Adding callback if user is blocked by the server.
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@@ -123,6 +123,11 @@ public:
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m_server.UserInvalid(requestId);
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}
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virtual void PlayerLoginBlocked(unsigned requestId)
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{
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m_server.UserBlocked(requestId);
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}
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virtual void CreateGameSuccess(unsigned requestId, DB_id gameId)
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{
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m_server.SetGameDBId((u_int32_t)requestId, gameId);
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@@ -1509,6 +1514,12 @@ ServerLobbyThread::UserInvalid(unsigned playerId)
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SessionError(m_sessionManager.GetSessionByUniquePlayerId(playerId, true), ERR_NET_INVALID_PASSWORD);
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}
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void
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ServerLobbyThread::UserBlocked(unsigned playerId)
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{
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SessionError(m_sessionManager.GetSessionByUniquePlayerId(playerId, true), ERR_NET_PLAYER_BANNED);
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}
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void
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ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
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{
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