Signals/callbacks when spectators join or leave.
This commit is contained in:
@@ -100,6 +100,7 @@ struct GameInfo {
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GameMode mode;
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unsigned adminPlayerId;
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PlayerIdList players;
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PlayerIdList spectators;
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bool isPasswordProtected;
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};
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@@ -200,6 +200,14 @@ void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string
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{
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if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason);
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}
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void ServerGuiWrapper::SignalNetClientSpectatorJoined(unsigned playerId, const string &playerName)
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{
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if (myClientcb) myClientcb->SignalNetClientSpectatorJoined(playerId, playerName);
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}
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void ServerGuiWrapper::SignalNetClientSpectatorLeft(unsigned playerId, const string &playerName, int removeReason)
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{
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if (myClientcb) myClientcb->SignalNetClientSpectatorLeft(playerId, playerName, removeReason);
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}
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void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName)
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{
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if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName);
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@@ -228,6 +236,14 @@ void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsign
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{
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if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId);
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}
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void ServerGuiWrapper::SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId)
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{
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if (myClientcb) myClientcb->SignalNetClientGameListSpectatorJoined(gameId, playerId);
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}
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void ServerGuiWrapper::SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId)
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{
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if (myClientcb) myClientcb->SignalNetClientGameListSpectatorLeft(gameId, playerId);
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}
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void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game)
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{
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if (myClientcb) myClientcb->SignalNetClientGameStart(game);
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@@ -132,6 +132,8 @@ public:
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
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void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
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void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
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void SignalNetClientSpectatorJoined(unsigned playerId, const std::string &playerName);
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void SignalNetClientSpectatorLeft(unsigned playerId, const std::string &playerName, int removeReason);
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void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
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void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
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@@ -144,6 +146,8 @@ public:
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void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
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void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId);
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void SignalNetClientGameStart(boost::shared_ptr<Game> game);
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void SignalNetClientServerListAdd(unsigned serverId);
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@@ -676,6 +676,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalEndVoteOnKick()), this, SLOT(endVoteOnKick()));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned)), this, SLOT(netClientPlayerLeft(unsigned)));
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connect(this, SIGNAL(signalNetClientSpectatorLeft(unsigned)), this, SLOT(netClientSpectatorLeft(unsigned)));
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#ifdef GUI_800x480
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connect( tabsButton, SIGNAL( clicked() ), this, SLOT( tabsButtonClicked() ) );
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@@ -4299,6 +4300,11 @@ void gameTableImpl::netClientPlayerLeft(unsigned /*playerId*/)
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}
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}
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void gameTableImpl::netClientSpectatorLeft(unsigned /*playerId*/)
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{
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// TODO
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}
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void gameTableImpl::registeredUserMode()
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{
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#ifdef GUI_800x480
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@@ -166,6 +166,7 @@ signals:
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void signalChangeVoteOnKickButtonsState(bool showHide);
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void signalEndVoteOnKick();
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void signalNetClientPlayerLeft(unsigned playerId);
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void signalNetClientSpectatorLeft(unsigned playerId);
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public slots:
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@@ -347,6 +348,7 @@ public slots:
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void restoreGameTableGeometry();
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void netClientPlayerLeft(unsigned playerId);
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void netClientSpectatorLeft(unsigned playerId);
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void registeredUserMode();
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void guestUserMode();
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@@ -58,6 +58,8 @@ guiLog::guiLog(gameTableImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(
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connect(this, SIGNAL(signalLogPlayerLeftMsg(QString, int)), this, SLOT(logPlayerLeftMsg(QString, int)));
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connect(this, SIGNAL(signalLogPlayerJoinedMsg(QString)), this, SLOT(logPlayerJoinedMsg(QString)));
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connect(this, SIGNAL(signalLogNewGameAdminMsg(QString)), this, SLOT(logNewGameAdminMsg(QString)));
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connect(this, SIGNAL(signalLogSpectatorLeftMsg(QString, int)), this, SLOT(logSpectatorLeftMsg(QString, int)));
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connect(this, SIGNAL(signalLogSpectatorJoinedMsg(QString)), this, SLOT(logSpectatorJoinedMsg(QString)));
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connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
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connect(this, SIGNAL(signalFlushLogAtGame(int)), this, SLOT(flushLogAtGame(int)));
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connect(this, SIGNAL(signalFlushLogAtHand()), this, SLOT(flushLogAtHand()));
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@@ -537,6 +539,15 @@ void guiLog::logPlayerJoinedMsg(QString playerName)
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#endif
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}
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void guiLog::logSpectatorLeftMsg(QString playerName, int wasKicked)
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{
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// TODO
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}
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void guiLog::logSpectatorJoinedMsg(QString playerName)
