Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
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@@ -118,8 +118,8 @@ public:
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virtual void turnEngine() =0;
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virtual void riverEngine() =0;
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virtual void setIsConnected(bool connected) =0;
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virtual bool isConnected() const=0;
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virtual void setIsSessionActive(bool connected) =0;
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virtual bool isSessionActive() const=0;
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virtual void setIsKicked(bool kicked) =0;
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virtual bool isKicked() const=0;
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