Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.

This commit is contained in:
lotodore
2011-12-11 19:37:51 +00:00
parent 7bb9841f83
commit 1bf12328ee
10 changed files with 72 additions and 44 deletions
+5 -5
View File
@@ -849,7 +849,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isConnected(false), m_isKicked(false)
sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isSessionActive(false), m_isKicked(false)
{
// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
@@ -5094,14 +5094,14 @@ void LocalPlayer::riverEngine3()
}
void LocalPlayer::setIsConnected(bool connected)
void LocalPlayer::setIsSessionActive(bool active)
{
m_isConnected = connected;
m_isSessionActive = active;
}
bool LocalPlayer::isConnected() const
bool LocalPlayer::isSessionActive() const
{
return m_isConnected;
return m_isSessionActive;
}
void LocalPlayer::setIsKicked(bool kicked)
+3 -3
View File
@@ -280,8 +280,8 @@ public:
void evaluation(int, int);
void setIsConnected(bool connected);
bool isConnected() const;
void setIsSessionActive(bool active);
bool isSessionActive() const;
void setIsKicked(bool kicked);
bool isKicked() const;
@@ -334,7 +334,7 @@ private:
bool sBluffStatus;
unsigned m_actionTimeoutCounter;
bool m_isConnected;
bool m_isSessionActive;
bool m_isKicked;
};