New packet types.
This commit is contained in:
+108
-25
@@ -22,6 +22,7 @@
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#define _NETPACKET_H_
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#include <playerdata.h>
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#include <game_defs.h>
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#include <gamedata.h>
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#include <net/socket_helper.h>
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@@ -38,9 +39,12 @@ struct NetPacketHeader;
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class NetPacketJoinGame;
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class NetPacketJoinGameAck;
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class NetPacketGameStart;
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class NetPacketPlayerJoined;
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class NetPacketPlayerLeft;
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class NetPacketGameStart;
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class NetPacketPlayersTurn;
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class NetPacketPlayersAction;
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class NetPacketPlayersActionRejected;
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class NetPacketError;
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class NetPacket
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@@ -62,9 +66,12 @@ public:
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virtual const NetPacketJoinGame *ToNetPacketJoinGame() const;
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virtual const NetPacketJoinGameAck *ToNetPacketJoinGameAck() const;
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virtual const NetPacketGameStart *ToNetPacketGameStart() const;
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virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
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virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
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virtual const NetPacketGameStart *ToNetPacketGameStart() const;
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virtual const NetPacketPlayersTurn *ToNetPacketPlayersTurn() const;
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virtual const NetPacketPlayersAction *ToNetPacketPlayersAction() const;
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virtual const NetPacketPlayersActionRejected *ToNetPacketPlayersActionRejected() const;
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virtual const NetPacketError *ToNetPacketError() const;
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protected:
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@@ -131,29 +138,6 @@ protected:
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virtual void Check(const NetPacketHeader* data) const;
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};
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class NetPacketGameStart : public NetPacket
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{
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public:
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struct Data
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{
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u_int16_t yourCards[2];
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};
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NetPacketGameStart();
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virtual ~NetPacketGameStart();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketGameStart *ToNetPacketGameStart() const;
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protected:
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virtual void Check(const NetPacketHeader* data) const;
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};
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class NetPacketPlayerJoined : public NetPacket
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{
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public:
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@@ -203,6 +187,105 @@ protected:
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virtual void Check(const NetPacketHeader* data) const;
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};
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class NetPacketGameStart : public NetPacket
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{
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public:
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struct Data
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{
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u_int16_t yourCards[2];
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};
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NetPacketGameStart();
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virtual ~NetPacketGameStart();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketGameStart *ToNetPacketGameStart() const;
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protected:
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virtual void Check(const NetPacketHeader* data) const;
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};
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class NetPacketPlayersTurn : public NetPacket
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{
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public:
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struct Data
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{
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GameState gameState;
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u_int16_t playerId;
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};
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NetPacketPlayersTurn();
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virtual ~NetPacketPlayersTurn();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketPlayersTurn *ToNetPacketPlayersTurn() const;
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protected:
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virtual void Check(const NetPacketHeader* data) const;
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};
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class NetPacketPlayersAction : public NetPacket
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{
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public:
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struct Data
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{
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GameState gameState;
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PlayerAction playerAction;
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u_int32_t cashValue;
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};
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NetPacketPlayersAction();
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virtual ~NetPacketPlayersAction();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketPlayersAction *ToNetPacketPlayersAction() const;
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protected:
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virtual void Check(const NetPacketHeader* data) const;
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};
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class NetPacketPlayersActionRejected : public NetPacket
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{
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public:
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struct Data
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{
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GameState gameState;
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PlayerAction playerAction;
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u_int32_t cashValue;
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int rejectionReason;
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};
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NetPacketPlayersActionRejected();
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virtual ~NetPacketPlayersActionRejected();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketPlayersActionRejected *ToNetPacketPlayersActionRejected() const;
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protected:
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virtual void Check(const NetPacketHeader* data) const;
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};
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class NetPacketError : public NetPacket
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{
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public:
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