Signals/callbacks when spectators join or leave.

This commit is contained in:
lotodore
2013-08-19 22:50:56 +02:00
parent ffafa23efc
commit 1d0b9fc5f2
15 changed files with 176 additions and 11 deletions
+16
View File
@@ -200,6 +200,14 @@ void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string
{
if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason);
}
void ServerGuiWrapper::SignalNetClientSpectatorJoined(unsigned playerId, const string &playerName)
{
if (myClientcb) myClientcb->SignalNetClientSpectatorJoined(playerId, playerName);
}
void ServerGuiWrapper::SignalNetClientSpectatorLeft(unsigned playerId, const string &playerName, int removeReason)
{
if (myClientcb) myClientcb->SignalNetClientSpectatorLeft(playerId, playerName, removeReason);
}
void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName)
{
if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName);
@@ -228,6 +236,14 @@ void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsign
{
if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId);
}
void ServerGuiWrapper::SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientGameListSpectatorJoined(gameId, playerId);
}
void ServerGuiWrapper::SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientGameListSpectatorLeft(gameId, playerId);
}
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game)
{
if (myClientcb) myClientcb->SignalNetClientGameStart(game);