diff --git a/src/engine/handinterface.h b/src/engine/handinterface.h
index 0a1795ca..6504dcc2 100644
--- a/src/engine/handinterface.h
+++ b/src/engine/handinterface.h
@@ -71,6 +71,9 @@ public:
virtual void setBettingRoundsPlayed(const int& theValue) =0;
virtual int getBettingRoundsPlayed() const =0;
+ virtual void setLastPlayersTurn(const int& theValue) =0;
+ virtual int getLastPlayersTurn() const =0;
+
virtual void assignButtons() =0;
virtual void highlightRoundLabel() =0;
diff --git a/src/engine/local_engine/localflop.cpp b/src/engine/local_engine/localflop.cpp
index ea45f6ff..1cfdbed3 100755
--- a/src/engine/local_engine/localflop.cpp
+++ b/src/engine/local_engine/localflop.cpp
@@ -76,8 +76,11 @@ void LocalFlop::flopRun() {
myHand->getBoard()->collectSets();
myHand->getBoard()->collectPot();
myHand->getGuiInterface()->refreshPot();
- myHand->getGuiInterface()->refreshAll();
-
+
+ myHand->getGuiInterface()->refreshSet();
+ myHand->getGuiInterface()->refreshCash();
+ myHand->getGuiInterface()->refreshAction();
+
myHand->switchRounds();
}
@@ -100,7 +103,7 @@ void LocalFlop::flopRun() {
} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
- myHand->getGuiInterface()->refreshGroupbox();
+ myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
// cout << "playersTurn " << playersTurn << endl;
diff --git a/src/engine/local_engine/localhand.cpp b/src/engine/local_engine/localhand.cpp
index 57b86d4d..0dd8b002 100755
--- a/src/engine/local_engine/localhand.cpp
+++ b/src/engine/local_engine/localhand.cpp
@@ -25,6 +25,8 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
{
int i, j, k;
+ lastPlayersTurn = 0;
+
CardsValue myCardsValue;
myGui->setHand(this);
@@ -47,7 +49,7 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
// Dealer, SB, BB bestimmen
assignButtons();
- myGui->refreshAll();
+// myGui->refreshAll();
// Karten generieren und Board sowie Player zuweisen
Tools myTool;
@@ -237,8 +239,9 @@ void LocalHand::switchRounds() {
actualRound++;
}
+ //unhighlight actual players groupbox
+ myGui->refreshGroupbox(lastPlayersTurn,1);
- myGui->refreshGroupbox();
highlightRoundLabel();
// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
//
diff --git a/src/engine/local_engine/localhand.h b/src/engine/local_engine/localhand.h
index e5120f88..edc48f81 100755
--- a/src/engine/local_engine/localhand.h
+++ b/src/engine/local_engine/localhand.h
@@ -81,6 +81,10 @@ public:
void setBettingRoundsPlayed(const int& theValue) { bettingRoundsPlayed = theValue; }
int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
+ void setLastPlayersTurn(const int& theValue) { lastPlayersTurn = theValue; }
+ int getLastPlayersTurn() const { return lastPlayersTurn; }
+
+
void assignButtons();
void highlightRoundLabel();
@@ -114,6 +118,8 @@ private:
int startCash;
int activePlayersCounter;
+ int lastPlayersTurn;
+
bool allInCondition;
// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
diff --git a/src/engine/local_engine/localplayer.cpp b/src/engine/local_engine/localplayer.cpp
index 2f9b356e..3e55b73c 100755
--- a/src/engine/local_engine/localplayer.cpp
+++ b/src/engine/local_engine/localplayer.cpp
@@ -63,12 +63,15 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, std::strin
}
+
LocalPlayer::~LocalPlayer()
{
}
+
void LocalPlayer::setHand(HandInterface* br) { actualHand = br; }
+
void LocalPlayer::action() {
ConfigFile myConfig;
@@ -116,6 +119,9 @@ void LocalPlayer::action() {
myTurn = 0;
// cout << "jetzt" << endl;
+ //set that i was the last active player. need this for unhighlighting groupbox
+ actualHand->setLastPlayersTurn(myID);
+
actualHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
actualHand->getGuiInterface()->nextPlayerAnimation();
@@ -128,10 +134,11 @@ void LocalPlayer::preflopEngine() {
int bet = 0;
