Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.

This commit is contained in:
lotodore
2011-12-11 19:37:51 +00:00
parent 7bb9841f83
commit 1bf12328ee
10 changed files with 72 additions and 44 deletions
+2 -2
View File
@@ -118,8 +118,8 @@ public:
virtual void turnEngine() =0;
virtual void riverEngine() =0;
virtual void setIsConnected(bool connected) =0;
virtual bool isConnected() const=0;
virtual void setIsSessionActive(bool connected) =0;
virtual bool isSessionActive() const=0;
virtual void setIsKicked(bool kicked) =0;
virtual bool isKicked() const=0;