Adding callback if user is blocked by the server.
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+3
-1
@@ -22,16 +22,18 @@
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#define _DBDEFS_H_
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#include <string>
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#include <ctime>
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typedef unsigned DB_id;
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#define DB_ID_INVALID 0
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struct DBPlayerData
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{
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DBPlayerData() : id(DB_ID_INVALID), last_login(0) {}
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DB_id id;
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std::string secret;
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std::string country;
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std::string last_login;
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time_t last_login;
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};
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#endif
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@@ -38,6 +38,7 @@ public:
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virtual void PlayerLoginSuccess(unsigned requestId, const DBPlayerData &dbPlayerData) = 0;
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virtual void PlayerLoginFailed(unsigned requestId) = 0;
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virtual void PlayerLoginBlocked(unsigned requestId) = 0;
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virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) = 0;
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virtual void CreateGameFailed(unsigned requestId) = 0;
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