int raise = 0;
- // übergang solange preflopValue und flopValue noch nicht bereinigt
+ // temporär solange preflopValue und flopValue noch nicht bereinigt für sechs und sieben spieler
int players = actualHand->getActualQuantityPlayers();
if(players > 5) players = 5;
-
+
+ // myOdds auslesen
readFile();
// Niveaus setzen + Dude + Anzahl Gegenspieler
@@ -144,9 +151,7 @@ void LocalPlayer::preflopEngine() {
int individualHighestSet = actualHand->getPreflop()->getHighestSet();
if(individualHighestSet > myCash) individualHighestSet = myCash;
- // Verhaeltnis Set / Cash
-
-
+ // Verhaeltnis Set / Cash für call
if(myCash/individualHighestSet >= 25) {
myNiveau[0] += (25-myCash/individualHighestSet)/10;
} else {
@@ -158,9 +163,17 @@ void LocalPlayer::preflopEngine() {
myNiveau[2] += (10-myCash/individualHighestSet)/2;
}
-// cout << myID << ": " << myHoleCardsValue << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << myCards[0] << " " << myCards[1] << endl;
+// cout << myID << ": " << myHoleCardsValue << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << myCards[0] << " " << myCards[1] << endl;
+
+ // Aggresivität des humanPlayers auslesen
+ int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*0.1)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*7.0);
+
+// if(aggValue > 0) {
+// myNiveau[0] -= aggValue;
+// myNiveau[2] -= aggValue;
+// }
+
- // auf Aggresivität des humanPlayers eingehen
// int aggValue = ( (50*(actualHand->getPlayerArray()[0]->getMyAverageSets()-6*actualHand->getSmallBlind())) / (actualHand->getStartQuantityPlayers()*actualHand->getStartCash() - 6*actualHand->getSmallBlind()) );
// if(aggValue > 0) {
@@ -869,7 +882,6 @@ void LocalPlayer::riverEngine() {
}
-
void LocalPlayer::evaluation(int bet, int raise) {
int highestSet = 0;
@@ -967,10 +979,6 @@ void LocalPlayer::evaluation(int bet, int raise) {
}
-
-
-
-
int LocalPlayer::preflopCardsValue(int* cards) {
// Code der HoleCards ermitteln
@@ -995,9 +1003,6 @@ int LocalPlayer::preflopCardsValue(int* cards) {
}
-
-
-
int LocalPlayer::flopCardsValue(int* cards) {
int array[5][3];
diff --git a/src/engine/local_engine/localpreflop.cpp b/src/engine/local_engine/localpreflop.cpp
index bbfdbce9..00da1a35 100755
--- a/src/engine/local_engine/localpreflop.cpp
+++ b/src/engine/local_engine/localpreflop.cpp
@@ -83,8 +83,11 @@ void LocalPreflop::preflopRun() {
myHand->getBoard()->collectSets();
myHand->getBoard()->collectPot();
myHand->getGuiInterface()->refreshPot();
- myHand->getGuiInterface()->refreshAll();
+ myHand->getGuiInterface()->refreshSet();
+ myHand->getGuiInterface()->refreshCash();
+ myHand->getGuiInterface()->refreshAction();
+
myHand->switchRounds();
}
@@ -101,7 +104,7 @@ void LocalPreflop::preflopRun() {
} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || myHand->getPlayerArray()[playersTurn]->getMyAction() == 1 || myHand->getPlayerArray()[playersTurn]->getMyAction() == 6);
myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
- myHand->getGuiInterface()->refreshGroupbox();
+ myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
if(playersTurn == 0) {
// Wir sind dran
diff --git a/src/engine/local_engine/localriver.cpp b/src/engine/local_engine/localriver.cpp
index 0275d215..d1e2e8b7 100755
--- a/src/engine/local_engine/localriver.cpp
+++ b/src/engine/local_engine/localriver.cpp
@@ -77,7 +77,10 @@ void LocalRiver::riverRun() {
myHand->getBoard()->collectSets();
myHand->getBoard()->collectPot();
myHand->getGuiInterface()->refreshPot();
- myHand->getGuiInterface()->refreshAll();
+
+ myHand->getGuiInterface()->refreshSet();
+ myHand->getGuiInterface()->refreshCash();
+ myHand->getGuiInterface()->refreshAction();
myHand->switchRounds();
@@ -100,7 +103,7 @@ void LocalRiver::riverRun() {
} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
