Changes for MacOS. Can be compiled, but there are still some issues.
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+10
-6
@@ -3,8 +3,8 @@
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TEMPLATE = app
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CODECFORSRC = UTF-8
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#CONFIG += qt thread embed_manifest_exe warn_on release
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CONFIG += qt thread embed_manifest_exe warn_on debug
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#CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on release
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CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on debug
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#Uncomment this for RELEASE
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#QTPLUGIN += qjpeg qgif
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@@ -348,6 +348,8 @@ mac{
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# on Intel-Mac you have to comment this line out or build will fail.
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# QMAKE_MAC_SDK=/Developer/SDKs/MacOSX10.4u.sdk/
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LIBPATH += lib
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LIBS += -lpokerth_lib
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# Qt static (path is standard for self-compiling qt)
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#LIBS += /usr/local/Trolltech/Qt-4.2.3/lib/libQtCore.a
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#LIBS += /usr/local/Trolltech/Qt-4.2.3/lib/libQtGui.a
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@@ -359,13 +361,15 @@ mac{
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LIBS += -framework SDL_mixer
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# standard path for darwinports
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# make sure you have a universal version of boost
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LIBS += /opt/local/lib/libboost_thread.a
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LIBS += /opt/local/lib/libboost_thread-gcc40-mt-1_34.a
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LIBS += /opt/local/lib/libboost_filesystem-gcc40-mt-1_34.a
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# libraries installed on every mac
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LIBS += -lcrypto -lz -framework Carbon
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# set the application icon
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RC_FILE = pokerth.icns
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LIBPATH += /Developer/SDKs/MacOSX10.4u.sdk/usr/lib
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INCLUDEPATH += /Developer/SDKs/MacOSX10.4u.sdk/usr/include/
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LIBPATH += /Developer/SDKs/MacOSX10.5.sdk/usr/lib
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INCLUDEPATH += /Developer/SDKs/MacOSX10.5.sdk/usr/include/
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INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
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INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
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INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
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INCLUDEPATH += /opt/local/include
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}
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