Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.

This commit is contained in:
lotodore
2011-12-11 19:37:51 +00:00
parent 7bb9841f83
commit 1bf12328ee
10 changed files with 72 additions and 44 deletions
+1 -1
View File
@@ -96,7 +96,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
// create player objects
boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(i, uniqueId, type, myName, myAvatarFile, myStartCash, startQuantityPlayers > i, 0);
tmpPlayer->setIsConnected(true);
tmpPlayer->setIsSessionActive(true);
tmpPlayer->setMyGuid(myGuid);
// fill player lists
+5 -5
View File
@@ -849,7 +849,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isConnected(false), m_isKicked(false)
sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isSessionActive(false), m_isKicked(false)
{
// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
@@ -5094,14 +5094,14 @@ void LocalPlayer::riverEngine3()
}
void LocalPlayer::setIsConnected(bool connected)
void LocalPlayer::setIsSessionActive(bool active)
{
m_isConnected = connected;
m_isSessionActive = active;
}
bool LocalPlayer::isConnected() const
bool LocalPlayer::isSessionActive() const
{
return m_isConnected;
return m_isSessionActive;
}
void LocalPlayer::setIsKicked(bool kicked)
+3 -3
View File
@@ -280,8 +280,8 @@ public:
void evaluation(int, int);
void setIsConnected(bool connected);
bool isConnected() const;
void setIsSessionActive(bool active);
bool isSessionActive() const;
void setIsKicked(bool kicked);
bool isKicked() const;
@@ -334,7 +334,7 @@ private:
bool sBluffStatus;
unsigned m_actionTimeoutCounter;
bool m_isConnected;
bool m_isSessionActive;
bool m_isKicked;
};
+5 -5
View File
@@ -26,7 +26,7 @@ ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0),
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isConnected(false), m_isKicked(false)
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isSessionActive(false), m_isKicked(false)
{
myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
@@ -536,17 +536,17 @@ ClientPlayer::riverEngine3()
void
ClientPlayer::setIsConnected(bool connected)
ClientPlayer::setIsSessionActive(bool active)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
m_isConnected = connected;
m_isSessionActive = active;
}
bool
ClientPlayer::isConnected() const
ClientPlayer::isSessionActive() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return m_isConnected;
return m_isSessionActive;
}
void
+3 -3
View File
@@ -133,8 +133,8 @@ public:
void evaluation(int, int);
void setIsConnected(bool connected);
bool isConnected() const;
void setIsSessionActive(bool active);
bool isSessionActive() const;
void setIsKicked(bool kicked);
bool isKicked() const;
@@ -183,7 +183,7 @@ private:
int sBluff;
bool sBluffStatus;
bool m_isConnected;
bool m_isSessionActive;
bool m_isKicked;
};
+2 -2
View File
@@ -118,8 +118,8 @@ public:
virtual void turnEngine() =0;
virtual void riverEngine() =0;
virtual void setIsConnected(bool connected) =0;
virtual bool isConnected() const=0;
virtual void setIsSessionActive(bool connected) =0;
virtual bool isSessionActive() const=0;
virtual void setIsKicked(bool kicked) =0;
virtual bool isKicked() const=0;
+27 -18
View File
@@ -97,15 +97,37 @@ ServerGame::AddSession(boost::shared_ptr<SessionData> session)
void
ServerGame::RemovePlayer(unsigned playerId, unsigned errorCode)
{
if (errorCode == ERR_NET_PLAYER_KICKED) {
MarkPlayerAsKicked(playerId);
}
boost::shared_ptr<SessionData> tmpSession = GetSessionManager().GetSessionByUniquePlayerId(playerId);
// Only kick if the player was found.
if (tmpSession)
SessionError(tmpSession, errorCode);
}
void
ServerGame::MarkPlayerAsInactive(unsigned playerId)
{
if (m_game) {
boost::shared_ptr<PlayerInterface> tmpPlayer(m_game->getPlayerByUniqueId(playerId));
if (tmpPlayer) {
tmpPlayer->setIsSessionActive(false);
}
}
}
void
ServerGame::MarkPlayerAsKicked(unsigned playerId)
{
// Mark the player as kicked in the engine.
if (m_game) {
boost::shared_ptr<PlayerInterface> tmpPlayer(m_game->getPlayerByUniqueId(playerId));
if (tmpPlayer) {
// Player was kicked, so he is not allowed to rejoin.
tmpPlayer->setIsKicked(true);
tmpPlayer->setMyGuid("");
}
}
}
void
ServerGame::HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
@@ -375,20 +397,6 @@ ServerGame::InternalEndGame()
m_game.reset();
}
void
ServerGame::MarkPlayerAsKicked(unsigned playerId)
{
// Mark the player as kicked in the engine.
if (m_game) {
boost::shared_ptr<PlayerInterface> tmpPlayer(m_game->getPlayerByUniqueId(playerId));
if (tmpPlayer) {
// Player was kicked, so he is not allowed to rejoin.
tmpPlayer->setIsKicked(true);
tmpPlayer->setMyGuid("");
}
}
}
void
ServerGame::InternalKickPlayer(unsigned playerId)
{
@@ -828,8 +836,9 @@ ServerGame::RemoveDisconnectedPlayers()
// The player should only be deactivated if rejoin is not possible.
