Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.

This commit is contained in:
lotodore
2011-12-11 19:37:51 +00:00
parent 7bb9841f83
commit 1bf12328ee
10 changed files with 72 additions and 44 deletions
+27 -18
View File
@@ -97,15 +97,37 @@ ServerGame::AddSession(boost::shared_ptr<SessionData> session)
void
ServerGame::RemovePlayer(unsigned playerId, unsigned errorCode)
{
if (errorCode == ERR_NET_PLAYER_KICKED) {
MarkPlayerAsKicked(playerId);
}
boost::shared_ptr<SessionData> tmpSession = GetSessionManager().GetSessionByUniquePlayerId(playerId);
// Only kick if the player was found.
if (tmpSession)
SessionError(tmpSession, errorCode);
}
void
ServerGame::MarkPlayerAsInactive(unsigned playerId)
{
if (m_game) {
boost::shared_ptr<PlayerInterface> tmpPlayer(m_game->getPlayerByUniqueId(playerId));
if (tmpPlayer) {
tmpPlayer->setIsSessionActive(false);
}
}
}
void
ServerGame::MarkPlayerAsKicked(unsigned playerId)
{
// Mark the player as kicked in the engine.
if (m_game) {
boost::shared_ptr<PlayerInterface> tmpPlayer(m_game->getPlayerByUniqueId(playerId));
if (tmpPlayer) {
// Player was kicked, so he is not allowed to rejoin.
tmpPlayer->setIsKicked(true);
tmpPlayer->setMyGuid("");
}
}
}
void
ServerGame::HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
@@ -375,20 +397,6 @@ ServerGame::InternalEndGame()
m_game.reset();
}
void
ServerGame::MarkPlayerAsKicked(unsigned playerId)
{
// Mark the player as kicked in the engine.
if (m_game) {
boost::shared_ptr<PlayerInterface> tmpPlayer(m_game->getPlayerByUniqueId(playerId));
if (tmpPlayer) {
// Player was kicked, so he is not allowed to rejoin.
tmpPlayer->setIsKicked(true);
tmpPlayer->setMyGuid("");
}
}
}
void
ServerGame::InternalKickPlayer(unsigned playerId)
{
@@ -828,8 +836,9 @@ ServerGame::RemoveDisconnectedPlayers()
// The player should only be deactivated if rejoin is not possible.
if (tmpPlayer->isKicked() || tmpPlayer->getMyGuid().empty()) {
tmpPlayer->setMyCash(0);
tmpPlayer->setMyGuid("");
}
tmpPlayer->setIsConnected(false);
tmpPlayer->setIsSessionActive(false);
}
++i;
}
+13 -5
View File
@@ -222,8 +222,15 @@ AbstractServerGameStateReceiving::~AbstractServerGameStateReceiving()
void
AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
if (packet->IsClientActivity())
if (packet->IsClientActivity()) {
session->ResetActivityTimer();
if (server->IsRunning()) {
boost::shared_ptr<PlayerInterface> tmpPlayer(server->GetGame().getPlayerByUniqueId(session->GetPlayerData()->GetUniqueId()));
if (tmpPlayer) {
tmpPlayer->setIsSessionActive(true);
}
}
}
if (packet->GetMsg()->present == PokerTHMessage_PR_playerInfoRequestMessage) {
// Delegate to Lobby.
server->GetLobbyThread().HandleGameRetrievePlayerInfo(session, packet->GetMsg()->choice.playerInfoRequestMessage);
@@ -940,7 +947,8 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
&ServerGameStateHand::TimerComputerAction, this, boost::asio::placeholders::error, server));
}
// If the player we are waiting for left, continue without him.
else if (!server->GetSessionManager().IsPlayerConnected(curPlayer->getMyUniqueID())) {
else if (!server->GetSessionManager().IsPlayerConnected(curPlayer->getMyUniqueID())
|| !curPlayer->isSessionActive()) {
PerformPlayerAction(*server, curPlayer, PLAYER_ACTION_FOLD, 0);
server->GetStateTimer1().expires_from_now(
@@ -1138,10 +1146,10 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
// Send cards to all players.
while (i != end) {
// also send to inactive players, but not to disconnected players.
// Also send to inactive players.
boost::shared_ptr<PlayerInterface> tmpPlayer = *i;
boost::shared_ptr<SessionData> tmpSession = server->GetSessionManager().GetSessionByUniquePlayerId(tmpPlayer->getMyUniqueID());
if (tmpPlayer->isConnected() && tmpSession) {
if (tmpSession) {
int cards[2];
bool errorFlag = false;
tmpPlayer->getMyCards(cards);
@@ -1274,7 +1282,7 @@ ServerGameStateHand::PerformRejoin(boost::shared_ptr<ServerGame> server, boost::
// Change the Id in the poker engine.
rejoinPlayer->setMyUniqueID(session->GetPlayerData()->GetUniqueId());
rejoinPlayer->setMyGuid(session->GetPlayerData()->GetGuid());
rejoinPlayer->setIsConnected(true);
rejoinPlayer->setIsSessionActive(true);
// Send game start notification to rejoining client.
packet.reset(new NetPacket(NetPacket::Alloc));
+11 -1
View File
@@ -65,7 +65,7 @@
#define SERVER_INIT_SESSION_TIMEOUT_SEC 60
#define SERVER_TIMEOUT_WARNING_REMAINING_SEC 60
#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 1800 // 30 min, MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 180/*1800*/ // 30 min, MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
#define SERVER_SESSION_FORCED_TIMEOUT_SEC 86400 // 1 day, should be quite large.
#define SERVER_ADDRESS_LOCALHOST_STR_V4 "127.0.0.1"
@@ -1802,12 +1802,22 @@ ServerLobbyThread::SessionTimeoutWarning(boost::shared_ptr<SessionData> session,
netWarning->timeoutReason = timeoutReason_timeoutNoDataReceived;
netWarning->remainingSeconds = remainingSec;
GetSender().Send(session, packet);
if (session->GetGame() && session->GetPlayerData()) {
session->GetGame()->MarkPlayerAsInactive(session->GetPlayerData()->GetUniqueId());
}
}
void
ServerLobbyThread::SessionError(boost::shared_ptr<SessionData> session, int errorCode)
{
if (session) {
if (errorCode == ERR_NET_PLAYER_KICKED || errorCode == ERR_NET_SESSION_TIMED_OUT) {
if (session->GetGame() && session->GetPlayerData()) {
session->GetGame()->MarkPlayerAsKicked(session->GetPlayerData()->GetUniqueId());
}
}
SendError(session, errorCode);
CloseSession(session);
}