Signals/callbacks when spectators join or leave.

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lotodore committed 2013-08-19 22:50:56 +02:00
1 parent ffafa23efc
commit 1d0b9fc5f2
15 files changed
+176 -11

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@@ -144,6 +144,8 @@ public:
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientSpectatorJoined(unsigned playerId, const std::string &playerName);
void SignalNetClientSpectatorLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
@@ -159,6 +161,8 @@ public:
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);