTableStyleReader::readStyleFile(QString file) {
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else if (itemsList->ValueStr() == "BetSpeedSliderHandleBorderColor") { BetSpeedSliderHandleBorderColor = QString::fromUtf8(tempString1.c_str()); }
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else if (itemsList->ValueStr() == "BetSpeedSliderHandleBorderColor") { BetSpeedSliderHandleBorderColor = QString::fromUtf8(tempString1.c_str()); }
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// SIZES
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// SIZES
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else if (itemsList->ValueStr() == "ChatLogTextSize") { ChatLogTextSize = QString::fromUtf8(tempString1.c_str()); }
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else if (itemsList->ValueStr() == "ChatLogTextSize") { ChatLogTextSize = QString::fromUtf8(tempString1.c_str()); }
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// std::cout << "ÖLP" << itemsList->ValueStr() <<"§4s"<< itemsList->ValueStr()<<"§89"<< endl;
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}
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}
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}
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}
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@@ -469,7 +467,10 @@ void GameTableStyleReader::readStyleFile(QString file) {
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}
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}
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}
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}
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}
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}
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else { qDebug() << "could not load game table style file: " << tinyFileName.c_str(); }
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else { QMessageBox::warning(myW, tr("Game Table Style Error"),
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tr("Can not load game table style file: %1 \n\nPlease check the style file or choose another style!").arg(tinyFileName.c_str()),
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QMessageBox::Ok);
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}
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}
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}
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void GameTableStyleReader::showLeftItemsErrorMessage(QString style, QStringList failedItems, QString email)
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void GameTableStyleReader::showLeftItemsErrorMessage(QString style, QStringList failedItems, QString email)
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