- exclude bad numbers in getRandNumber (tools.cpp)
- delete warnings in localplayer
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@@ -4074,7 +4074,7 @@ void LocalPlayer::preflopEngine3() {
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}
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else {
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// RAISE --> wenn hohes Potential
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if(potential >= 4 && 6 * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet() || bluff <= 6) {
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if((potential >= 4 && 6 * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet()) || bluff <= 6) {
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// extrem hohes Potential --> groï¿År Raise
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if(potential>=6 || bluff <= 2) {
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@@ -4509,7 +4509,7 @@ void LocalPlayer::turnEngine3() {
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// CALL und RAISE --> wenn bereits gesetzt wurde
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else {
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// RAISE --> wenn Potential besonders gut
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if(potential >=4 && 2 * tempFold * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet() || (bluff <= 4 && 3 * tempFold * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet())) {
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if((potential >=4 && 2 * tempFold * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet()) || (bluff <= 4 && 3 * tempFold * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet())) {
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// bluff - raise
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if(bluff <= 4) raise = ((bluff+1)/2) * currentHand->getCurrentBeRo()->getHighestSet();
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@@ -4671,7 +4671,7 @@ void LocalPlayer::riverEngine3() {
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// CALL und RAISE --> wenn bereits gesetzt wurde
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else {
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// RAISE --> wenn Potential besonders gut
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if(potential >=4 && 2 * tempFold * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet() || (bluff <= 2 && 4 * tempFold * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet())) {
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if((potential >=4 && 2 * tempFold * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet()) || (bluff <= 2 && 4 * tempFold * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet())) {
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// bluff - raise
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if(bluff <= 2 ) raise = bluff * currentHand->getCurrentBeRo()->getHighestSet();
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