- myHand->getGuiInterface()->refreshGroupbox();
+ myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
// cout << "playersTurn " << playersTurn << endl;
@@ -157,11 +160,9 @@ void LocalRiver::postRiverRun() {
}
}
- // prüfen ob nur noch der human player an der verteilung teilnimmt
+ // prüfen ob nur noch der human player an der verteilung teilnimmt und myAggressive für human player setzen
myHand->getPlayerArray()[0]->setMyAggressive(potPlayers == 1 && myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1);
- cout << "aggressive: " << myHand->getPlayerArray()[0]->getMyAggressive() << endl;
-
// Pot-Verteilung
distributePot();
diff --git a/src/engine/local_engine/localturn.cpp b/src/engine/local_engine/localturn.cpp
index 2177dd5d..938ff92f 100755
--- a/src/engine/local_engine/localturn.cpp
+++ b/src/engine/local_engine/localturn.cpp
@@ -78,7 +78,10 @@ void LocalTurn::turnRun() {
myHand->getBoard()->collectSets();
myHand->getBoard()->collectPot();
myHand->getGuiInterface()->refreshPot();
- myHand->getGuiInterface()->refreshAll();
+
+ myHand->getGuiInterface()->refreshSet();
+ myHand->getGuiInterface()->refreshCash();
+ myHand->getGuiInterface()->refreshAction();
myHand->switchRounds();
@@ -101,7 +104,7 @@ void LocalTurn::turnRun() {
} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
- myHand->getGuiInterface()->refreshGroupbox();
+ myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
// cout << "playersTurn " << playersTurn << endl;
diff --git a/src/game.cpp b/src/game.cpp
index 215335d8..1d303055 100755
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -143,7 +143,7 @@ void Game::startHand()
myGui->nextRoundCleanGui();
//Spielernamen schreiben
- myGui->refreshPlayerName();
+// myGui->refreshPlayerName();
// Dealer-Button weiterschieben --> Achtung inactive
do {
diff --git a/src/gui/guiinterface.h b/src/gui/guiinterface.h
index 15bfda9d..7d698b70 100644
--- a/src/gui/guiinterface.h
+++ b/src/gui/guiinterface.h
@@ -44,9 +44,11 @@ public:
//refresh-Funktionen
virtual void refreshSet() const=0;
+ virtual void refreshCash() const=0;
+ virtual void refreshAction(int =-1, int =-1) const=0;
virtual void refreshChangePlayer() const=0;
virtual void refreshPot() const=0;
- virtual void refreshGroupbox() const=0;
+ virtual void refreshGroupbox(int =-1, int =-1) const=0;
virtual void refreshAll() const=0;
virtual void refreshPlayerName() const=0;
diff --git a/src/gui/qt/guiwrapper.cpp b/src/gui/qt/guiwrapper.cpp
index ffd0d343..889362a1 100644
--- a/src/gui/qt/guiwrapper.cpp
+++ b/src/gui/qt/guiwrapper.cpp
@@ -48,10 +48,12 @@ void GuiWrapper::setSession(Session *s) { myW->setSession(s); }
int GuiWrapper::getMaxQuantityPlayers() const { return myW->getMaxQuantityPlayers(); }
void GuiWrapper::refreshSet() const { myW->refreshSet(); }
+void GuiWrapper::refreshCash() const { myW->refreshCash(); }
+void GuiWrapper::refreshAction(int playerID, int playerAction) const { myW->refreshAction(playerID, playerAction); }
void GuiWrapper::refreshChangePlayer() const { myW->refreshChangePlayer(); }
void GuiWrapper::refreshAll() const { myW->refreshAll(); }
void GuiWrapper::refreshPot() const { myW->refreshPot(); }
-void GuiWrapper::refreshGroupbox() const { myW->refreshGroupbox(); }
+void GuiWrapper::refreshGroupbox(int playerID, int status) const { myW->refreshGroupbox(playerID, status); }
void GuiWrapper::refreshPlayerName() const { myW->refreshPlayerName(); }
void GuiWrapper::dealHoleCards() const { myW->dealHoleCards(); }
diff --git a/src/gui/qt/guiwrapper.h b/src/gui/qt/guiwrapper.h
index 89db6da9..483f6d70 100644
--- a/src/gui/qt/guiwrapper.h
+++ b/src/gui/qt/guiwrapper.h
@@ -49,9 +49,11 @@ public:
int getMaxQuantityPlayers() const;
void refreshSet() const;
+ void refreshCash() const;
