bugfix: 0000016: Join network game without giving address = crash
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@@ -69,24 +69,28 @@
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<string>Connect to Network Game</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Profile Name:</string>
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</property>
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<property name="buddy">
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<cstring>lineEdit_profileName</cstring>
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</property>
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</widget>
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<item row="0" column="0" colspan="2">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Profile Name:</string>
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</property>
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<property name="buddy">
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<cstring>lineEdit_profileName</cstring>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="lineEdit_profileName">
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<property name="text">
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<string>myServerProfile1</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="0" column="1" colspan="2">
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<widget class="QLineEdit" name="lineEdit_profileName">
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<property name="text">
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<string>myServerProfile1</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0" colspan="3">
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<item row="1" column="0" colspan="2">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QLabel" name="label">
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@@ -126,7 +130,7 @@
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</item>
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</layout>
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</item>
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<item row="2" column="0" colspan="2">
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<item row="2" column="0">
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<layout class="QHBoxLayout">
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<property name="spacing">
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<number>6</number>
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@@ -169,7 +173,7 @@ p, li { white-space: pre-wrap; }
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</item>
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</layout>
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</item>
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<item row="2" column="2">
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<item row="2" column="1">
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<layout class="QHBoxLayout">
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<property name="spacing">
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<number>6</number>
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@@ -212,7 +216,7 @@ p, li { white-space: pre-wrap; }
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</item>
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</layout>
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</item>
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<item row="3" column="0" colspan="3">
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<item row="3" column="0" colspan="2">
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<widget class="QGroupBox" name="groupBox_2">
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<property name="title">
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<string>Server Profiles</string>
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@@ -44,7 +44,8 @@ joinNetworkGameDialogImpl::joinNetworkGameDialogImpl(QWidget *parent, ConfigFile
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treeWidget->setDisabled(TRUE);
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}
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connect( lineEdit_ipAddress, SIGNAL( editingFinished ()), this, SLOT( checkIp() ) );
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connect( lineEdit_ipAddress, SIGNAL( editingFinished()), this, SLOT( checkIp() ) );
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connect( lineEdit_ipAddress, SIGNAL( textChanged(QString)), this, SLOT( connectButtonTest() ) );
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connect( pushButton_connect, SIGNAL( clicked() ), this, SLOT( startClient() ) );
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connect( pushButton_save, SIGNAL( clicked() ), this, SLOT( saveServerProfile() ) );
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@@ -98,6 +99,8 @@ void joinNetworkGameDialogImpl::exec() {
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checkBox_ipv6->setEnabled(socket_has_ipv6());
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checkBox_sctp->setEnabled(socket_has_sctp());
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connectButtonTest();
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QDialog::exec();
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}
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@@ -286,3 +289,13 @@ void joinNetworkGameDialogImpl::checkIp() {
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QString tmp = lineEdit_ipAddress->text();
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lineEdit_ipAddress->setText(tmp.remove(" "));
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}
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void joinNetworkGameDialogImpl::connectButtonTest() {
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if(lineEdit_ipAddress->text().isEmpty()) {
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pushButton_connect->setDisabled(TRUE);
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}
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else {
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pushButton_connect->setDisabled(FALSE);
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}
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}
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@@ -49,6 +49,7 @@ public slots:
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void deleteServerProfile();
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void keyPressEvent ( QKeyEvent * event );
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void checkIp();
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void connectButtonTest();
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};
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#endif
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