Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.

This commit is contained in:
lotodore committed 2011-12-11 19:37:51 +00:00
1 parent 7bb9841f83
commit 1bf12328ee
10 files changed
+72 -44

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+1 -1
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@@ -96,7 +96,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
// create player objects
boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(i, uniqueId, type, myName, myAvatarFile, myStartCash, startQuantityPlayers > i, 0);
tmpPlayer->setIsConnected(true);
tmpPlayer->setIsSessionActive(true);
tmpPlayer->setMyGuid(myGuid);
// fill player lists
+5 -5
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@@ -849,7 +849,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isConnected(false), m_isKicked(false)
sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isSessionActive(false), m_isKicked(false)
{
// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
@@ -5094,14 +5094,14 @@ void LocalPlayer::riverEngine3()
}
void LocalPlayer::setIsConnected(bool connected)
void LocalPlayer::setIsSessionActive(bool active)
{
m_isConnected = connected;
m_isSessionActive = active;
}
bool LocalPlayer::isConnected() const
bool LocalPlayer::isSessionActive() const
{
return m_isConnected;
return m_isSessionActive;
}
void LocalPlayer::setIsKicked(bool kicked)
+3 -3
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@@ -280,8 +280,8 @@ public:
void evaluation(int, int);
void setIsConnected(bool connected);
bool isConnected() const;
void setIsSessionActive(bool active);
bool isSessionActive() const;
void setIsKicked(bool kicked);
bool isKicked() const;
@@ -334,7 +334,7 @@ private:
bool sBluffStatus;
unsigned m_actionTimeoutCounter;
bool m_isConnected;
bool m_isSessionActive;
bool m_isKicked;
};
+5 -5
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@@ -26,7 +26,7 @@ ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0),
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isConnected(false), m_isKicked(false)
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isSessionActive(false), m_isKicked(false)
{
myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
@@ -536,17 +536,17 @@ ClientPlayer::riverEngine3()
void
ClientPlayer::setIsConnected(bool connected)
ClientPlayer::setIsSessionActive(bool active)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
m_isConnected = connected;
m_isSessionActive = active;
}
bool
ClientPlayer::isConnected() const
ClientPlayer::isSessionActive() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return m_isConnected;
return m_isSessionActive;
}
void
+3 -3
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@@ -133,8 +133,8 @@ public:
void evaluation(int, int);
void setIsConnected(bool connected);
bool isConnected() const;
void setIsSessionActive(bool active);
bool isSessionActive() const;
void setIsKicked(bool kicked);
bool isKicked() const;
@@ -183,7 +183,7 @@ private:
int sBluff;
bool sBluffStatus;
bool m_isConnected;
bool m_isSessionActive;
bool m_isKicked;
};
+2 -2
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@@ -118,8 +118,8 @@ public:
virtual void turnEngine() =0;
virtual void riverEngine() =0;
virtual void setIsConnected(bool connected) =0;
virtual bool isConnected() const=0;
virtual void setIsSessionActive(bool connected) =0;
virtual bool isSessionActive() const=0;
virtual void setIsKicked(bool kicked) =0;
virtual bool isKicked() const=0;