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{
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// TODO
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}
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void guiLog::logPlayerWinGame(QString playerName, int gameID)
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{
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@@ -75,6 +75,8 @@ public slots:
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void logPlayerLeftMsg(QString playerName, int wasKicked);
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void logPlayerJoinedMsg(QString playerName);
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void logNewGameAdminMsg(QString playerName);
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void logSpectatorLeftMsg(QString playerName, int wasKicked);
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void logSpectatorJoinedMsg(QString playerName);
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void logPlayerWinGame(QString playerName, int gameID);
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void flushLogAtGame(int gameID);
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void flushLogAtHand();
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@@ -106,6 +108,8 @@ signals:
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void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
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void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
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void signalLogPlayerJoinedMsg(QString playerName);
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void signalLogSpectatorLeftMsg(QString playerName, int wasKicked);
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void signalLogSpectatorJoinedMsg(QString playerName);
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void signalLogNewGameAdminMsg(QString playerName);
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void signalLogPlayerWinGame(QString playerName, int gameID);
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void signalFlushLogAtGame(int gameID);
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@@ -373,6 +373,22 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
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if (!playerName.empty() && playerName[0] != '#' && myW->isVisible())
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myGuiLog->signalLogPlayerLeftMsg(tmpName, removeReason == NTF_NET_REMOVED_KICKED);
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}
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void GuiWrapper::SignalNetClientSpectatorJoined(unsigned playerId, const string &playerName)
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{
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myStartWindow->signalNetClientSpectatorJoined(playerId, QString::fromUtf8(playerName.c_str()));
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if (!playerName.empty() && playerName[0] != '#' && myW->isVisible()) {
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QString tmpName(QString::fromUtf8(playerName.c_str()));
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myGuiLog->signalLogSpectatorJoinedMsg(tmpName);
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}
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}
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void GuiWrapper::SignalNetClientSpectatorLeft(unsigned playerId, const string &playerName, int removeReason)
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{
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QString tmpName(QString::fromUtf8(playerName.c_str()));
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myStartWindow->signalNetClientSpectatorLeft(playerId, tmpName);
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myW->signalNetClientSpectatorLeft(playerId);
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if (!playerName.empty() && playerName[0] != '#' && myW->isVisible())
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myGuiLog->signalLogSpectatorLeftMsg(tmpName, removeReason == NTF_NET_REMOVED_KICKED);
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}
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void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName)
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{
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@@ -405,6 +421,14 @@ void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned pla
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{
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myStartWindow->signalNetClientGameListPlayerLeft(gameId, playerId);
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}
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void GuiWrapper::SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId)
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{
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myStartWindow->signalNetClientGameListSpectatorJoined(gameId, playerId);
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}
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void GuiWrapper::SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId)
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{
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myStartWindow->signalNetClientGameListSpectatorLeft(gameId, playerId);
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}
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void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game)
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{
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myStartWindow->signalNetClientGameStart(game);
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@@ -144,6 +144,8 @@ public:
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void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
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void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
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void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
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void SignalNetClientSpectatorJoined(unsigned playerId, const std::string &playerName);
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void SignalNetClientSpectatorLeft(unsigned playerId, const std::string &playerName, int removeReason);
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void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
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void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
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void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
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@@ -159,6 +161,8 @@ public:
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void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
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void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId);
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void SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId);
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void SignalNetClientGameStart(boost::shared_ptr<Game> game);
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@@ -215,6 +215,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, bool)), myGameLobbyDialog, SLOT(addConnectedPlayer(unsigned, QString, bool)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString)));
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// TODO connect(this, SIGNAL(signalNetClientSpectatorJoined(unsigned, QString)), myGameLobbyDialog, SLOT(addConnectedSpectator(unsigned, QString)));
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// TODO connect(this, SIGNAL(signalNetClientSpectatorLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removeSpectator(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog, SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
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@@ -223,6 +225,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
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connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog, SLOT(updateGameAdmin(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
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// TODO connect(this, SIGNAL(signalNetClientGameListSpectatorJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddSpectator(unsigned, unsigned)));
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// TODO connect(this, SIGNAL(signalNetClientGameListSpectatorLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemoveSpectator(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
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connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
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@@ -116,6 +116,8 @@ signals:
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void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