+ void refreshAction(int =-1, int =-1) const;
void refreshChangePlayer() const;
void refreshPot() const;
- void refreshGroupbox() const;
+ void refreshGroupbox(int =-1, int =-1) const;
void refreshAll() const;
void refreshPlayerName() const;
@@ -92,8 +94,8 @@ public:
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
- void SignalNetServerSuccess(int actionID);
- void SignalNetServerError(int errorID, int osErrorID);
+ void SignalNetServerSuccess(int actionID);
+ void SignalNetServerError(int errorID, int osErrorID);
private:
diff --git a/src/gui/qt/mainwindow.ui b/src/gui/qt/mainwindow.ui
index d746ab71..a4b9ece3 100644
--- a/src/gui/qt/mainwindow.ui
+++ b/src/gui/qt/mainwindow.ui
@@ -574,44 +574,34 @@
-
-
+
197
- 0
+ 172
197
- 16777215
+ 172
-
- 0
+
+ QGroupBox { background-image: url(:/graphics/resources/graphics/toolboxFrameBG.png) }
-
-
- QWidget { background-image: url(:/graphics/resources/graphics/1px.png) }
+
+
+
+ 10
+ 20
+ 181
+ 133
+
+
+
+ :/graphics/resources/graphics/handRanking_release.png
-
- Hands
-
-
-
- 5
-
-
- 0
-
-
-
-
-
- :/graphics/resources/graphics/handRanking_release.png
-
-
-
-
@@ -813,19 +803,6 @@
-
-
-
- 25
- 120
- 50
- 50
-
-
-
-
-
-
@@ -900,6 +877,28 @@
Qt::AlignHCenter|Qt::AlignTop
+
+
+
+ 232
+ 44
+ 55
+ 21
+
+
+
+
+ 40
+ 0
+
+
+
+ Qt::NoFocus
+
+
+ 5
+
+
@@ -946,6 +945,9 @@
+
+ Qt::NoFocus
+
@@ -993,24 +995,8 @@
-
-
-
-
- 232
- 44
- 55
- 21
-
-
-
-
- 40
- 0
-
-
-
- 5
+
+ Qt::NoFocus
@@ -1059,6 +1045,25 @@
+
+ Qt::NoFocus
+
+
+
+
+
+ 25
+ 120
+ 50
+ 50
+
+
+
+
+
+
+ true
+
@@ -1119,7 +1124,7 @@
-
-
+
197
@@ -1132,44 +1137,115 @@
172
+
+ QGroupBox { background-image: url(:/graphics/resources/graphics/toolboxFrameBG.png) }
+
- 0
+ 9
5
-
-
-
-
- 16777215
- 162
-
+
+
+
+
+
+
+
+ 40
+ 82
+ 0
+
+
+
+
+
+
+ 29
+ 59
+ 0
+
+
+
+
+
+
+ 29
+ 59
+ 0
+
+
+
+
+
+
+
+
+ 40
+ 82
+ 0
+
+
+
+
+
+
+ 29
+ 59
+ 0
+
+
+
+
+
+
+ 29
+ 59
+ 0
+
+
+
+
+
+
+
+
+ 40
+ 82
+ 0
+
+
+
+
+
+
+ 29
+ 59
+ 0
+
+
+
+
+
+
+ 29
+ 59
+ 0
+
+
+
+
+
-
- 0
+
+ Qt::NoFocus
+
+
+ Qt::ScrollBarAlwaysOff
-
-
- Log
-
-
-
- 4
-
-
- 0
-
-
-
-
-
- Qt::ScrollBarAlwaysOff
-
-
-
-
-
-
@@ -1249,6 +1325,9 @@
+
+ Qt::NoFocus
+
1
@@ -1274,12 +1353,21 @@
+
+
+
+ 40
+ 82
+ 0
+
+
+
- 0
- 0
- 0
+ 240
+ 240
+ 240
@@ -1294,12 +1382,21 @@
+
+
+
+ 40
+ 82
+ 0
+
+
+
- 0
- 0
- 0
+ 240
+ 240
+ 240
@@ -1314,6 +1411,15 @@
+
+
+
+ 40
+ 82
+ 0
+
+
+
@@ -1335,6 +1441,9 @@
+
+ Qt::NoFocus
+
Stop
@@ -1594,19 +1703,6 @@
Qt::AlignBottom|Qt::AlignHCenter
-
-
-
- 17
- 17
- 50
- 50
-
-
-
-
-
-
@@ -1639,6 +1735,22 @@
+
+
+
+ 17
+ 17
+ 50
+ 50
+
+
+
+
+
+
+ true
+
+
@@ -2681,19 +2793,6 @@
Qt::AlignBottom|Qt::AlignHCenter
-
-
-
- 17
- 17
- 50
- 50
-
-
-
-
-
-
@@ -2739,6 +2838,22 @@
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
+
+
+
+ 17
+ 17
+ 50
+ 50
+
+
+
+
+
+
+ true
+
+
@@ -3023,6 +3138,9 @@
+
+ true
+
@@ -3255,19 +3373,6 @@
Qt::AlignBottom|Qt::AlignHCenter
-
-
-
- 17
- 17
- 50
- 50
-
-
-
-
-
-
@@ -3300,6 +3405,22 @@
+
+
+
+ 17
+ 17
+ 50
+ 50
+
+
+
+
+
+
+ true
+
+
-
@@ -3575,6 +3696,9 @@
+
+ true
+
@@ -3794,19 +3918,6 @@
Qt::AlignBottom|Qt::AlignHCenter
-
-
-
- 17
- 17
- 50
- 50
-
-
-
-
-
-
@@ -3852,6 +3963,22 @@
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
+
+
+
+ 17
+ 17
+ 50
+ 50
+
+
+
+
+
+
+ true
+
+
-
@@ -3944,10 +4071,6 @@
- pushButton_BetRaise
- pushButton_CallCheckSet
- pushButton_FoldAllin
- tabWidget_LeftToolBox
spinBox_set
@@ -3961,12 +4084,12 @@
setNum(int)
- 903
- 635
+ 886
+ 624
858
- 636
+ 620
diff --git a/src/gui/qt/mainwindow/mainwindowimpl.cpp b/src/gui/qt/mainwindow/mainwindowimpl.cpp
index c2ab192e..5d6f52bd 100755
--- a/src/gui/qt/mainwindow/mainwindowimpl.cpp
+++ b/src/gui/qt/mainwindow/mainwindowimpl.cpp
@@ -205,11 +205,11 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
//Toolboxen verstecken?
