Signals/callbacks when spectators join or leave.

This commit is contained in:
lotodore
2013-08-19 22:50:56 +02:00
parent ffafa23efc
commit 1d0b9fc5f2
15 changed files with 176 additions and 11 deletions
+6
View File
@@ -676,6 +676,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalEndVoteOnKick()), this, SLOT(endVoteOnKick()));
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned)), this, SLOT(netClientPlayerLeft(unsigned)));
connect(this, SIGNAL(signalNetClientSpectatorLeft(unsigned)), this, SLOT(netClientSpectatorLeft(unsigned)));
#ifdef GUI_800x480
connect( tabsButton, SIGNAL( clicked() ), this, SLOT( tabsButtonClicked() ) );
@@ -4299,6 +4300,11 @@ void gameTableImpl::netClientPlayerLeft(unsigned /*playerId*/)
}
}
void gameTableImpl::netClientSpectatorLeft(unsigned /*playerId*/)
{
// TODO
}
void gameTableImpl::registeredUserMode()
{
#ifdef GUI_800x480
+2
View File
@@ -166,6 +166,7 @@ signals:
void signalChangeVoteOnKickButtonsState(bool showHide);
void signalEndVoteOnKick();
void signalNetClientPlayerLeft(unsigned playerId);
void signalNetClientSpectatorLeft(unsigned playerId);
public slots:
@@ -347,6 +348,7 @@ public slots:
void restoreGameTableGeometry();
void netClientPlayerLeft(unsigned playerId);
void netClientSpectatorLeft(unsigned playerId);
void registeredUserMode();
void guestUserMode();
+11
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@@ -58,6 +58,8 @@ guiLog::guiLog(gameTableImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(
connect(this, SIGNAL(signalLogPlayerLeftMsg(QString, int)), this, SLOT(logPlayerLeftMsg(QString, int)));
connect(this, SIGNAL(signalLogPlayerJoinedMsg(QString)), this, SLOT(logPlayerJoinedMsg(QString)));
connect(this, SIGNAL(signalLogNewGameAdminMsg(QString)), this, SLOT(logNewGameAdminMsg(QString)));
connect(this, SIGNAL(signalLogSpectatorLeftMsg(QString, int)), this, SLOT(logSpectatorLeftMsg(QString, int)));
connect(this, SIGNAL(signalLogSpectatorJoinedMsg(QString)), this, SLOT(logSpectatorJoinedMsg(QString)));
connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
connect(this, SIGNAL(signalFlushLogAtGame(int)), this, SLOT(flushLogAtGame(int)));
connect(this, SIGNAL(signalFlushLogAtHand()), this, SLOT(flushLogAtHand()));
@@ -537,6 +539,15 @@ void guiLog::logPlayerJoinedMsg(QString playerName)
#endif
}
void guiLog::logSpectatorLeftMsg(QString playerName, int wasKicked)
{
// TODO
}
void guiLog::logSpectatorJoinedMsg(QString playerName)
{
// TODO
}
void guiLog::logPlayerWinGame(QString playerName, int gameID)
{
+4
View File
@@ -75,6 +75,8 @@ public slots:
void logPlayerLeftMsg(QString playerName, int wasKicked);
void logPlayerJoinedMsg(QString playerName);
void logNewGameAdminMsg(QString playerName);
void logSpectatorLeftMsg(QString playerName, int wasKicked);
void logSpectatorJoinedMsg(QString playerName);
void logPlayerWinGame(QString playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
@@ -106,6 +108,8 @@ signals:
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
void signalLogPlayerJoinedMsg(QString playerName);
void signalLogSpectatorLeftMsg(QString playerName, int wasKicked);
void signalLogSpectatorJoinedMsg(QString playerName);
void signalLogNewGameAdminMsg(QString playerName);
void signalLogPlayerWinGame(QString playerName, int gameID);
void signalFlushLogAtGame(int gameID);
+24
View File
@@ -373,6 +373,22 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
if (!playerName.empty() && playerName[0] != '#' && myW->isVisible())
myGuiLog->signalLogPlayerLeftMsg(tmpName, removeReason == NTF_NET_REMOVED_KICKED);
}
void GuiWrapper::SignalNetClientSpectatorJoined(unsigned playerId, const string &playerName)
{
myStartWindow->signalNetClientSpectatorJoined(playerId, QString::fromUtf8(playerName.c_str()));
if (!playerName.empty() && playerName[0] != '#' && myW->isVisible()) {
QString tmpName(QString::fromUtf8(playerName.c_str()));
myGuiLog->signalLogSpectatorJoinedMsg(tmpName);
}
}
void GuiWrapper::SignalNetClientSpectatorLeft(unsigned playerId, const string &playerName, int removeReason)
{
QString tmpName(QString::fromUtf8(playerName.c_str()));
myStartWindow->signalNetClientSpectatorLeft(playerId, tmpName);
myW->signalNetClientSpectatorLeft(playerId);
if (!playerName.empty() && playerName[0] != '#' && myW->isVisible())
myGuiLog->signalLogSpectatorLeftMsg(tmpName, removeReason == NTF_NET_REMOVED_KICKED);
}
void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName)
{
@@ -405,6 +421,14 @@ void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned pla
{
myStartWindow->signalNetClientGameListPlayerLeft(gameId, playerId);
}
void GuiWrapper::SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId)
{
myStartWindow->signalNetClientGameListSpectatorJoined(gameId, playerId);
}
void GuiWrapper::SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId)
{
myStartWindow->signalNetClientGameListSpectatorLeft(gameId, playerId);
}
void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game)
{
myStartWindow->signalNetClientGameStart(game);
+4
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@@ -144,6 +144,8 @@ public:
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientSpectatorJoined(unsigned playerId, const std::string &playerName);
void SignalNetClientSpectatorLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
@@ -159,6 +161,8 @@ public:
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
@@ -215,6 +215,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, bool)), myGameLobbyDialog, SLOT(addConnectedPlayer(unsigned, QString, bool)));
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString)));
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString)));
// TODO connect(this, SIGNAL(signalNetClientSpectatorJoined(unsigned, QString)), myGameLobbyDialog, SLOT(addConnectedSpectator(unsigned, QString)));
// TODO connect(this, SIGNAL(signalNetClientSpectatorLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removeSpectator(unsigned, QString)));
connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog, SLOT(newGameAdmin(unsigned, QString)));
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
@@ -223,6 +225,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog, SLOT(updateGameAdmin(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
// TODO connect(this, SIGNAL(signalNetClientGameListSpectatorJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddSpectator(unsigned, unsigned)));
// TODO connect(this, SIGNAL(signalNetClientGameListSpectatorLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemoveSpectator(unsigned, unsigned)));
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
+4
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@@ -116,6 +116,8 @@ signals:
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientSpectatorJoined(unsigned playerId, QString playerName);
void signalNetClientSpectatorLeft(unsigned playerId, QString playerName);
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
@@ -123,6 +125,8 @@ signals:
void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId);
void signalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId);
void signalNetClientGameStart(boost::shared_ptr<Game> game);
void signalNetClientGameChatMsg(QString nickName, QString msg);
void signalNetClientLobbyChatMsg(QString nickName, QString msg);