Signals/callbacks when spectators join or leave.

This commit is contained in:
lotodore
2013-08-19 22:50:56 +02:00
parent ffafa23efc
commit 1d0b9fc5f2
15 changed files with 176 additions and 11 deletions
+4
View File
@@ -60,12 +60,16 @@ public:
virtual void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) = 0;
virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
virtual void SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId) = 0;
virtual void SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId) = 0;
virtual void SignalNetClientGameStart(boost::shared_ptr<Game> game) = 0;
virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0;
virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0;
virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0;
virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason) = 0;
virtual void SignalNetClientSpectatorJoined(unsigned playerId, const std::string &playerName) = 0;
virtual void SignalNetClientSpectatorLeft(unsigned playerId, const std::string &playerName, int removeReason) = 0;
virtual void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName) = 0;
virtual void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg) = 0;