if (!myConfig->readConfigInt("ShowRightToolBox")) {
- tabWidget_LeftToolBox->hide();
+ groupBox_LeftToolBox->hide();
label_logoright->show();
}
if (!myConfig->readConfigInt("ShowLeftToolBox")) {
- tabWidget_LeftToolBox->hide();
+ groupBox_LeftToolBox->hide();
label_logoleft->show();
}
@@ -464,6 +464,9 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
// QShortcut *startNewGameKeys = new QShortcut(QKeySequence(Qt::Key_Control + Qt::Key_N), this);
// connect( startNewGameKeys, SIGNAL(activated() ), actionNewGame, SLOT( trigger() ) );
+ //Clear Focus
+ groupBox_LeftToolBox->clearFocus();
+
//Statusbar
statusBar()->showMessage(tr("Ctrl+N to start a new Game"));
@@ -574,8 +577,8 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
// QPalette tempPalette = groupBox_board->palette();
// tempPalette.setColor(QPalette::Window, active);
// groupBox_board->setPalette(tempPalette);
- frame_RightToolBox->setDisabled(FALSE);
- tabWidget_LeftToolBox->setDisabled(FALSE);
+ groupBox_RightToolBox->setDisabled(FALSE);
+ groupBox_LeftToolBox->setDisabled(FALSE);
//show human player buttons
for(i=0; i<3; i++) {
@@ -677,11 +680,11 @@ void mainWindowImpl::callSettingsDialog() {
if (v->getSettingsCorrect()) {
//Toolbox verstecken?
- if (myConfig->readConfigInt("ShowLeftToolBox")) { tabWidget_LeftToolBox->show(); }
- else { tabWidget_LeftToolBox->hide(); }
+ if (myConfig->readConfigInt("ShowLeftToolBox")) { groupBox_LeftToolBox->show(); }
+ else { groupBox_LeftToolBox->hide(); }
- if (myConfig->readConfigInt("ShowRightToolBox")) { frame_RightToolBox->show(); }
- else { frame_RightToolBox->hide(); }
+ if (myConfig->readConfigInt("ShowRightToolBox")) { groupBox_RightToolBox->show(); }
+ else { groupBox_RightToolBox->hide(); }
//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
if (v->getPlayerNickIsChanged() && actualGame) {
@@ -697,7 +700,21 @@ void mainWindowImpl::callSettingsDialog() {
refreshPlayerName();
}
-
+
+ if(actualGame) {
+
+ actualHand->getPlayerArray()[0]->setMyAvatar(v->lineEdit_humanPlayerAvatar->text().toStdString());
+ actualHand->getPlayerArray()[1]->setMyAvatar(v->lineEdit_Opponent1Avatar->text().toStdString());
+ actualHand->getPlayerArray()[2]->setMyAvatar(v->lineEdit_Opponent2Avatar->text().toStdString());
+ actualHand->getPlayerArray()[3]->setMyAvatar(v->lineEdit_Opponent3Avatar->text().toStdString());
+ actualHand->getPlayerArray()[4]->setMyAvatar(v->lineEdit_Opponent4Avatar->text().toStdString());
+ actualHand->getPlayerArray()[5]->setMyAvatar(v->lineEdit_Opponent5Avatar->text().toStdString());
+ actualHand->getPlayerArray()[6]->setMyAvatar(v->lineEdit_Opponent6Avatar->text().toStdString());
+
+ //avatar refresh
+ refreshPlayerAvatar();
+ }
+
//Flipside refresh
if (myConfig->readConfigInt("FlipsideOwn") && myConfig->readConfigString("FlipsideOwnFile") != "") {
@@ -716,8 +733,7 @@ void mainWindowImpl::callSettingsDialog() {
}
}
- //avatar refresh
- refreshPlayerAvatar();
+
}
}
@@ -821,7 +837,7 @@ void mainWindowImpl::refreshPlayerAvatar() {
}
}
-void mainWindowImpl::refreshAction() {
+void mainWindowImpl::refreshAction(int playerID, int playerAction) {
QPixmap onePix(":/graphics/resources/graphics/1px.png");
QPixmap action;
@@ -829,25 +845,50 @@ void mainWindowImpl::refreshAction() {
QStringList actionArray;
actionArray << "" << "fold" << "check" << "call" << "bet" << "raise" << "allin";
