back to lobby button + gui fixes

This commit is contained in:
doitux
2007-11-02 19:57:18 +00:00
parent 1ffe81d05e
commit 175c53a6b0
4 changed files with 75 additions and 6 deletions
+39 -4
View File
@@ -374,6 +374,8 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
menubar->setStyleSheet("QMenuBar { background-color: #145300; } QMenuBar::item { color: #669800; }");
pushButton_break->setStyleSheet("QPushButton:enabled { background-color: #145300; color: white;} QPushButton:disabled { background-color: #145300; color: #486F3E; font-weight: 900;}");
pushButton_backToLobby->setStyleSheet("QPushButton { background-color: #145300; color: white;}");
// horizontalSlider_speed->setStyleSheet("QSlider::groove:horizontal { border: 1px solid #286400; height: 3px; background: #689700; } QSlider::handle:horizontal { background: #689700; border: 1px solid #286400; width: 10px; margin: -8px 0; border-radius: 3px; }");
@@ -508,12 +510,17 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect( actionShowHideChat, SIGNAL( triggered() ), this, SLOT( switchChatWindow() ) );
connect( actionShowHideHelp, SIGNAL( triggered() ), this, SLOT( switchHelpWindow() ) );
connect( actionShowHideLog, SIGNAL( triggered() ), this, SLOT( switchLogWindow() ) );
connect( actionShowHideAway, SIGNAL( triggered() ), this, SLOT( switchAwayWindow() ) );
connect( pushButton_BetRaise, SIGNAL( clicked(bool) ), this, SLOT( pushButtonBetRaiseClicked(bool) ) );
connect( pushButton_Fold, SIGNAL( clicked(bool) ), this, SLOT( pushButtonFoldClicked(bool) ) );
connect( pushButton_CallCheck, SIGNAL( clicked(bool) ), this, SLOT( pushButtonCallCheckClicked(bool) ) );
connect( pushButton_AllIn, SIGNAL( clicked(bool) ), this, SLOT(pushButtonAllInClicked(bool) ) );
connect( pushButton_backToLobby , SIGNAL( clicked(bool) ), this, SLOT(leaveCurrentNetworkGame() ) );
connect( horizontalSlider_bet, SIGNAL( valueChanged(int)), this, SLOT ( changeSpinBoxBetValue(int) ) );
connect( horizontalSlider_speed, SIGNAL( valueChanged(int)), this, SLOT ( setGameSpeed(int) ) );
@@ -3407,10 +3414,31 @@ void mainWindowImpl::switchHelpWindow() {
void mainWindowImpl::switchLogWindow() {
int tab = 0;
if (groupBox_RightToolBox->isHidden()) {
tabWidget_Right->setCurrentIndex(tab);
groupBox_RightToolBox->show();
} else {
groupBox_RightToolBox->hide();
} else {
if (tabWidget_Right->currentIndex() == tab) {
groupBox_RightToolBox->hide();
} else {
tabWidget_Right->setCurrentIndex(tab);
}
}
}
void mainWindowImpl::switchAwayWindow() {
int tab = 1;
if (groupBox_RightToolBox->isHidden()) {
tabWidget_Right->setCurrentIndex(tab);
groupBox_RightToolBox->show();
} else {
if (tabWidget_Right->currentIndex() == tab) {
groupBox_RightToolBox->hide();
} else {
tabWidget_Right->setCurrentIndex(tab);
}
}
}
@@ -3465,6 +3493,7 @@ void mainWindowImpl::localGameModification() {
}
pushButton_break->show();
pushButton_backToLobby->hide();
//Set the playing mode to "manual"
radioButton_manualAction->click();
@@ -3480,7 +3509,7 @@ void mainWindowImpl::networkGameModification() {
myChat->clearNewGame();
pushButton_break->hide();
pushButton_backToLobby->show();
//Set the playing mode to "manual"
radioButton_manualAction->click();
@@ -3612,3 +3641,9 @@ void mainWindowImpl::changeSpinBoxBetValue(int value) {
else
spinBox_set->setValue((int)((value/50)*50));
}
void mainWindowImpl::leaveCurrentNetworkGame() {
assert(mySession);
mySession->sendLeaveCurrentGame();
}