if (tmpPlayer->isKicked() || tmpPlayer->getMyGuid().empty()) {
tmpPlayer->setMyCash(0);
tmpPlayer->setMyGuid("");
}
tmpPlayer->setIsConnected(false);
tmpPlayer->setIsSessionActive(false);
}
++i;
}
+13 -5
View File
@@ -222,8 +222,15 @@ AbstractServerGameStateReceiving::~AbstractServerGameStateReceiving()
void
AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
if (packet->IsClientActivity())
if (packet->IsClientActivity()) {
session->ResetActivityTimer();
if (server->IsRunning()) {
boost::shared_ptr<PlayerInterface> tmpPlayer(server->GetGame().getPlayerByUniqueId(session->GetPlayerData()->GetUniqueId()));
if (tmpPlayer) {
tmpPlayer->setIsSessionActive(true);
}
}
}
if (packet->GetMsg()->present == PokerTHMessage_PR_playerInfoRequestMessage) {
// Delegate to Lobby.
server->GetLobbyThread().HandleGameRetrievePlayerInfo(session, packet->GetMsg()->choice.playerInfoRequestMessage);
@@ -940,7 +947,8 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
&ServerGameStateHand::TimerComputerAction, this, boost::asio::placeholders::error, server));
}
// If the player we are waiting for left, continue without him.
else if (!server->GetSessionManager().IsPlayerConnected(curPlayer->getMyUniqueID())) {
else if (!server->GetSessionManager().IsPlayerConnected(curPlayer->getMyUniqueID())
|| !curPlayer->isSessionActive()) {
PerformPlayerAction(*server, curPlayer, PLAYER_ACTION_FOLD, 0);
server->GetStateTimer1().expires_from_now(
@@ -1138,10 +1146,10 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
// Send cards to all players.
while (i != end) {
// also send to inactive players, but not to disconnected players.
// Also send to inactive players.
boost::shared_ptr<PlayerInterface> tmpPlayer = *i;
boost::shared_ptr<SessionData> tmpSession = server->GetSessionManager().GetSessionByUniquePlayerId(tmpPlayer->getMyUniqueID());
if (tmpPlayer->isConnected() && tmpSession) {
if (tmpSession) {
int cards[2];
bool errorFlag = false;
tmpPlayer->getMyCards(cards);
@@ -1274,7 +1282,7 @@ ServerGameStateHand::PerformRejoin(boost::shared_ptr<ServerGame> server, boost::
// Change the Id in the poker engine.
rejoinPlayer->setMyUniqueID(session->GetPlayerData()->GetUniqueId());
rejoinPlayer->setMyGuid(session->GetPlayerData()->GetGuid());
rejoinPlayer->setIsConnected(true);
rejoinPlayer->setIsSessionActive(true);
// Send game start notification to rejoining client.
packet.reset(new NetPacket(NetPacket::Alloc));
+11 -1
View File
@@ -65,7 +65,7 @@
#define SERVER_INIT_SESSION_TIMEOUT_SEC 60
#define SERVER_TIMEOUT_WARNING_REMAINING_SEC 60
#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 1800 // 30 min, MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 180/*1800*/ // 30 min, MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
#define SERVER_SESSION_FORCED_TIMEOUT_SEC 86400 // 1 day, should be quite large.
#define SERVER_ADDRESS_LOCALHOST_STR_V4 "127.0.0.1"
@@ -1802,12 +1802,22 @@ ServerLobbyThread::SessionTimeoutWarning(boost::shared_ptr<SessionData> session,
netWarning->timeoutReason = timeoutReason_timeoutNoDataReceived;
netWarning->remainingSeconds = remainingSec;
GetSender().Send(session, packet);
if (session->GetGame() && session->GetPlayerData()) {
session->GetGame()->MarkPlayerAsInactive(session->GetPlayerData()->GetUniqueId());
}
}
void
ServerLobbyThread::SessionError(boost::shared_ptr<SessionData> session, int errorCode)
{
if (session) {
if (errorCode == ERR_NET_PLAYER_KICKED || errorCode == ERR_NET_SESSION_TIMED_OUT) {
if (session->GetGame() && session->GetPlayerData()) {
session->GetGame()->MarkPlayerAsKicked(session->GetPlayerData()->GetUniqueId());
}
}
SendError(session, errorCode);
CloseSession(session);
}
+2 -1
View File
@@ -54,6 +54,8 @@ public:
void AddSession(boost::shared_ptr<SessionData> session);
void RemovePlayer(unsigned playerId, unsigned errorCode);
void MarkPlayerAsInactive(unsigned playerId);
void MarkPlayerAsKicked(unsigned playerId);
void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
@@ -115,7 +117,6 @@ protected:
void RemoveAutoLeavePlayers();
void InternalEndGame();
void MarkPlayerAsKicked(unsigned playerId);
void InternalKickPlayer(unsigned playerId);
void InternalAskVoteKick(boost::shared_ptr<SessionData> byWhom, unsigned playerIdWho, unsigned timeoutSec);
void InternalDenyAskVoteKick(boost::shared_ptr<SessionData> byWhom, unsigned playerIdWho, DenyKickPlayerReason reason);