localberopostriver bugfix
This commit is contained in:
@@ -1946,8 +1946,7 @@ void mainWindowImpl::postRiverRunAnimation3() {
|
||||
|
||||
int i;
|
||||
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
||||
// cout << "Neue Runde" << endl;
|
||||
|
||||
cout << currentHand->getRiver()->getMyBeRoID() << endl;
|
||||
//Alle Winner erhellen und "Winner" schreiben
|
||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
if(currentHand->getPlayerArray()[i]->getMyActiveStatus() && currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt() == currentHand->getRiver()->getHighestCardsValue() ) {
|
||||
|
||||
Reference in New Issue
Block a user