Signals/callbacks when spectators join or leave.
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@@ -200,6 +200,14 @@ void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string
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{
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if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason);
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}
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void ServerGuiWrapper::SignalNetClientSpectatorJoined(unsigned playerId, const string &playerName)
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{
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if (myClientcb) myClientcb->SignalNetClientSpectatorJoined(playerId, playerName);
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}
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void ServerGuiWrapper::SignalNetClientSpectatorLeft(unsigned playerId, const string &playerName, int removeReason)
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{
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if (myClientcb) myClientcb->SignalNetClientSpectatorLeft(playerId, playerName, removeReason);
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}
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void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName)
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{
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if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName);
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@@ -228,6 +236,14 @@ void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsign
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{
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if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId);
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}
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void ServerGuiWrapper::SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId)
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{
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if (myClientcb) myClientcb->SignalNetClientGameListSpectatorJoined(gameId, playerId);
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}
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void ServerGuiWrapper::SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId)
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{
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if (myClientcb) myClientcb->SignalNetClientGameListSpectatorLeft(gameId, playerId);
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}
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void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game)
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{
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if (myClientcb) myClientcb->SignalNetClientGameStart(game);
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