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void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
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void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
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void signalNetClientSpectatorJoined(unsigned playerId, QString playerName);
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void signalNetClientSpectatorLeft(unsigned playerId, QString playerName);
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void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
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void signalNetClientGameListNew(unsigned gameId);
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void signalNetClientGameListRemove(unsigned gameId);
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@@ -123,6 +125,8 @@ signals:
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void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
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void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void signalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId);
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void signalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId);
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void signalNetClientGameStart(boost::shared_ptr<Game> game);
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void signalNetClientGameChatMsg(QString nickName, QString msg);
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void signalNetClientLobbyChatMsg(QString nickName, QString msg);
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@@ -60,12 +60,16 @@ public:
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virtual void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) = 0;
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virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameStart(boost::shared_ptr<Game> game) = 0;
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virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0;
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virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0;
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virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0;
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virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason) = 0;
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virtual void SignalNetClientSpectatorJoined(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientSpectatorLeft(unsigned playerId, const std::string &playerName, int removeReason) = 0;
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virtual void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg) = 0;
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@@ -159,6 +159,7 @@ protected:
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void SetUnknownPlayer(unsigned id);
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void SetNewGameAdmin(unsigned id);
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void RetrieveAvatarIfNeeded(unsigned id, const PlayerInfo &info);
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std::string GetPlayerName(unsigned id);
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void AddTempAvatarFile(unsigned playerId, unsigned avatarSize, AvatarFileType type);
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void StoreInTempAvatarFile(unsigned playerId, const std::vector<unsigned char> &data);
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@@ -215,6 +216,8 @@ protected:
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void RemoveGameInfo(unsigned gameId);
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void ModifyGameInfoAddPlayer(unsigned gameId, unsigned playerId);
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void ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId);
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void ModifyGameInfoAddSpectator(unsigned gameId, unsigned playerId);
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void ModifyGameInfoRemoveSpectator(unsigned gameId, unsigned playerId);
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void ClearGameInfoMap();
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void StartPetition(unsigned petitionId, unsigned proposingPlayerId, unsigned kickPlayerId, int timeoutSec, int numVotesToKick);
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@@ -628,6 +628,24 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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boost::shared_ptr<PlayerData> playerData = client->CreatePlayerData(netPlayerJoined.playerid(), netPlayerJoined.isgameadmin());
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client->AddPlayerData(playerData);
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} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameSpectatorJoinedMessage) {
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// Another spectator joined the network game.
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const GameSpectatorJoinedMessage &netSpectatorJoined = tmpPacket->GetMsg()->gamespectatorjoinedmessage();
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client->GetCallback().SignalNetClientSpectatorJoined(netSpectatorJoined.playerid(), client->GetPlayerName(netSpectatorJoined.playerid()));
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} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameSpectatorLeftMessage) {
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// A spectator left the network game.
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const GameSpectatorLeftMessage &netSpectatorLeft = tmpPacket->GetMsg()->gamespectatorleftmessage();
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// Signal to GUI and remove from data list.
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int removeReason;
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switch (netSpectatorLeft.gamespectatorleftreason()) {
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case GamePlayerLeftMessage::leftKicked :
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removeReason = NTF_NET_REMOVED_KICKED;
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break;
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default :
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removeReason = NTF_NET_REMOVED_ON_REQUEST;
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break;
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}
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client->GetCallback().SignalNetClientSpectatorLeft(netSpectatorLeft.playerid(), client->GetPlayerName(netSpectatorLeft.playerid()), removeReason);
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} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_TimeoutWarningMessage) {
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const TimeoutWarningMessage &tmpTimeout = tmpPacket->GetMsg()->timeoutwarningmessage();
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client->GetCallback().SignalNetClientShowTimeoutDialog((NetTimeoutReason)tmpTimeout.timeoutreason(), tmpTimeout.remainingseconds());
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@@ -672,15 +690,7 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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const PlayerListMessage &netPlayerList = tmpPacket->GetMsg()->playerlistmessage();
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if (netPlayerList.playerlistnotification() == PlayerListMessage::playerListNew) {
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PlayerInfo info;
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if (!client->GetCachedPlayerInfo(netPlayerList.playerid(), info)) {
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// Request player info.
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ostringstream name;
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name << "#" << netPlayerList.playerid();
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info.playerName = name.str();
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client->RequestPlayerInfo(netPlayerList.playerid());
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}
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client->GetCallback().SignalLobbyPlayerJoined(netPlayerList.playerid(), info.playerName);
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client->GetCallback().SignalLobbyPlayerJoined(netPlayerList.playerid(), client->GetPlayerName(netPlayerList.playerid()));
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} else if (netPlayerList.playerlistnotification() == PlayerListMessage::playerListLeft) {
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client->GetCallback().SignalLobbyPlayerLeft(netPlayerList.playerid());
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}
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@@ -688,11 +698,11 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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// A new game was created on the server.