- int i;
- for (i=0; i clear Pixmap
+ if(actualHand->getPlayerArray()[i]->getMyAction() == 0) {
+ actionLabelArray[i]->setPixmap(onePix);
+ }
+ else {
+ if(i!=0 || ( i==0 && actualHand->getPlayerArray()[0]->getMyAction() != 1) ) {
+ //paint action pixmap
+ actionLabelArray[i]->setPixmap(QPixmap(":/actions/resources/graphics/actions/action_"+actionArray[actualHand->getPlayerArray()[i]->getMyAction()]+".png"));
+ }
+ // actionLabelArray[i]->setStyleSheet("QLabel { background-image: url(:/actions/resources/graphics/actions/action_"+actionArray[actualHand->getPlayerArray()[i]->getMyAction()]+".png");
+ }
+
+ if (actualHand->getPlayerArray()[i]->getMyAction()==1) {
+ // groupBoxArray[i]->setDisabled(TRUE);
+
+ if(i != 0) {
+ holeCardsArray[i][0]->setPixmap(onePix, FALSE);
+ holeCardsArray[i][1]->setPixmap(onePix, FALSE);
+ }
+ }
+ }
+ }
+ else {
//if no action --> clear Pixmap
- if(actualHand->getPlayerArray()[i]->getMyAction() == 0) {
- actionLabelArray[i]->setPixmap(onePix);
+ if(playerAction == 0) {
+ actionLabelArray[playerID]->setPixmap(onePix);
}
else {
- //paint action pixmap and raise
- actionLabelArray[i]->setPixmap(QPixmap(":/actions/resources/graphics/actions/action_"+actionArray[actualHand->getPlayerArray()[i]->getMyAction()]+".png"));
+
+ // paint action pixmap and raise
+ actionLabelArray[playerID]->setPixmap(QPixmap(":/actions/resources/graphics/actions/action_"+actionArray[playerAction]+".png"));
}
+
+ if (playerAction == 1) {
+ // groupBoxArray[i]->setDisabled(TRUE);
- if (actualHand->getPlayerArray()[i]->getMyAction()==1) {
-// groupBoxArray[i]->setDisabled(TRUE);
-
- if(i != 0) {
- holeCardsArray[i][0]->setPixmap(onePix, FALSE);
- holeCardsArray[i][1]->setPixmap(onePix, FALSE);
+ if(playerID != 0) {
+ holeCardsArray[playerID][0]->setPixmap(onePix, FALSE);
+ holeCardsArray[playerID][1]->setPixmap(onePix, FALSE);
}
}
}
@@ -869,50 +910,88 @@ void mainWindowImpl::refreshCash() {
}
}
-void mainWindowImpl::refreshGroupbox() {
+void mainWindowImpl::refreshGroupbox(int playerID, int status) {
- int i,j;
- for (i=0; igetPlayerArray()[i]->getMyTurn()) {
- //Groupbox glow wenn der Spiele dran ist.
- if(i==0) {
- groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxActiveGlow.png) }");
- }
- else {
- groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxActiveGlow.png) }");
- }
-
- } else {
- //Groupbox auf Hintergrundfarbe setzen wenn der Spiele nicht dran aber aktiv ist.
- if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) {
+ int i,j;
+ for (i=0; igetPlayerArray()[i]->getMyTurn()) {
+ //Groupbox glow wenn der Spiele dran ist.
if(i==0) {
- groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
- //show buttons
- for(j=0; j<3; j++) {
- userWidgetsArray[j]->show();
- }
+ groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxActiveGlow.png) }");
}
else {
- groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
- }
- }
- //Groupbox verdunkeln wenn der Spiele inactive ist.
- else {
- if(i==0) {
- groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
- //hide buttons
- for(j=0; j<4; j++) {
- userWidgetsArray[j]->hide();
- }
+ groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxActiveGlow.png) }");
}
+
+ } else {
+ //Groupbox auf Hintergrundfarbe setzen wenn der Spiele nicht dran aber aktiv ist.
