Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
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@@ -280,8 +280,8 @@ public:
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void evaluation(int, int);
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void setIsConnected(bool connected);
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bool isConnected() const;
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void setIsSessionActive(bool active);
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bool isSessionActive() const;
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void setIsKicked(bool kicked);
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bool isKicked() const;
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@@ -334,7 +334,7 @@ private:
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bool sBluffStatus;
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unsigned m_actionTimeoutCounter;
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bool m_isConnected;
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bool m_isSessionActive;
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bool m_isKicked;
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};
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