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@@ -171,7 +171,7 @@ void LocalPlayer::preflopEngine() {
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// Verhaeltnis Set / Cash für raise
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if(myCash/individualHighestSet < 11) {
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myNiveau[2] += (11-myCash/individualHighestSet)/2;
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myNiveau[2] += (21-myCash/individualHighestSet)/2;
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}
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// cout << myID << ": " << myHoleCardsValue << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << myCards[0] << " " << myCards[1] << endl;
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@@ -182,7 +182,7 @@ void LocalPlayer::preflopEngine() {
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// cout << aggValue << " ";
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if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
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if(actualHand->getPlayerArray()[0]->getMyActiveStatus() && actualHand->getPlayerArray()[0]->getMyAction() != 1) {
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myNiveau[0] -= aggValue;
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myNiveau[2] -= aggValue;
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}
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@@ -265,15 +265,15 @@ void LocalPlayer::preflopEngine() {
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// cout << sBluff << endl;
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// auf sBluff testen --> raise statt call oder fold
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if(sBluff < 100/(((actualHand->getActualQuantityPlayers()-2)*6)+3) && myOdds < myNiveau[2] && actualHand->getPreflop()->getHighestSet() == 2*actualHand->getSmallBlind()) {
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if((sBluff < 100/(((actualHand->getActualQuantityPlayers()-2)*6)+3) && myOdds < myNiveau[2] && actualHand->getPreflop()->getHighestSet() == 2*actualHand->getSmallBlind() && sBluffStatus == 0) || sBluffStatus == 1) {
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// cout << "sBLUFF!" << endl;
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sBluffStatus = 1;
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// Gegner raisen ebenfalls -> call
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if(actualHand->getPreflop()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
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if(actualHand->getPreflop()->getHighestSet() >= 4*actualHand->getSmallBlind()) {
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// all in bei knappem call
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if(myCash-actualHand->getPreflop()->getHighestSet() <= (myCash*1)/5) {
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if(myCash-actualHand->getPreflop()->getHighestSet() <= (myCash*1)/6) {
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raise = myCash;
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myAction = 5;
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}
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@@ -296,6 +296,11 @@ void LocalPlayer::preflopEngine() {
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myAction = 5;
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}
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// extrem hoher set der gegner -> bluff beenden
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if((actualHand->getPreflop()->getHighestSet() >= 12*actualHand->getSmallBlind() && myOdds < myNiveau[0]) || (actualHand->getPreflop()->getHighestSet() >= 20*actualHand->getSmallBlind() && myOdds < myNiveau[2])) {
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myAction = 1;
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}
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}
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@@ -323,9 +328,9 @@ void LocalPlayer::flopEngine() {
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// Niveaus setzen + Dude + Anzahl Gegenspieler
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// 1. Fold -- Call
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myNiveau[0] = 49 + myDude4 - 6*(players - 2);
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myNiveau[0] = 53 + myDude4 - 6*(players - 2);
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// 2. Check -- Bet
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myNiveau[1] = 54 + myDude4 - 6*(players - 2);
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myNiveau[1] = 56 + myDude4 - 6*(players - 2);
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// 3. Call -- Raise
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myNiveau[2] = 69 + myDude4 - 7*(players - 2);
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@@ -336,7 +341,7 @@ void LocalPlayer::flopEngine() {
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// Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist
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int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
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if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
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if(actualHand->getPlayerArray()[0]->getMyActiveStatus() && actualHand->getPlayerArray()[0]->getMyAction() != 1) {
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for(i=0; i<3; i++) {
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myNiveau[i] -= aggValue;
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}
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@@ -352,12 +357,12 @@ void LocalPlayer::flopEngine() {
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if(myCash/individualHighestSet >= 25) {
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myNiveau[0] += (25-myCash/individualHighestSet)/20;
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} else {
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myNiveau[0] += (25-myCash/individualHighestSet)/3;
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myNiveau[0] += (25-myCash/individualHighestSet)/2;
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}
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// Verhaeltnis Set / Cash für raise
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if(myCash/individualHighestSet < 11) {
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myNiveau[2] += (11-myCash/individualHighestSet)/2;
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myNiveau[2] += (21-myCash/individualHighestSet)/2;
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}
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// raise (bei hohem Niveau)
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@@ -366,7 +371,7 @@ void LocalPlayer::flopEngine() {
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// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
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if(actualHand->getFlop()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
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// all in
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if(myOdds >= myNiveau[2] + 8) {
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if(myOdds >= myNiveau[2] + 15) {
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raise = myCash;