+ if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) {
+ if(i==0) {
+ groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
+ //show buttons
+ for(j=0; j<3; j++) {
+ userWidgetsArray[j]->show();
+ }
+ }
+ else {
+ groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
+ }
+ }
+ //Groupbox verdunkeln wenn der Spiele inactive ist.
else {
- groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
+ if(i==0) {
+ groupBoxArray[0]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
+ //hide buttons
+ for(j=0; j<4; j++) {
+ userWidgetsArray[j]->hide();
+ }
+ }
+ else {
+ groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
+ }
}
}
}
}
-
+ else {
+ switch(status) {
+
+ //inactive
+ case 0: {
+ if (!playerID) {
+ groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
+ }
+ else {
+ groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
+ }
+ }
+ break;
+ //active but fold
+ case 1: {
+ if (!playerID) {
+ groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxInactiveGlow.png) }");
+ }
+ else {
+ groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }");
+ }
+ }
+ break;
+ //active in action
+ case 2: {
+ if (!playerID) {
+ groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/playerBoxActiveGlow.png) }");
+ }
+ else {
+ groupBoxArray[playerID]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxActiveGlow.png) }");
+ }
+ }
+ break;
+ default: {}
+ }
+ }
}
void mainWindowImpl::highlightRoundLabel(string tempround) {
@@ -945,11 +1024,9 @@ void mainWindowImpl::refreshAll() {
void mainWindowImpl::refreshChangePlayer() {
- refreshSet(); // alter
- refreshButton(); // wech
- refreshAction(); // alter
- refreshCash(); // alter
- //start(preDealCardsSpeed); }
@@ -1230,24 +1307,24 @@ void mainWindowImpl::meInAction() {
void mainWindowImpl::disableMyButtons() {
//clear userWidgets
+ spinBox_set->setMinimum(0);
+ spinBox_set->setValue(0);
+ spinBox_set->hide();
pushButton_BetRaise->show();
pushButton_BetRaise->setText("");
pushButton_CallCheckSet->setText("");
pushButton_FoldAllin->setText("");
- spinBox_set->setMinimum(0);
- spinBox_set->setValue(0);
- spinBox_set->hide();
}
void mainWindowImpl::myBetRaise() {
if(pushButton_BetRaise->text() == "Raise") { myRaise(); }
- else { myBet(); }
+ if(pushButton_BetRaise->text() == "Bet") { myBet(); }
}
void mainWindowImpl::myFoldAllin() {
if(pushButton_FoldAllin->text() == "Fold") { myFold(); }
- else { myAllIn(); }
+ if(pushButton_FoldAllin->text() == "All-In") { myAllIn(); }
}
void mainWindowImpl::myCallCheckSet() {
@@ -1265,7 +1342,12 @@ void mainWindowImpl::myFold(){
//Action in LogWindow
myLog->logPlayerActionMsg(actualHand->getPlayerArray()[0]->getMyName(), actualHand->getPlayerArray()[0]->getMyAction(), actualHand->getPlayerArray()[0]->getMySet());
+ holeCardsArray[0][0]->startFadeOut(10);
+ holeCardsArray[0][1]->startFadeOut(10);
disableMyButtons();
+
+ //set that i was the last active player. need this for unhighlighting groupbox
+ actualHand->setLastPlayersTurn(0);
//Spiel läuft weiter
nextPlayerAnimation();
@@ -1281,6 +1363,9 @@ void mainWindowImpl::myCheck() {
disableMyButtons();
+ //set that i was the last active player. need this for unhighlighting groupbox
+ actualHand->setLastPlayersTurn(0);
+
//Spiel läuft weiter
nextPlayerAnimation();
}
@@ -1321,6 +1406,9 @@ void mainWindowImpl::myCall(){
disableMyButtons();
+ //set that i was the last active player. need this for unhighlighting groupbox
+ actualHand->setLastPlayersTurn(0);
+
//Spiel läuft weiter
nextPlayerAnimation();
}
@@ -1410,6 +1498,9 @@ void mainWindowImpl::mySet(){
disableMyButtons();
+ //set that i was the last active player. need this for unhighlighting groupbox
+ actualHand->setLastPlayersTurn(0);
+
//Spiel läuft weiter
nextPlayerAnimation();
}
@@ -1443,13 +1534,21 @@ void mainWindowImpl::myAllIn(){
disableMyButtons();
+ //set that i was the last active player. need this for unhighlighting groupbox
+ actualHand->setLastPlayersTurn(0);
+
//Spiel läuft weiter
nextPlayerAnimation();
