Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
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7bb9841f83
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1bf12328ee
10 files changed
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@@ -96,7 +96,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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// create player objects
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boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(i, uniqueId, type, myName, myAvatarFile, myStartCash, startQuantityPlayers > i, 0);
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tmpPlayer->setIsConnected(true);
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tmpPlayer->setIsSessionActive(true);
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tmpPlayer->setMyGuid(myGuid);
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// fill player lists
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@@ -849,7 +849,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
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myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
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myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
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sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isConnected(false), m_isKicked(false)
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sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isSessionActive(false), m_isKicked(false)
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{
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// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
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@@ -5094,14 +5094,14 @@ void LocalPlayer::riverEngine3()
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}
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void LocalPlayer::setIsConnected(bool connected)
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void LocalPlayer::setIsSessionActive(bool active)
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{
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m_isConnected = connected;
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m_isSessionActive = active;
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}
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bool LocalPlayer::isConnected() const
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bool LocalPlayer::isSessionActive() const
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{
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return m_isConnected;
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return m_isSessionActive;
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}
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void LocalPlayer::setIsKicked(bool kicked)
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@@ -280,8 +280,8 @@ public:
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void evaluation(int, int);
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void setIsConnected(bool connected);
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bool isConnected() const;
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void setIsSessionActive(bool active);
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bool isSessionActive() const;
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void setIsKicked(bool kicked);
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bool isKicked() const;
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@@ -334,7 +334,7 @@ private:
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bool sBluffStatus;
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unsigned m_actionTimeoutCounter;
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bool m_isConnected;
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bool m_isSessionActive;
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bool m_isKicked;
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};
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@@ -26,7 +26,7 @@ ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
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myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0),
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myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
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lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isConnected(false), m_isKicked(false)
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lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isSessionActive(false), m_isKicked(false)
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{
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myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
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myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
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@@ -536,17 +536,17 @@ ClientPlayer::riverEngine3()
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void
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ClientPlayer::setIsConnected(bool connected)
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ClientPlayer::setIsSessionActive(bool active)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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m_isConnected = connected;
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m_isSessionActive = active;
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}
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bool
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ClientPlayer::isConnected() const
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ClientPlayer::isSessionActive() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return m_isConnected;
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return m_isSessionActive;
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}
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void
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@@ -133,8 +133,8 @@ public:
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void evaluation(int, int);
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void setIsConnected(bool connected);
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bool isConnected() const;
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void setIsSessionActive(bool active);
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bool isSessionActive() const;
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void setIsKicked(bool kicked);
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bool isKicked() const;
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@@ -183,7 +183,7 @@ private:
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int sBluff;
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bool sBluffStatus;
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bool m_isConnected;
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bool m_isSessionActive;
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bool m_isKicked;
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};
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@@ -118,8 +118,8 @@ public:
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virtual void turnEngine() =0;
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virtual void riverEngine() =0;
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virtual void setIsConnected(bool connected) =0;
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virtual bool isConnected() const=0;
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virtual void setIsSessionActive(bool connected) =0;
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virtual bool isSessionActive() const=0;
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virtual void setIsKicked(bool kicked) =0;
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virtual bool isKicked() const=0;
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