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myAction = 5;
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}
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@@ -815,16 +820,16 @@ void LocalPlayer::turnEngine() {
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// Niveaus setzen + Dude + Anzahl Gegenspieler
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// 1. Fold -- Call
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myNiveau[0] = 49 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
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myNiveau[0] = 53 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
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// 2. Check -- Bet
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myNiveau[1] = 54 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
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myNiveau[1] = 56 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
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// 3. Call -- Raise
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myNiveau[2] = 69 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
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// Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist
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int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
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if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
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if(actualHand->getPlayerArray()[0]->getMyActiveStatus() && actualHand->getPlayerArray()[0]->getMyAction() != 1) {
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for(i=0; i<3; i++) {
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myNiveau[i] -= aggValue;
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}
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@@ -847,12 +852,12 @@ void LocalPlayer::turnEngine() {
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if(myCash/individualHighestSet >= 25) {
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myNiveau[0] += (25-myCash/individualHighestSet)/10;
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} else {
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myNiveau[0] += (25-myCash/individualHighestSet)/3;
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myNiveau[0] += (25-myCash/individualHighestSet)/2;
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}
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// Verhaeltnis Set / Cash für raise
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if(myCash/individualHighestSet < 11) {
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myNiveau[2] += (11-myCash/individualHighestSet)/2;
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myNiveau[2] += (21-myCash/individualHighestSet)/2;
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}
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// raise (bei hohem Niveau)
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@@ -861,7 +866,7 @@ void LocalPlayer::turnEngine() {
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// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
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if(actualHand->getTurn()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
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// all in
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if(myOdds >= myNiveau[2] + 8) {
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if(myOdds >= myNiveau[2] + 15) {
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raise = myCash;
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myAction = 5;
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}
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@@ -1062,16 +1067,16 @@ void LocalPlayer::riverEngine() {
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// Niveaus setzen + Dude + Anzahl Gegenspieler
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// 1. Fold -- Call
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myNiveau[0] = 49 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
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myNiveau[0] = 53 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
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// 2. Check -- Bet
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myNiveau[1] = 54 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
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myNiveau[1] = 56 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
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// 3. Call -- Raise
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myNiveau[2] = 69 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
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// Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist
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int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
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if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
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if(actualHand->getPlayerArray()[0]->getMyActiveStatus() && actualHand->getPlayerArray()[0]->getMyAction() != 1) {
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for(i=0; i<3; i++) {
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myNiveau[i] -= aggValue;
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}
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@@ -1090,12 +1095,12 @@ void LocalPlayer::riverEngine() {
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if(myCash/individualHighestSet >= 25) {
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myNiveau[0] += (25-myCash/individualHighestSet)/10;
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} else {
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myNiveau[0] += (25-myCash/individualHighestSet)/3;
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myNiveau[0] += (25-myCash/individualHighestSet)/2;
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}
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// Verhaeltnis Set / Cash für raise
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if(myCash/individualHighestSet < 11) {
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myNiveau[2] += (11-myCash/individualHighestSet)/2;
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myNiveau[2] += (21-myCash/individualHighestSet)/2;
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}
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// raise (bei hohem Niveau)
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@@ -1103,7 +1108,7 @@ void LocalPlayer::riverEngine() {
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// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
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if(actualHand->getRiver()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
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// all in
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if(myOdds >= myNiveau[2] + 8) {
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if(myOdds >= myNiveau[2] + 15) {
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raise = myCash;
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myAction = 5;
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}
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