fix lan game chat

This commit is contained in:
doitux
2010-09-04 13:22:38 +00:00
parent dc9bd92fcf
commit 17f10632e3
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -144,8 +144,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
connect(this, SIGNAL(signalNetClientGameChatMsg(QString, QString)), myStartNetworkGameDialog->getMyChat(), SLOT(receiveMessage(QString, QString)));
connect(this, SIGNAL(signalNetClientGameChatMsg(QString, QString)), myGuiInterface->getMyW()->getMyChat(), SLOT(receiveMessage(QString, QString)));
connect(this, SIGNAL(signalNetClientLobbyChatMsg(QString, QString)), myStartNetworkGameDialog->getMyChat(), SLOT(receiveMessage(QString, QString)));
connect(this, SIGNAL(signalNetClientLobbyChatMsg(QString, QString)), myGameLobbyDialog->getMyChat(), SLOT(receiveMessage(QString, QString)));
connect(this, SIGNAL(signalNetClientMsgBox(QString)), this, SLOT(networkMessage(QString)));
connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));