Signals/callbacks when spectators join or leave.

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lotodore committed 2013-08-19 22:50:56 +02:00
1 parent ffafa23efc
commit 1d0b9fc5f2
15 files changed
+176 -11

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@@ -75,6 +75,8 @@ public slots:
void logPlayerLeftMsg(QString playerName, int wasKicked);
void logPlayerJoinedMsg(QString playerName);
void logNewGameAdminMsg(QString playerName);
void logSpectatorLeftMsg(QString playerName, int wasKicked);
void logSpectatorJoinedMsg(QString playerName);
void logPlayerWinGame(QString playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
@@ -106,6 +108,8 @@ signals:
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
void signalLogPlayerJoinedMsg(QString playerName);
void signalLogSpectatorLeftMsg(QString playerName, int wasKicked);
void signalLogSpectatorJoinedMsg(QString playerName);
void signalLogNewGameAdminMsg(QString playerName);
void signalLogPlayerWinGame(QString playerName, int gameID);
void signalFlushLogAtGame(int gameID);