engine 0.4 rev1 (file access)

This commit is contained in:
floty
2007-03-06 00:50:35 +00:00
parent 77e3c83403
commit 19cad8524a
2 changed files with 88 additions and 3 deletions
+80 -1
View File
@@ -23,7 +23,7 @@
using namespace std;
LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myCardsValueInt(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), myAverageSets(0)
LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myCardsValueInt(0), myHoleCardsValue(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), myAverageSets(0)
{
// myBestHandPosition mit -1 initialisieren
int i;
@@ -37,6 +37,15 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bo
myTool.getRandNumber(3 , 5, 1, &myDude, 0);
// cout << "Spieler: " << myID << " Dude: " << myDude << " Cash: " << myCash << " ActiveStatus: " << myActiveStatus << " Button: " << myButton << endl;
// Dude4 zuweisen
int tempArray[4];
myTool.getRandNumber(0, 14, 4, tempArray, 0);
for(i=0; i<4; i++) {
myDude4 += tempArray[i];
}
myDude4 = (myDude4/4)-7;
myCardsValue = new CardsValue;
@@ -100,6 +109,76 @@ void LocalPlayer::action() {
void LocalPlayer::preflopEngine() {
// Code der HoleCards ermitteln
int handCode;
if(myCards[0]%13 == myCards[1]%13) {
handCode = (myCards[0]%13)*1000 + (myCards[0]%13)*10;
} else {
if(myCards[0]%13 < myCards[1]%13) {
if(myCards[0]/13 == myCards[1]/13) {
handCode = (myCards[0]%13)*1000 + (myCards[1]%13)*10 + 1;
} else {
handCode = (myCards[0]%13)*1000 + (myCards[1]%13)*10;
}
} else {
if(myCards[0]/13 == myCards[1]/13) {
handCode = (myCards[1]%13)*1000 + (myCards[0]%13)*10 + 1;
} else {
handCode = (myCards[1]%13)*1000 + (myCards[0]%13)*10;
}
}
}
ConfigFile myConfig;
std::string fileName = myConfig.readConfigString("DataDir")+"preflopValues";
ifstream fin;
fin.open(fileName.c_str());
if(!fin) {
cout << "Es ist nicht möglich " << fileName << " zum lesen zu oeffnen." << endl;
}
char buffer[50];
char hand[5];
int i,j,k;
char preflopValue[8];
myHoleCardsValue = -1.;
while(fin.getline(buffer,50)) {
for(i=0; i<5; i++) hand[i] = buffer[i];
if(handCode == atoi(hand)) {
j = 0;
k = 2;
while(buffer[j] != '|' || k < actualHand->getActualQuantityPlayers()) {
if(buffer[j] == '|') k++;
j++;
}
for(k=0; k<8 ; k++) preflopValue[k] = buffer[k+j+1];
myHoleCardsValue = 100*atof(preflopValue);
break;
}
}
fin.close();
if(myHoleCardsValue == -1) cout << "ERROR myHoleCardsValue" << endl;
// Niveaus setzen
// 1. Fold -- Call
myNiveau[0] = 49 - 8*(actualHand->getActualQuantityPlayers() - 2);
// 2. Check -- Bet
myNiveau[1] = 50;
// 3. Call -- Raise
myNiveau[2] = 70;
// mySet += myCash;
// myCash = 0;
// myAction = 6;
// if(mySet > actualHand->getPreflop()->getHighestSet()) actualHand->getPreflop()->setHighestSet(mySet);
// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " " << endl;
// cout << "nextID " << actualHand->getPlayerArray()[(myID+1)%5]->getMyID() << endl;
Tools myTool;