Signals/callbacks when spectators join or leave.
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@@ -60,12 +60,16 @@ public:
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virtual void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) = 0;
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virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameStart(boost::shared_ptr<Game> game) = 0;
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virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0;
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virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0;
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virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0;
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virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason) = 0;
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virtual void SignalNetClientSpectatorJoined(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientSpectatorLeft(unsigned playerId, const std::string &playerName, int removeReason) = 0;
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virtual void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg) = 0;
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