This commit is contained in:
floty
2007-04-03 18:07:48 +00:00
parent d916f02c7c
commit 19a5b09790
+28 -23
View File
@@ -171,7 +171,7 @@ void LocalPlayer::preflopEngine() {
// Verhaeltnis Set / Cash für raise
if(myCash/individualHighestSet < 11) {
myNiveau[2] += (11-myCash/individualHighestSet)/2;
myNiveau[2] += (21-myCash/individualHighestSet)/2;
}
// cout << myID << ": " << myHoleCardsValue << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << myCards[0] << " " << myCards[1] << endl;
@@ -182,7 +182,7 @@ void LocalPlayer::preflopEngine() {
// cout << aggValue << " ";
if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
if(actualHand->getPlayerArray()[0]->getMyActiveStatus() && actualHand->getPlayerArray()[0]->getMyAction() != 1) {
myNiveau[0] -= aggValue;
myNiveau[2] -= aggValue;
}
@@ -265,15 +265,15 @@ void LocalPlayer::preflopEngine() {
// cout << sBluff << endl;
// auf sBluff testen --> raise statt call oder fold
if(sBluff < 100/(((actualHand->getActualQuantityPlayers()-2)*6)+3) && myOdds < myNiveau[2] && actualHand->getPreflop()->getHighestSet() == 2*actualHand->getSmallBlind()) {
if((sBluff < 100/(((actualHand->getActualQuantityPlayers()-2)*6)+3) && myOdds < myNiveau[2] && actualHand->getPreflop()->getHighestSet() == 2*actualHand->getSmallBlind() && sBluffStatus == 0) || sBluffStatus == 1) {
// cout << "sBLUFF!" << endl;
sBluffStatus = 1;
// Gegner raisen ebenfalls -> call
if(actualHand->getPreflop()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
if(actualHand->getPreflop()->getHighestSet() >= 4*actualHand->getSmallBlind()) {
// all in bei knappem call
if(myCash-actualHand->getPreflop()->getHighestSet() <= (myCash*1)/5) {
if(myCash-actualHand->getPreflop()->getHighestSet() <= (myCash*1)/6) {
raise = myCash;
myAction = 5;
}
@@ -296,6 +296,11 @@ void LocalPlayer::preflopEngine() {
myAction = 5;
}
// extrem hoher set der gegner -> bluff beenden
if((actualHand->getPreflop()->getHighestSet() >= 12*actualHand->getSmallBlind() && myOdds < myNiveau[0]) || (actualHand->getPreflop()->getHighestSet() >= 20*actualHand->getSmallBlind() && myOdds < myNiveau[2])) {
myAction = 1;
}
}
@@ -323,9 +328,9 @@ void LocalPlayer::flopEngine() {
// Niveaus setzen + Dude + Anzahl Gegenspieler
// 1. Fold -- Call
myNiveau[0] = 49 + myDude4 - 6*(players - 2);
myNiveau[0] = 53 + myDude4 - 6*(players - 2);
// 2. Check -- Bet
myNiveau[1] = 54 + myDude4 - 6*(players - 2);
myNiveau[1] = 56 + myDude4 - 6*(players - 2);
// 3. Call -- Raise
myNiveau[2] = 69 + myDude4 - 7*(players - 2);
@@ -336,7 +341,7 @@ void LocalPlayer::flopEngine() {
// Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
if(actualHand->getPlayerArray()[0]->getMyActiveStatus() && actualHand->getPlayerArray()[0]->getMyAction() != 1) {
for(i=0; i<3; i++) {
myNiveau[i] -= aggValue;
}
@@ -352,12 +357,12 @@ void LocalPlayer::flopEngine() {
if(myCash/individualHighestSet >= 25) {
myNiveau[0] += (25-myCash/individualHighestSet)/20;
} else {
myNiveau[0] += (25-myCash/individualHighestSet)/3;
myNiveau[0] += (25-myCash/individualHighestSet)/2;
}
// Verhaeltnis Set / Cash für raise
if(myCash/individualHighestSet < 11) {
myNiveau[2] += (11-myCash/individualHighestSet)/2;
myNiveau[2] += (21-myCash/individualHighestSet)/2;
}
// raise (bei hohem Niveau)
@@ -366,7 +371,7 @@ void LocalPlayer::flopEngine() {
// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
if(actualHand->getFlop()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
// all in
if(myOdds >= myNiveau[2] + 8) {
if(myOdds >= myNiveau[2] + 15) {
raise = myCash;
myAction = 5;
}
@@ -815,16 +820,16 @@ void LocalPlayer::turnEngine() {
// Niveaus setzen + Dude + Anzahl Gegenspieler
// 1. Fold -- Call
myNiveau[0] = 49 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
myNiveau[0] = 53 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// 2. Check -- Bet
myNiveau[1] = 54 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
myNiveau[1] = 56 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// 3. Call -- Raise
myNiveau[2] = 69 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
if(actualHand->getPlayerArray()[0]->getMyActiveStatus() && actualHand->getPlayerArray()[0]->getMyAction() != 1) {
for(i=0; i<3; i++) {
myNiveau[i] -= aggValue;
}
@@ -847,12 +852,12 @@ void LocalPlayer::turnEngine() {
if(myCash/individualHighestSet >= 25) {
myNiveau[0] += (25-myCash/individualHighestSet)/10;
} else {
myNiveau[0] += (25-myCash/individualHighestSet)/3;
myNiveau[0] += (25-myCash/individualHighestSet)/2;
}
// Verhaeltnis Set / Cash für raise
if(myCash/individualHighestSet < 11) {
myNiveau[2] += (11-myCash/individualHighestSet)/2;
myNiveau[2] += (21-myCash/individualHighestSet)/2;
}
// raise (bei hohem Niveau)
@@ -861,7 +866,7 @@ void LocalPlayer::turnEngine() {
// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
if(actualHand->getTurn()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
// all in
if(myOdds >= myNiveau[2] + 8) {
if(myOdds >= myNiveau[2] + 15) {
raise = myCash;
myAction = 5;
}
@@ -1062,16 +1067,16 @@ void LocalPlayer::riverEngine() {
// Niveaus setzen + Dude + Anzahl Gegenspieler
// 1. Fold -- Call
myNiveau[0] = 49 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
myNiveau[0] = 53 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// 2. Check -- Bet
myNiveau[1] = 54 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
myNiveau[1] = 56 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// 3. Call -- Raise
myNiveau[2] = 69 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
if(actualHand->getPlayerArray()[0]->getMyActiveStatus() && actualHand->getPlayerArray()[0]->getMyAction() != 1) {
for(i=0; i<3; i++) {
myNiveau[i] -= aggValue;
}
@@ -1090,12 +1095,12 @@ void LocalPlayer::riverEngine() {
if(myCash/individualHighestSet >= 25) {
myNiveau[0] += (25-myCash/individualHighestSet)/10;
} else {
myNiveau[0] += (25-myCash/individualHighestSet)/3;
myNiveau[0] += (25-myCash/individualHighestSet)/2;
}
// Verhaeltnis Set / Cash für raise
if(myCash/individualHighestSet < 11) {
myNiveau[2] += (11-myCash/individualHighestSet)/2;
myNiveau[2] += (21-myCash/individualHighestSet)/2;
}
// raise (bei hohem Niveau)
@@ -1103,7 +1108,7 @@ void LocalPlayer::riverEngine() {
// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
if(actualHand->getRiver()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
// all in
if(myOdds >= myNiveau[2] + 8) {
if(myOdds >= myNiveau[2] + 15) {
raise = myCash;
myAction = 5;
}