From 1afc0c12c15a4ae390220304ae490afb8c842c8b Mon Sep 17 00:00:00 2001 From: doitux Date: Sat, 13 Jan 2007 14:27:56 +0000 Subject: [PATCH] myW removed from engine classes --- src/engine_interfaces/boardinterface.h | 23 ++++++----- src/game.cpp | 26 +++++------- src/game.h | 4 +- src/gui/guiinterface.h | 56 ++++++++++++++++++++++++-- src/gui/guiwrapper.cpp | 25 ++++++++++-- src/gui/guiwrapper.h | 54 ++++++++++++++++--------- src/gui/log.cpp | 8 ---- src/gui/mainwindowimpl.cpp | 4 +- src/gui/mainwindowimpl.h | 15 +++---- src/local_engine/localboard.cpp | 4 +- src/local_engine/localflop.cpp | 18 ++++----- src/local_engine/localhand.cpp | 40 +++++++++--------- src/local_engine/localhand.h | 9 ++--- src/local_engine/localplayer.cpp | 8 ++-- src/local_engine/localpreflop.cpp | 20 ++++----- src/local_engine/localriver.cpp | 40 +++++++++--------- src/local_engine/localturn.cpp | 18 ++++----- src/pokerth.cpp | 2 +- src/session.cpp | 7 ++-- src/session.h | 4 +- 20 files changed, 226 insertions(+), 159 deletions(-) diff --git a/src/engine_interfaces/boardinterface.h b/src/engine_interfaces/boardinterface.h index e3c4cba1..b65234b8 100644 --- a/src/engine_interfaces/boardinterface.h +++ b/src/engine_interfaces/boardinterface.h @@ -20,23 +20,24 @@ #ifndef BOARDINTERFACE_H #define BOARDINTERFACE_H -class BoardInterface{ +class BoardInterface { + public: virtual ~BoardInterface(); - -// virtual void setPlayer(LocalPlayer**); -// virtual void setHand(LocalHand*); // -// void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; } -// void getMyCards(int* theValue) { int i; for(i=0; i<5; i++) theValue[i] = myCards[i]; } +// virtual void setPlayer(LocalPlayer**) =0; +// virtual void setHand(LocalHand*) =0; // -// int getPot() const { return pot;} -// void setPot(int theValue) { pot = theValue;} -// int getSets() const { return sets; } +// virtual void setMyCards(int* theValue) =0; +// virtual void getMyCards(int* theValue) =0; // -// void collectSets(); -// void collectPot(); +// virtual int getPot() const=0; +// virtual void setPot(int theValue) =0; +// virtual int getSets() const=0; +// +// virtual void collectSets() const=0; +// virtual void collectPot() const=0; }; diff --git a/src/game.cpp b/src/game.cpp index 109bc7d5..7f217bc0 100755 --- a/src/game.cpp +++ b/src/game.cpp @@ -25,18 +25,18 @@ using namespace std; -Game::Game(mainWindowImpl *w, GuiInterface* g, int qP, int sC, int sB) : myW(w), myGui(g), actualHand(0), actualBoard(0), startQuantityPlayers(qP), startCash(sC), startSmallBlind(sB), actualQuantityPlayers(qP), actualSmallBlind(sB), actualHandID(0), dealerPosition(0) +Game::Game(GuiInterface* g, int qP, int sC, int sB) : myGui(g), actualHand(0), actualBoard(0), startQuantityPlayers(qP), startCash(sC), startSmallBlind(sB), actualQuantityPlayers(qP), actualSmallBlind(sB), actualHandID(0), dealerPosition(0) { int i; - for(i=0; igetMaxQuantityPlayers(); i++) { + for(i=0; igetMaxQuantityPlayers(); i++) { playerArray[i] = 0; } // myEngine = new EngineWrapper(); - myW->setGame(this); + myGui->setGame(this); // myGui->setGameEngine(myEngine); @@ -49,7 +49,7 @@ Game::Game(mainWindowImpl *w, GuiInterface* g, int qP, int sC, int sB) : myW(w), // Player erstellen LocalPlayer *tempPlayer; - for(i=0; igetMaxQuantityPlayers(); i++) { + for(i=0; igetMaxQuantityPlayers(); i++) { tempPlayer = new LocalPlayer(actualBoard, i, startCash, startQuantityPlayers > i, 0); playerArray[i] = tempPlayer; } @@ -75,7 +75,7 @@ Game::~Game() actualHand = 0; LocalPlayer *tempPlayer; - for(i=0; igetMaxQuantityPlayers(); i++) { + for(i=0; igetMaxQuantityPlayers(); i++) { tempPlayer = playerArray[i]; playerArray[i] = 0; delete tempPlayer; @@ -99,31 +99,27 @@ void Game::startHand() if(actualHandID%9 == 0) actualSmallBlind *= 2; //Spieler Action auf 0 setzen - for(i=0; igetMaxQuantityPlayers(); i++) { + for(i=0; igetMaxQuantityPlayers(); i++) { playerArray[i]->setMyAction(0); } // Spieler mit leerem Cash auf inactive setzen - for(i=0; igetMaxQuantityPlayers(); i++) { + for(i=0; igetMaxQuantityPlayers(); i++) { if(playerArray[i]->getMyCash() == 0) playerArray[i]->setMyActiveStatus(0); } - - //Spiel-Men disablen -// myW->actionNewGame->setDisabled(TRUE); - // Hand erstellen - actualHand = new LocalHand(myW, myGui, actualBoard, playerArray, actualHandID, actualQuantityPlayers, dealerPosition, actualSmallBlind, startCash); + actualHand = new LocalHand(myGui, actualBoard, playerArray, actualHandID, actualQuantityPlayers, dealerPosition, actualSmallBlind, startCash); //GUI bereinigen - myW->nextRoundCleanGui(); + myGui->nextRoundCleanGui(); //Spielernamen schreiben - myW->refreshPlayerName(); + myGui->refreshPlayerName(); // Dealer-Button weiterschieben --> Achtung inactive do { - dealerPosition = (dealerPosition+1)%(myW->getMaxQuantityPlayers()); + dealerPosition = (dealerPosition+1)%(myGui->getMaxQuantityPlayers()); } while(!