Signals/callbacks when spectators join or leave.
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@@ -58,6 +58,8 @@ guiLog::guiLog(gameTableImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(
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connect(this, SIGNAL(signalLogPlayerLeftMsg(QString, int)), this, SLOT(logPlayerLeftMsg(QString, int)));
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connect(this, SIGNAL(signalLogPlayerJoinedMsg(QString)), this, SLOT(logPlayerJoinedMsg(QString)));
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connect(this, SIGNAL(signalLogNewGameAdminMsg(QString)), this, SLOT(logNewGameAdminMsg(QString)));
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connect(this, SIGNAL(signalLogSpectatorLeftMsg(QString, int)), this, SLOT(logSpectatorLeftMsg(QString, int)));
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connect(this, SIGNAL(signalLogSpectatorJoinedMsg(QString)), this, SLOT(logSpectatorJoinedMsg(QString)));
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connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
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connect(this, SIGNAL(signalFlushLogAtGame(int)), this, SLOT(flushLogAtGame(int)));
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connect(this, SIGNAL(signalFlushLogAtHand()), this, SLOT(flushLogAtHand()));
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@@ -537,6 +539,15 @@ void guiLog::logPlayerJoinedMsg(QString playerName)
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#endif
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}
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void guiLog::logSpectatorLeftMsg(QString playerName, int wasKicked)
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{
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// TODO
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}
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void guiLog::logSpectatorJoinedMsg(QString playerName)
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{
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// TODO
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}
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void guiLog::logPlayerWinGame(QString playerName, int gameID)
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{
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@@ -75,6 +75,8 @@ public slots:
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void logPlayerLeftMsg(QString playerName, int wasKicked);
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void logPlayerJoinedMsg(QString playerName);
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void logNewGameAdminMsg(QString playerName);
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void logSpectatorLeftMsg(QString playerName, int wasKicked);
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void logSpectatorJoinedMsg(QString playerName);
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void logPlayerWinGame(QString playerName, int gameID);
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void flushLogAtGame(int gameID);
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void flushLogAtHand();
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@@ -106,6 +108,8 @@ signals:
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void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
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void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
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void signalLogPlayerJoinedMsg(QString playerName);
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void signalLogSpectatorLeftMsg(QString playerName, int wasKicked);
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void signalLogSpectatorJoinedMsg(QString playerName);
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void signalLogNewGameAdminMsg(QString playerName);
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void signalLogPlayerWinGame(QString playerName, int gameID);
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void signalFlushLogAtGame(int gameID);
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