}
void mainWindowImpl::nextPlayerAnimation() {
- refreshChangePlayer();
+
+ //refresh Change Player
+ refreshSet();
+ refreshAction(actualHand->getLastPlayersTurn(), actualHand->getPlayerArray()[actualHand->getLastPlayersTurn()]->getMyAction());
+ refreshCash();
+
nextPlayerAnimationTimer->start(nextPlayerSpeed1);
}
@@ -1857,8 +1956,10 @@ void mainWindowImpl::nextRoundCleanGui() {
// labelPalette.setColor(QPalette::WindowText, c);
// label_Pot->setPalette(labelPalette);
- disableMyButtons();
-
+ // for startNewGame during human player is active
+ if(actualHand->getPlayerArray()[0]->getMyActiveStatus() == 1) {
+ disableMyButtons();
+ }
// QPalette tempPalette = frame_Pot->palette();
// tempPalette.setColor(QPalette::Window, active);
// frame_Pot->setPalette(tempPalette);
@@ -1925,7 +2026,7 @@ void mainWindowImpl::setSpeeds() {
gameSpeed = (11-guiGameSpeed)*10;
dealCardsSpeed = (gameSpeed/2)*10; //milliseconds
preDealCardsSpeed = dealCardsSpeed*2; //Zeit for Karten aufdecken auf dem Board (Flop, Turn, River)
- postDealCardsSpeed = dealCardsSpeed*2; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River)
+ postDealCardsSpeed = dealCardsSpeed*3; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River)
AllInDealCardsSpeed = dealCardsSpeed*4; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River) bei AllIn
postRiverRunAnimationSpeed = gameSpeed*18;
winnerBlinkSpeed = gameSpeed*3; //milliseconds
@@ -2061,14 +2162,14 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
void mainWindowImpl::switchLeftToolBox() {
- if (tabWidget_LeftToolBox->isHidden()) { tabWidget_LeftToolBox->show(); }
- else { tabWidget_LeftToolBox->hide(); }
+ if (groupBox_LeftToolBox->isHidden()) { groupBox_LeftToolBox->show(); }
+ else { groupBox_LeftToolBox->hide(); }
}
void mainWindowImpl::switchRightToolBox() {
- if (frame_RightToolBox->isHidden()) { frame_RightToolBox->show(); }
- else { frame_RightToolBox->hide(); }
+ if (groupBox_RightToolBox->isHidden()) { groupBox_RightToolBox->show(); }
+ else { groupBox_RightToolBox->hide(); }
}
void mainWindowImpl::switchFullscreen() {
diff --git a/src/gui/qt/mainwindow/mainwindowimpl.h b/src/gui/qt/mainwindow/mainwindowimpl.h
index d18103da..ae84ae9b 100755
--- a/src/gui/qt/mainwindow/mainwindowimpl.h
+++ b/src/gui/qt/mainwindow/mainwindowimpl.h
@@ -72,9 +72,9 @@ public:
void refreshButton();
void refreshPlayerName();
void refreshPlayerAvatar();
- void refreshAction();
+ void refreshAction(int =-1, int=-1);
void refreshCash();
- void refreshGroupbox();
+ void refreshGroupbox(int =-1, int =-1);
void refreshAll();
void refreshChangePlayer();
void refreshPot();
diff --git a/src/gui/qt/mainwindow/mycardspixmaplabel.cpp b/src/gui/qt/mainwindow/mycardspixmaplabel.cpp
index 5c4d188a..eece80db 100644
--- a/src/gui/qt/mainwindow/mycardspixmaplabel.cpp
+++ b/src/gui/qt/mainwindow/mycardspixmaplabel.cpp
@@ -60,7 +60,7 @@ void MyCardsPixmapLabel::startFadeOut(int speed) {
void MyCardsPixmapLabel::nextFadeOutFrame() {
- if (frameOpacity < 0.65) {
+ if (frameOpacity < 0.75) {
frameOpacity += opacityRaiseIntervall;
update();
}
diff --git a/src/gui/qt/resources.qrc b/src/gui/qt/resources.qrc
index 623a79b5..16f47779 100755
--- a/src/gui/qt/resources.qrc
+++ b/src/gui/qt/resources.qrc
@@ -77,6 +77,7 @@
resources/graphics/1px.png
resources/graphics/fileopen16.png
resources/graphics/handRanking_release.png
+ resources/graphics/toolboxFrameBG.png
resources/graphics/logoChip3D.png
diff --git a/src/gui/qt/resources/graphics/handRanking_release.png b/src/gui/qt/resources/graphics/handRanking_release.png
index 8ff11161..43965881 100644
Binary files a/src/gui/qt/resources/graphics/handRanking_release.png and b/src/gui/qt/resources/graphics/handRanking_release.png differ
diff --git a/src/gui/qt/resources/graphics/toolboxFrameBG.png b/src/gui/qt/resources/graphics/toolboxFrameBG.png
new file mode 100644
index 00000000..9e3961f9
Binary files /dev/null and b/src/gui/qt/resources/graphics/toolboxFrameBG.png differ