(playerArray[dealerPosition]->getMyActiveStatus())); diff --git a/src/game.h b/src/game.h index cba428d8..074d2e44 100755 --- a/src/game.h +++ b/src/game.h @@ -24,7 +24,6 @@ class LocalHand; class LocalBoard; -class mainWindowImpl; class GuiInterface; class LocalPlayer; @@ -32,7 +31,7 @@ class LocalPlayer; class Game { public: - Game(mainWindowImpl*, GuiInterface*, int, int, int); + Game(GuiInterface*, int, int, int); ~Game(); @@ -66,7 +65,6 @@ public: private: - mainWindowImpl *myW; GuiInterface *myGui; LocalHand *actualHand; LocalBoard *actualBoard; diff --git a/src/gui/guiinterface.h b/src/gui/guiinterface.h index 1a85ce96..19751745 100644 --- a/src/gui/guiinterface.h +++ b/src/gui/guiinterface.h @@ -23,21 +23,46 @@ // #include #include +#include "session.h" +#include "game.h" + +//wird nach Einbau der EngineInterfaces zu handinterface.h +#include "localhand.h" + class GuiInterface{ public: virtual ~GuiInterface(); - - virtual void showPlayerActionLogMsg(std::string playName, int &action, int &setValue) const=0; - + + //wird nach Einbau der EngineInterfaces umbenannt in setGameInterface und cp. + virtual void setGame(Game*) =0; + virtual void setHand(LocalHand*) =0; + virtual void setSession(Session*) =0; +// + virtual int getMaxQuantityPlayers() const=0; + + //refresh-Funktionen virtual void refreshSet() const=0; virtual void refreshChangePlayer() const=0; + virtual void refreshPot() const=0; + virtual void refreshGroupbox() const=0; + virtual void refreshAll() const=0; + virtual void refreshPlayerName() const=0; +// virtual void refreshButton() const=0; + +// virtual void refreshAction() const=0; +// virtual void refreshCash() const=0; + +// // Karten-Funktionen + virtual void dealHoleCards() const=0; virtual void dealFlopCards() const=0; virtual void dealTurnCard() const=0; virtual void dealRiverCard() const=0; + virtual void highlightRoundLabel(std::string) const=0; + virtual void nextPlayerAnimation() const=0; virtual void preflopAnimation1() const=0; @@ -53,8 +78,33 @@ public: virtual void riverAnimation2() const=0; virtual void postRiverAnimation1() const=0; + virtual void postRiverRunAnimation1() const=0; // virtual void postRiverAnimation2() const=0; + +// virtual void handSwitchRounds() const=0; +// +// virtual void startNewHand() const=0; + virtual void nextRoundCleanGui() const=0; +// +// virtual void userWidgetsBackgroudColor() const=0; +// virtual void timerBlockerFalse() const=0; + virtual void meInAction() const=0; + + + + + //log.cpp + virtual void showPlayerActionLogMsg(std::string playName, int action, int setValue) const=0; + + + + + + + + + }; diff --git a/src/gui/guiwrapper.cpp b/src/gui/guiwrapper.cpp index 0608d1e9..8e6b3ef9 100644 --- a/src/gui/guiwrapper.cpp +++ b/src/gui/guiwrapper.cpp @@ -44,18 +44,27 @@ GuiWrapper::~GuiWrapper() { } +void GuiWrapper::setGame(Game *g) { myW->setGame(g); } +void GuiWrapper::setHand(LocalHand *lh) { myW->setHand(lh); } +void GuiWrapper::setSession(Session *s) { myW->setSession(s); } -void GuiWrapper::showPlayerActionLogMsg(string playerName, int &action, int &setValue) const { myLog->showPlayerActionLogMsg(playerName, action, setValue); -} +int GuiWrapper::getMaxQuantityPlayers() const { return myW->getMaxQuantityPlayers(); } void GuiWrapper::refreshSet() const { myW->refreshSet(); } void GuiWrapper::refreshChangePlayer() const { myW->refreshChangePlayer(); } +void GuiWrapper::refreshAll() const { myW->refreshAll(); } +void GuiWrapper::refreshPot() const { myW->refreshPot(); } +void GuiWrapper::refreshGroupbox() const { myW->refreshGroupbox(); } +void GuiWrapper::refreshPlayerName() const { myW->refreshPlayerName(); } - +void GuiWrapper::dealHoleCards() const { myW->dealHoleCards(); } void GuiWrapper::dealFlopCards() const { myW->dealFlopCards0(); } void GuiWrapper::dealTurnCard() const { myW->dealTurnCards0(); } void GuiWrapper::dealRiverCard() const { myW->dealRiverCards0(); } +void GuiWrapper::highlightRoundLabel(string round) const { myW->highlightRoundLabel(round); } + + void GuiWrapper::nextPlayerAnimation() const { myW->nextPlayerAnimation(); } void GuiWrapper::preflopAnimation1() const { myW->preflopAnimation1(); } @@ -71,3 +80,13 @@ void GuiWrapper::riverAnimation1() const { myW->riverAnimation1(); } void GuiWrapper::riverAnimation2() const { myW->riverAnimation2(); } void GuiWrapper::postRiverAnimation1() const { myW->postRiverAnimation1(); } +void GuiWrapper::postRiverRunAnimation1() const { myW->postRiverRunAnimation1(); } + +void GuiWrapper::nextRoundCleanGui() const { myW->nextRoundCleanGui(); } + +void GuiWrapper::meInAction() const { myW->meInAction(); } + +void GuiWrapper::showPlayerActionLogMsg(string playerName, int action, int setValue) const { myLog->showPlayerActionLogMsg(playerName, action, setValue); } + + + diff --git a/src/gui/guiwrapper.h b/src/gui/guiwrapper.h index b5eb104e..992aedab 100644 --- a/src/gui/guiwrapper.h +++ b/src/gui/guiwrapper.h @@ -21,6 +21,8 @@ #define GUIWRAPPER_H #include +#include +#include class mainWindowImpl; class Log; @@ -34,32 +36,48 @@ public: ~GuiWrapper(); + void setGame(Game*); + void setHand(LocalHand*); + void setSession(Session*); + + int getMaxQuantityPlayers() const; + + void refreshSet() const; + void refreshChangePlayer() const; + void refreshPot() const; + void refreshGroupbox() const; + void refreshAll() const; + void refreshPlayerName() const; + void dealHoleCards() const; + void dealFlopCards() const; + void dealTurnCard() const; + void dealRiverCard() const; - virtual void showPlayerActionLogMsg(std::string playerName, int &action, int &setValue) const; - virtual void refreshSet() const; - virtual void refreshChangePlayer() const; + void highlightRoundLabel(std::string round) const; - virtual void dealFlopCards() const; - virtual void dealTurnCard() const; - virtual void dealRiverCard() const; + void nextPlayerAnimation() const; - virtual void nextPlayerAnimation() const; - - virtual void preflopAnimation1() const; - virtual void preflopAnimation2() const; + void preflopAnimation1() const; + void preflopAnimation2() const; - virtual void flopAnimation1() const; - virtual void flopAnimation2() const; + void flopAnimation1() const; + void flopAnimation2() const; - virtual void turnAnimation1() const; - virtual void turnAnimation2() const; + void turnAnimation1() const; + void turnAnimation2() const; - virtual void riverAnimation1() const; - virtual void riverAnimation2() const; + void riverAnimation1() const; + void riverAnimation2() const; - virtual void postRiverAnimation1() const; -// virtual void postRiverAnimation2() const; + void postRiverAnimation1() const; + void postRiverRunAnimation1() const; + + void nextRoundCleanGui() const; + + void meInAction() const; + + void showPlayerActionLogMsg(std::string playerName, int action, int setValue) const; private: diff --git a/src/gui/log.cpp b/src/gui/log.cpp index 03a2f324..c79454e3 100644 --- a/src/gui/log.cpp +++ b/src/gui/log.cpp @@ -62,11 +62,3 @@ void Log::showPlayerActionLogMsg(string playerName, int &action, int &setValue) -// void Log::msgPlayerAction(QString playerName, int action , int setValue) { -// -// -// -// // actualHand->getMainWindowImpl()->textBrowser_Log->append(msg); -// -// } - diff --git a/src/gui/mainwindowimpl.cpp b/src/gui/mainwindowimpl.cpp index ee2d9dde..eed4f6db 100755 --- a/src/gui/mainwindowimpl.cpp +++ b/src/gui/mainwindowimpl.cpp @@ -343,7 +343,9 @@ void mainWindowImpl::refreshGroupbox() { } -void mainWindowImpl::highlightRoundLabel(QString round) { +void mainWindowImpl::highlightRoundLabel(string tempround) { + + QString round (QString::fromStdString(tempround)); // für PostRiverRun (alte Runden stehen lassen) if(round != "") { diff --git a/src/gui/mainwindowimpl.h b/src/gui/mainwindowimpl.h index 03e1a359..228ddc18 100755 --- a/src/gui/mainwindowimpl.h +++ b/src/gui/mainwindowimpl.h @@ -22,23 +22,18 @@ #include "ui_mainwindow.h" #include +#include #include #include -/*#include "newgamedialogimpl.h" -#include "aboutpokerthimpl.h" -#include "game.h" -#include "localhand.h" -#include "session.h"*/ -//#include "player.h" -//#include "board.h" - class Game; -class LocalHand; class Session; +class LocalHand; + class QColor; + class mainWindowImpl: public QMainWindow, public Ui::mainWindow { Q_OBJECT public: @@ -74,7 +69,7 @@ public: void meInAction(); void disableMyButtons(); - void highlightRoundLabel(QString); + void highlightRoundLabel(std::string); public slots: diff --git a/src/local_engine/localboard.cpp b/src/local_engine/localboard.cpp index ef864df4..2c5526db 100755 --- a/src/local_engine/localboard.cpp +++ b/src/local_engine/localboard.cpp @@ -40,7 +40,7 @@ void LocalBoard::collectSets() { sets = 0; int i; - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) sets += playerArray[i]->getMySet(); + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) sets += playerArray[i]->getMySet(); } @@ -48,7 +48,7 @@ void LocalBoard::collectPot() { int i; pot += sets; sets = 0; - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++){ playerArray[i]->setMySetNull(); } + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++){ playerArray[i]->setMySetNull(); } } diff --git a/src/local_engine/localflop.cpp b/src/local_engine/localflop.cpp index 24aaae70..2865a108 100755 --- a/src/local_engine/localflop.cpp +++ b/src/local_engine/localflop.cpp @@ -28,7 +28,7 @@ LocalFlop::LocalFlop(LocalHand* bR, int id, int qP, int dP, int sB) : myHand(bR) int i; //SmallBlind-Position ermitteln - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if (myHand->getPlayerArray()[i]->getMyButton() == 2) smallBlindPosition = i; } @@ -54,7 +54,7 @@ void LocalFlop::flopRun() { bool allHighestSet = 1; // prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 ) - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) { if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; } } @@ -70,14 +70,14 @@ void LocalFlop::flopRun() { myHand->setActualRound(2); //Action l�chen und ActionButtons refresh - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0); } //Sets in den Pot verschieben und Sets = 0 und Pot-refresh myHand->getBoard()->collectSets(); myHand->getBoard()->collectPot(); - myHand->getMainWindowImpl()->refreshPot(); - myHand->getMainWindowImpl()->refreshAll(); + myHand->getGuiInterface()->refreshPot(); + myHand->getGuiInterface()->refreshAll(); myHand->switchRounds(); @@ -86,16 +86,16 @@ void LocalFlop::flopRun() { // Flop ist wirklich dran // n�hsten Spieler ermitteln - do { playersTurn = (playersTurn+1)%(myHand->getMainWindowImpl()->getMaxQuantityPlayers()); + do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers()); } while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6); //Spieler-Position vor SmallBlind-Position ermitteln int activePlayerBeforeSmallBlind = smallBlindPosition; - do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + myHand->getMainWindowImpl()->getMaxQuantityPlayers() - 1 ) % (myHand->getMainWindowImpl()->getMaxQuantityPlayers()); + do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + myHand->getGuiInterface()->getMaxQuantityPlayers() - 1 ) % (myHand->getGuiInterface()->getMaxQuantityPlayers()); } while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6); myHand->getPlayerArray()[playersTurn]->setMyTurn(TRUE); - myHand->getMainWindowImpl()->refreshGroupbox(); + myHand->getGuiInterface()->refreshGroupbox(); // cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl; // cout << "playersTurn " << playersTurn << endl; @@ -106,7 +106,7 @@ void LocalFlop::flopRun() { // Wir sind dran // cout << "actualRound " << myHand->getActualRound() << endl; // cout << "highestSet vor meInAction " << highestSet << endl; - myHand->getMainWindowImpl()->meInAction(); + myHand->getGuiInterface()->meInAction(); } else { //Gegner sind dran diff --git a/src/local_engine/localhand.cpp b/src/local_engine/localhand.cpp index 289e677b..82395713 100755 --- a/src/local_engine/localhand.cpp +++ b/src/local_engine/localhand.cpp @@ -21,12 +21,12 @@ using namespace std; -LocalHand::LocalHand(mainWindowImpl *w, GuiInterface *g, LocalBoard *b, LocalPlayer **p, int id, int qP, int dP, int sB,int sC) : myW(w), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(FALSE) +LocalHand::LocalHand(GuiInterface *g, LocalBoard *b, LocalPlayer **p, int id, int qP, int dP, int sB,int sC) : myW(w), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(FALSE) { int i, j; CardsValue myCardsValue; - myW->setHand(this); + myGui->setHand(this); myBoard->setHand(this); // myEngine->setHand(this); @@ -43,7 +43,7 @@ LocalHand::LocalHand(mainWindowImpl *w, GuiInterface *g, LocalBoard *b, LocalPla // Dealer, SB, BB bestimmen assignButtons(); - myW->refreshAll(); + myGui->refreshAll(); // Karten generieren und Board sowie Player zuweisen Tools myTool; @@ -67,7 +67,7 @@ LocalHand::LocalHand(mainWindowImpl *w, GuiInterface *g, LocalBoard *b, LocalPla } // Karten austeilen - myW->dealHoleCards(); + myGui->dealHoleCards(); @@ -103,7 +103,7 @@ void LocalHand::assignButtons() { int i; // alle Buttons loeschen - for (i=0; igetMaxQuantityPlayers(); i++) { playerArray[i]->setMyButton(0); } + for (i=0; igetMaxQuantityPlayers(); i++) { playerArray[i]->setMyButton(0); } // DealerButton zuweisen playerArray[dealerPosition]->setMyButton(1); @@ -111,7 +111,7 @@ void LocalHand::assignButtons() { // Small Blind zuweisen und setzen i = dealerPosition; do { - i = (i+1)%(myW->getMaxQuantityPlayers()); + i = (i+1)%(myGui->getMaxQuantityPlayers()); if(playerArray[i]->getMyActiveStatus()) { playerArray[i]->setMyButton(2); // mit SmallBlind All In ? @@ -131,7 +131,7 @@ void LocalHand::assignButtons() { // Big Blind zuweisen do { - i = (i+1)%(myW->getMaxQuantityPlayers()); + i = (i+1)%(myGui->getMaxQuantityPlayers()); if(playerArray[i]->getMyActiveStatus()) { playerArray[i]->setMyButton(3); // mit BigBlind All In ? @@ -159,19 +159,19 @@ void LocalHand::switchRounds() { //Aktive Spieler z�len --> wenn nur noch einer nicht-folded dann gleich den Pot verteilen int activePlayersCounter = 0; - for (i=0; igetMaxQuantityPlayers(); i++) { + for (i=0; igetMaxQuantityPlayers(); i++) { if (playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyActiveStatus() == 1) activePlayersCounter++; } // Anzahl der Spieler ermitteln, welche All In sind int allInPlayersCounter = 0; - for (i=0; igetMaxQuantityPlayers(); i++) { + for (i=0; igetMaxQuantityPlayers(); i++) { if (playerArray[i]->getMyAction() == 6) allInPlayersCounter++; } if(activePlayersCounter==1) { myBoard->collectPot(); - myW->refreshPot(); + myGui->refreshPot(); myGui->refreshSet(); actualRound = 4; } @@ -188,7 +188,7 @@ void LocalHand::switchRounds() { int tempHighestSet; if(allInPlayersCounter+1 == activePlayersCounter) { // Spieler ermitteln, der noch nicht All In ist - for (i=0; igetMaxQuantityPlayers(); i++) { + for (i=0; igetMaxQuantityPlayers(); i++) { if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1) { tempHighestSet = 0; switch (actualRound) { @@ -213,13 +213,13 @@ void LocalHand::switchRounds() { // beim Vorliegen einer All In Kondition -> Ausfhrung einer Sonderprozedur if(allInCondition) { myBoard->collectPot(); - myW->refreshPot(); - myW->refreshSet(); + myGui->refreshPot(); + myGui->refreshSet(); actualRound++; } - myW->refreshGroupbox(); + myGui->refreshGroupbox(); highlightRoundLabel(); // /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl; // @@ -259,22 +259,22 @@ void LocalHand::switchRounds() { void LocalHand::highlightRoundLabel() { switch(actualRound) { case 0: { - myW->highlightRoundLabel("Preflop"); + myGui->highlightRoundLabel("Preflop"); } break; case 1: { - myW->highlightRoundLabel("Flop"); + myGui->highlightRoundLabel("Flop"); } break; case 2: { - myW->highlightRoundLabel("Turn"); + myGui->highlightRoundLabel("Turn"); } break; case 3: { - myW->highlightRoundLabel("River"); + myGui->highlightRoundLabel("River"); } break; case 4: { - myW->highlightRoundLabel(""); + myGui->highlightRoundLabel(""); } break; default: { - myW->highlightRoundLabel("!!! FEHLER !!!"); + myGui->highlightRoundLabel("!!! FEHLER !!!"); } } } diff --git a/src/local_engine/localhand.h b/src/local_engine/localhand.h index cf369a13..0ebecd44 100755 --- a/src/local_engine/localhand.h +++ b/src/local_engine/localhand.h @@ -20,7 +20,7 @@ #ifndef LOCALHAND_H #define LOCALHAND_H -#include "mainwindowimpl.h" + #include "guiinterface.h" #include "localboard.h" #include "localplayer.h" @@ -30,7 +30,7 @@ #include "localturn.h" #include "localriver.h" -class mainWindowImpl; + class GuiInterface; class LocalBoard; class LocalPlayer; @@ -43,7 +43,7 @@ class LocalRiver; class LocalHand { public: - LocalHand(mainWindowImpl*, GuiInterface*, LocalBoard*, LocalPlayer**, int, int, int, int, int); + LocalHand(GuiInterface*, LocalBoard*, LocalPlayer**, int, int, int, int, int); ~LocalHand(); @@ -53,7 +53,6 @@ public: LocalFlop* getFlop() const { return myFlop; } LocalTurn* getTurn() const { return myTurn; } LocalRiver* getRiver() const { return myRiver; } - mainWindowImpl* getMainWindowImpl() const { return myW; } GuiInterface* getGuiInterface() const { return myGui; } void setMyID(const int& theValue) { myID = theValue; } @@ -82,7 +81,7 @@ public: private: - mainWindowImpl *myW; + GuiInterface *myGui; LocalBoard *myBoard; LocalPlayer **playerArray; diff --git a/src/local_engine/localplayer.cpp b/src/local_engine/localplayer.cpp index ee7dfe46..54e18e7f 100755 --- a/src/local_engine/localplayer.cpp +++ b/src/local_engine/localplayer.cpp @@ -54,7 +54,7 @@ void LocalPlayer::action() { preflopEngine(); actualBoard->collectSets(); - actualHand->getMainWindowImpl()->refreshPot(); + actualHand->getGuiInterface()->refreshPot(); } break; case 1: { @@ -62,7 +62,7 @@ void LocalPlayer::action() { flopEngine(); actualBoard->collectSets(); - actualHand->getMainWindowImpl()->refreshPot(); + actualHand->getGuiInterface()->refreshPot(); } break; case 2: { @@ -70,7 +70,7 @@ void LocalPlayer::action() { turnEngine(); actualBoard->collectSets(); - actualHand->getMainWindowImpl()->refreshPot(); + actualHand->getGuiInterface()->refreshPot(); } break; case 