Adding callback if user is blocked by the server.
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@@ -147,6 +147,7 @@ protected:
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void AuthenticatePlayer(SessionWrapper session);
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void UserValid(unsigned playerId, const DBPlayerData &dbPlayerData);
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void UserInvalid(unsigned playerId);
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void UserBlocked(unsigned playerId);
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void RequestPlayerAvatar(SessionWrapper session);
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void TimerRemoveGame(const boost::system::error_code &ec);
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void TimerRemovePlayer(const boost::system::error_code &ec);
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Block a user