Signals/callbacks when spectators join or leave.
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@@ -215,6 +215,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, bool)), myGameLobbyDialog, SLOT(addConnectedPlayer(unsigned, QString, bool)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString)));
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// TODO connect(this, SIGNAL(signalNetClientSpectatorJoined(unsigned, QString)), myGameLobbyDialog, SLOT(addConnectedSpectator(unsigned, QString)));
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// TODO connect(this, SIGNAL(signalNetClientSpectatorLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removeSpectator(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog, SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
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@@ -223,6 +225,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
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connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog, SLOT(updateGameAdmin(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
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// TODO connect(this, SIGNAL(signalNetClientGameListSpectatorJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddSpectator(unsigned, unsigned)));
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// TODO connect(this, SIGNAL(signalNetClientGameListSpectatorLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemoveSpectator(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
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connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
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