Signals/callbacks when spectators join or leave.
This commit is contained in:
@@ -116,6 +116,8 @@ signals:
|
||||
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
|
||||
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
|
||||
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
|
||||
void signalNetClientSpectatorJoined(unsigned playerId, QString playerName);
|
||||
void signalNetClientSpectatorLeft(unsigned playerId, QString playerName);
|
||||
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
|
||||
void signalNetClientGameListNew(unsigned gameId);
|
||||
void signalNetClientGameListRemove(unsigned gameId);
|
||||
@@ -123,6 +125,8 @@ signals:
|
||||
void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
|
||||
void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
|
||||
void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
|
||||
void signalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId);
|
||||
void signalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId);
|
||||
void signalNetClientGameStart(boost::shared_ptr<Game> game);
|
||||
void signalNetClientGameChatMsg(QString nickName, QString msg);
|
||||
void signalNetClientLobbyChatMsg(QString nickName, QString msg);
|
||||
|
||||
Reference in New Issue
Block a user