Adding callback if user is blocked by the server.
This commit is contained in:
@@ -38,6 +38,7 @@ public:
|
||||
|
||||
virtual void PlayerLoginSuccess(unsigned requestId, const DBPlayerData &dbPlayerData) = 0;
|
||||
virtual void PlayerLoginFailed(unsigned requestId) = 0;
|
||||
virtual void PlayerLoginBlocked(unsigned requestId) = 0;
|
||||
|
||||
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) = 0;
|
||||
virtual void CreateGameFailed(unsigned requestId) = 0;
|
||||
|
||||
Reference in New Issue
Block a user