3: { @@ -78,7 +78,7 @@ void LocalPlayer::action() { riverEngine(); actualBoard->collectSets(); - actualHand->getMainWindowImpl()->refreshPot(); + actualHand->getGuiInterface()->refreshPot(); } break; default: {} diff --git a/src/local_engine/localpreflop.cpp b/src/local_engine/localpreflop.cpp index 71b07212..08cc250c 100755 --- a/src/local_engine/localpreflop.cpp +++ b/src/local_engine/localpreflop.cpp @@ -27,12 +27,12 @@ LocalPreflop::LocalPreflop(LocalHand* bR, int id, int qP, int dP, int sB) : myHa { myHand->getBoard()->collectSets(); - myHand->getMainWindowImpl()->refreshPot(); + myHand->getGuiInterface()->refreshPot(); // // BigBlind ermitteln bigBlindPosition = dealerPosition; while (myHand->getPlayerArray()[bigBlindPosition]->getMyButton() != 3) { - bigBlindPosition = (bigBlindPosition+1)%(myHand->getMainWindowImpl()->getMaxQuantityPlayers()); + bigBlindPosition = (bigBlindPosition+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers()); } // // erste Spielernummer fr preflopRun() setzen @@ -55,7 +55,7 @@ void LocalPreflop::preflopRun() { bool allHighestSet = 1; // prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 ) - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) { if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; } } @@ -64,7 +64,7 @@ void LocalPreflop::preflopRun() { // BigBlind ermitteln bigBlindPosition = dealerPosition; while (myHand->getPlayerArray()[bigBlindPosition]->getMyButton() != 3) { - bigBlindPosition = (bigBlindPosition+1)%(myHand->getMainWindowImpl()->getMaxQuantityPlayers()); + bigBlindPosition = (bigBlindPosition+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers()); } // prfen, ob Preflop wirklich dran ist @@ -75,14 +75,14 @@ void LocalPreflop::preflopRun() { myHand->setActualRound(1); //Action l�chen und ActionButtons refresh - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0); } //Sets in den Pot verschieben und Sets = 0 und Pot-refresh myHand->getBoard()->collectSets(); myHand->getBoard()->collectPot(); - myHand->getMainWindowImpl()->refreshPot(); - myHand->getMainWindowImpl()->refreshAll(); + myHand->getGuiInterface()->refreshPot(); + myHand->getGuiInterface()->refreshAll(); myHand->switchRounds(); @@ -93,18 +93,18 @@ void LocalPreflop::preflopRun() { // n�hsten Spieler ermitteln do { - playersTurn = (playersTurn+1)%(myHand->getMainWindowImpl()->getMaxQuantityPlayers()); + playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers()); // falls BigBlind, dann PreflopFirstRound zuende if(myHand->getPlayerArray()[playersTurn]->getMyButton() == 3) preflopFirstRound = FALSE; } while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || myHand->getPlayerArray()[playersTurn]->getMyAction() == 1 || myHand->getPlayerArray()[playersTurn]->getMyAction() == 6); myHand->getPlayerArray()[playersTurn]->setMyTurn(TRUE); - myHand->getMainWindowImpl()->refreshGroupbox(); + myHand->getGuiInterface()->refreshGroupbox(); if(playersTurn == 0) { // Wir sind dran - myHand->getMainWindowImpl()->meInAction(); + myHand->getGuiInterface()->meInAction(); } else { //Gegner sind dran diff --git a/src/local_engine/localriver.cpp b/src/local_engine/localriver.cpp index 95e954b1..44e930ed 100755 --- a/src/local_engine/localriver.cpp +++ b/src/local_engine/localriver.cpp @@ -28,7 +28,7 @@ LocalRiver::LocalRiver(LocalHand* bR, int id, int qP, int dP, int sB) : myHand(b { int i; //SmallBlind-Position ermitteln - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if (myHand->getPlayerArray()[i]->getMyButton() == 2) smallBlindPosition = i; } @@ -53,7 +53,7 @@ void LocalRiver::riverRun() { bool allHighestSet = 1; // prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 ) - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) { // cout << "Spieler " << i << " Set " << myHand->getPlayerArray()[i]->getMySet() << endl; if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; } @@ -71,14 +71,14 @@ void LocalRiver::riverRun() { myHand->setActualRound(4); //Action lᅵchen und ActionButtons refresh - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0); } //Sets in den Pot verschieben und Sets = 0 und Pot-refresh myHand->getBoard()->collectSets(); myHand->getBoard()->collectPot(); - myHand->getMainWindowImpl()->refreshPot(); - myHand->getMainWindowImpl()->refreshAll(); + myHand->getGuiInterface()->refreshPot(); + myHand->getGuiInterface()->refreshAll(); myHand->switchRounds(); @@ -87,16 +87,16 @@ void LocalRiver::riverRun() { // River ist wirklich dran // nᅵhsten Spieler ermitteln - do { playersTurn = (playersTurn+1)%(myHand->getMainWindowImpl()->getMaxQuantityPlayers()); + do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers()); } while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6); //Spieler-Position vor SmallBlind-Position ermitteln int activePlayerBeforeSmallBlind = smallBlindPosition; - do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + myHand->getMainWindowImpl()->getMaxQuantityPlayers() - 1 ) % (myHand->getMainWindowImpl()->getMaxQuantityPlayers()); + do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + myHand->getGuiInterface()->getMaxQuantityPlayers() - 1 ) % (myHand->getGuiInterface()->getMaxQuantityPlayers()); } while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6); myHand->getPlayerArray()[playersTurn]->setMyTurn(TRUE); - myHand->getMainWindowImpl()->refreshGroupbox(); + myHand->getGuiInterface()->refreshGroupbox(); // cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl; // cout << "playersTurn " << playersTurn << endl; @@ -107,7 +107,7 @@ void LocalRiver::riverRun() { // Wir sind dran // cout << "actualRound " << myHand->getActualRound() << endl; // cout << "highestSet vor meInAction " << highestSet << endl; - myHand->getMainWindowImpl()->meInAction(); + myHand->getGuiInterface()->meInAction(); } else { //Gegner sind dran @@ -131,7 +131,7 @@ void LocalRiver::postRiverRun() { // cout << myHand->getPlayerArray()[0]->getMyAverageSets() << endl; //berechnen welcher Spieler gewonnen hat - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { // cout << "Spieler: " << i << " hat: " << myHand->getPlayerArray()[i]->getMyCardsValueInt() << endl; @@ -147,7 +147,7 @@ void LocalRiver::postRiverRun() { myHand->getBoard()->setPot(0); //starte die Animaionsreihe - myHand->getMainWindowImpl()->postRiverRunAnimation1(); + myHand->getGuiInterface()->postRiverRunAnimation1(); } void LocalRiver::nextPlayer2() { @@ -177,14 +177,14 @@ void LocalRiver::distributePot() { ///////////////////// // winnersArray erstellen -> hier werden die winner der jeweiligen Potverteilungsrunden eingetragen - int *winnersArray = new int[myHand->getMainWindowImpl()->getMaxQuantityPlayers()]; + int *winnersArray = new int[myHand->getGuiInterface()->getMaxQuantityPlayers()]; // Anzahl der winner in einer Potverteilungsrunde int winnersCounter = 0; // dieses Array ermittelt wieviel jeder Spieler wᅵrend der gesamten BettingRound gesetzt hat - int roundSetArray[myHand->getMainWindowImpl()->getMaxQuantityPlayers()]; - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + int roundSetArray[myHand->getGuiInterface()->getMaxQuantityPlayers()]; + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { // Standardwert fr nicht mehr aktive roundSetArray[i] = 0; // nur fr die Spieler ermitteln, die noch aktiv sind (inkl. der gefoldeten) @@ -194,10 +194,10 @@ void LocalRiver::distributePot() { } // hier steht der CardsValue der Spieler drin die an der Potverteilung teilnehmen (d.h. aktiv und nicht gefoldet), bei allen anderen steht ne 0 - int cardsValueArray[myHand->getMainWindowImpl()->getMaxQuantityPlayers()]; + int cardsValueArray[myHand->getGuiInterface()->getMaxQuantityPlayers()]; int playerWantsPotCounter = 0; - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { // Standardwert cardsValueArray[i] = 0; if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1) { @@ -230,7 +230,7 @@ void LocalRiver::distributePot() { highestCardsValueTemp = 0; // aktuellen highestCardsValueTemp berechnen, von denen die noch an der Potverteilung teilnehmen - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if(cardsValueArray[i] > highestCardsValueTemp ) { highestCardsValueTemp = myHand->getPlayerArray()[i]->getMyCardsValueInt(); } @@ -239,7 +239,7 @@ void LocalRiver::distributePot() { // zu Beginn der Potverteilungsrunde die Anzahl der winner auf 0 setzen winnersCounter = 0; // Siegerposition und -anzahl von denen ermitteln, die noch an der Potverteilung teilnehmen - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if(cardsValueArray[i] == highestCardsValueTemp ) { winnersArray[winnersCounter] = i; winnersCounter++; @@ -266,7 +266,7 @@ void LocalRiver::distributePot() { // else { // alle Spieler nacheinander durchgehen und prfen von wem man wieviel Geld aus dem Pot bekommt - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { // zuerst prfen ob ein gefoldeter Spieler was gesetzt hatte if(i != winner && myHand->getPlayerArray()[i]->getMyAction() == 1) { @@ -346,7 +346,7 @@ void LocalRiver::distributePot() { } // alle Spieler nacheinander durchgehen und prfen von wem die Winner wieviel Geld aus dem Pot bekommen - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { // prfen ob Spieler i zu den Winnern gehᅵt playerIsWinner = FALSE; diff --git a/src/local_engine/localturn.cpp b/src/local_engine/localturn.cpp index b1b8188f..95d50013 100755 --- a/src/local_engine/localturn.cpp +++ b/src/local_engine/localturn.cpp @@ -27,7 +27,7 @@ LocalTurn::LocalTurn(LocalHand* bR, int id, int qP, int dP, int sB) : myHand(bR) { int i; //SmallBlind-Position ermitteln - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if (myHand->getPlayerArray()[i]->getMyButton() == 2) smallBlindPosition = i; } @@ -53,7 +53,7 @@ void LocalTurn::turnRun() { bool allHighestSet = 1; // prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 ) - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) { // cout << "Spieler " << i << " Set " << myHand->getPlayerArray()[i]->getMySet() << endl; if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; } @@ -71,14 +71,14 @@ void LocalTurn::turnRun() { myHand->setActualRound(3); //Action l�chen und ActionButtons refresh - for(i=0; igetMainWindowImpl()->getMaxQuantityPlayers(); i++) { + for(i=0; igetGuiInterface()->getMaxQuantityPlayers(); i++) { if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0); } //Sets in den Pot verschieben und Sets = 0 und Pot-refresh myHand->getBoard()->collectSets(); myHand->getBoard()->collectPot(); - myHand->getMainWindowImpl()->refreshPot(); - myHand->getMainWindowImpl()->refreshAll(); + myHand->getGuiInterface()->refreshPot(); + myHand->getGuiInterface()->refreshAll(); myHand->switchRounds(); @@ -87,16 +87,16 @@ void LocalTurn::turnRun() { // Turn ist wirklich dran // n�hsten Spieler ermitteln - do { playersTurn = (playersTurn+1)%(myHand->getMainWindowImpl()->getMaxQuantityPlayers()); + do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers()); } while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6); //Spieler-Position vor SmallBlind-Position ermitteln int activePlayerBeforeSmallBlind = smallBlindPosition; - do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + myHand->getMainWindowImpl()->getMaxQuantityPlayers() - 1 ) % (myHand->getMainWindowImpl()->getMaxQuantityPlayers()); + do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + myHand->getGuiInterface()->getMaxQuantityPlayers() - 1 ) % (myHand->getGuiInterface()->getMaxQuantityPlayers()); } while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6); myHand->getPlayerArray()[playersTurn]->setMyTurn(TRUE); - myHand->getMainWindowImpl()->refreshGroupbox(); + myHand->getGuiInterface()->refreshGroupbox(); // cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl; // cout << "playersTurn " << playersTurn << endl; @@ -107,7 +107,7 @@ void LocalTurn::turnRun() { // Wir sind dran // cout << "actualRound " << myHand->getActualRound() << endl; // cout << "highestSet vor meInAction " << highestSet << endl; - myHand->getMainWindowImpl()->meInAction(); + myHand->getGuiInterface()->meInAction(); } else { //Gegner sind dran diff --git a/src/pokerth.cpp b/src/pokerth.cpp index 6f955b47..ccb7334d 100755 --- a/src/pokerth.cpp +++ b/src/pokerth.cpp @@ -45,7 +45,7 @@ int main( int argc, char **argv ) GuiInterface *myGuiInterface = new GuiWrapper(myW); - Session theFirst(myW, myGuiInterface); + Session theFirst(myGuiInterface); return a.exec(); diff --git a/src/session.cpp b/src/session.cpp index 8510c3fd..335be092 100755 --- a/src/session.cpp +++ b/src/session.cpp @@ -18,13 +18,12 @@ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "session.h" -#include "mainwindowimpl.h" #include "game.h" #include "guiinterface.h" using namespace std; -Session::Session(mainWindowImpl* w, GuiInterface* g) : actualGame(0), myW(w), myGui(g) +Session::Session(GuiInterface* g) : actualGame(0), myGui(g) { @@ -33,7 +32,7 @@ Session::Session(mainWindowImpl* w, GuiInterface* g) : actualGame(0), myW(w), my // a.setMainWidget( w ); // myW->show(); // Session an mainwindowimpl bergeben - myW->setSession(this); + myGui->setSession(this); } @@ -46,7 +45,7 @@ Session::~Session() void Session::startGame(int qP, int sC, int sB) { - actualGame = new Game(myW, myGui, qP, sC, sB); + actualGame = new Game(myGui, qP, sC, sB); } diff --git a/src/session.h b/src/session.h index 76fec9a7..8fb4c324 100755 --- a/src/session.h +++ b/src/session.h @@ -23,7 +23,6 @@ #include #include -class mainWindowImpl; class GuiInterface; class Game; @@ -31,7 +30,7 @@ class Game; class Session{ public: - Session(mainWindowImpl*, GuiInterface*); + Session(GuiInterface*); ~Session(); @@ -40,7 +39,6 @@ public: private: Game *actualGame; - mainWindowImpl *myW; GuiInterface *myGui; };