Signals/callbacks when spectators join or leave.

This commit is contained in:
lotodore
2013-08-19 22:50:56 +02:00
parent ffafa23efc
commit 1d0b9fc5f2
15 changed files with 176 additions and 11 deletions
+16
View File
@@ -200,6 +200,14 @@ void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string
{
if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason);
}
void ServerGuiWrapper::SignalNetClientSpectatorJoined(unsigned playerId, const string &playerName)
{
if (myClientcb) myClientcb->SignalNetClientSpectatorJoined(playerId, playerName);
}
void ServerGuiWrapper::SignalNetClientSpectatorLeft(unsigned playerId, const string &playerName, int removeReason)
{
if (myClientcb) myClientcb->SignalNetClientSpectatorLeft(playerId, playerName, removeReason);
}
void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName)
{
if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName);
@@ -228,6 +236,14 @@ void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsign
{
if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId);
}
void ServerGuiWrapper::SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientGameListSpectatorJoined(gameId, playerId);
}
void ServerGuiWrapper::SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientGameListSpectatorLeft(gameId, playerId);
}
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game)
{
if (myClientcb) myClientcb->SignalNetClientGameStart(game);
+4
View File
@@ -132,6 +132,8 @@ public:
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientSpectatorJoined(unsigned playerId, const std::string &playerName);
void SignalNetClientSpectatorLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
@@ -144,6 +146,8 @@ public:
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
void SignalNetClientServerListAdd(unsigned serverId);