Signals/callbacks when spectators join or leave.
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@@ -75,6 +75,8 @@ public slots:
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void logPlayerLeftMsg(QString playerName, int wasKicked);
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void logPlayerJoinedMsg(QString playerName);
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void logNewGameAdminMsg(QString playerName);
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void logSpectatorLeftMsg(QString playerName, int wasKicked);
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void logSpectatorJoinedMsg(QString playerName);
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void logPlayerWinGame(QString playerName, int gameID);
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void flushLogAtGame(int gameID);
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void flushLogAtHand();
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@@ -106,6 +108,8 @@ signals:
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void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
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void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
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void signalLogPlayerJoinedMsg(QString playerName);
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void signalLogSpectatorLeftMsg(QString playerName, int wasKicked);
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void signalLogSpectatorJoinedMsg(QString playerName);
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void signalLogNewGameAdminMsg(QString playerName);
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void signalLogPlayerWinGame(QString playerName, int gameID);
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void signalFlushLogAtGame(int gameID);
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