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const GameListNewMessage &netListNew = tmpPacket->GetMsg()->gamelistnewmessage();
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unsigned numPlayers = netListNew.playerids_size();
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// Request player info for players if needed.
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GameInfo tmpInfo;
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list<unsigned> requestList;
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for (unsigned i = 0; i < numPlayers; i++) {
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// All players.
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for (int i = 0; i < netListNew.playerids_size(); i++) {
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PlayerInfo info;
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unsigned playerId = netListNew.playerids(i);
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if (!client->GetCachedPlayerInfo(playerId, info)) {
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@@ -700,6 +710,15 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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}
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tmpInfo.players.push_back(playerId);
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}
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// All spectators.
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for (int i = 0; i < netListNew.spectatorids_size(); i++) {
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PlayerInfo info;
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unsigned playerId = netListNew.spectatorids(i);
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if (!client->GetCachedPlayerInfo(playerId, info)) {
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requestList.push_back(playerId);
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}
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tmpInfo.spectators.push_back(playerId);
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}
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// Send request for multiple players (will only act if list is non-empty).
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client->RequestPlayerInfo(requestList);
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@@ -730,6 +749,19 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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const GameListPlayerLeftMessage &netListLeft = tmpPacket->GetMsg()->gamelistplayerleftmessage();
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client->ModifyGameInfoRemovePlayer(netListLeft.gameid(), netListLeft.playerid());
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} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListSpectatorJoinedMessage) {
|
||||
const GameListSpectatorJoinedMessage &netListJoined = tmpPacket->GetMsg()->gamelistspectatorjoinedmessage();
|
||||
|
||||
client->ModifyGameInfoAddSpectator(netListJoined.gameid(), netListJoined.playerid());
|
||||
// Request player info if needed.
|
||||
PlayerInfo info;
|
||||
if (!client->GetCachedPlayerInfo(netListJoined.playerid(), info)) {
|
||||
client->RequestPlayerInfo(netListJoined.playerid());
|
||||
}
|
||||
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListSpectatorLeftMessage) {
|
||||
const GameListSpectatorLeftMessage &netListLeft = tmpPacket->GetMsg()->gamelistspectatorleftmessage();
|
||||
|
||||
client->ModifyGameInfoRemoveSpectator(netListLeft.gameid(), netListLeft.playerid());
|
||||
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListAdminChangedMessage) {
|
||||
const GameListAdminChangedMessage &netListAdmin = tmpPacket->GetMsg()->gamelistadminchangedmessage();
|
||||
|
||||
|
||||
@@ -811,6 +811,20 @@ ClientThread::RetrieveAvatarIfNeeded(unsigned id, const PlayerInfo &info)
|
||||
}
|
||||
}
|
||||
|
||||
std::string
|
||||
ClientThread::GetPlayerName(unsigned id)
|
||||
{
|
||||
PlayerInfo info;
|
||||
if (!GetCachedPlayerInfo(id, info)) {
|
||||
// Request player info.
|
||||
ostringstream name;
|
||||
name << "#" << id;
|
||||
info.playerName = name.str();
|
||||
RequestPlayerInfo(id);
|
||||
}
|
||||
return info.playerName;
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::AddTempAvatarFile(unsigned playerId, unsigned avatarSize, AvatarFileType type)
|
||||
{
|
||||
@@ -1407,6 +1421,38 @@ ClientThread::ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId)
|
||||
GetCallback().SignalNetClientGameListPlayerLeft(gameId, playerId);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::ModifyGameInfoAddSpectator(unsigned gameId, unsigned playerId)
|
||||
{
|
||||
bool playerAdded = false;
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
|
||||
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
|
||||
if (pos != m_gameInfoMap.end()) {
|
||||
pos->second.spectators.push_back(playerId);
|
||||
playerAdded = true;
|
||||
}
|
||||
}
|
||||
if (playerAdded)
|
||||
GetCallback().SignalNetClientGameListSpectatorJoined(gameId, playerId);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::ModifyGameInfoRemoveSpectator(unsigned gameId, unsigned playerId)
|
||||
{
|
||||
bool playerRemoved = false;
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
|
||||
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
|
||||
if (pos != m_gameInfoMap.end()) {
|
||||
pos->second.spectators.remove(playerId);
|
||||
playerRemoved = true;
|
||||
}
|
||||
}
|
||||
if (playerRemoved)
|
||||
GetCallback().SignalNetClientGameListSpectatorLeft(gameId, playerId);
|
||||
}
|
||||
|
||||
void
|
||||
ClientThread::ClearGameInfoMap()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user