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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef LOCALHAND_H
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#define LOCALHAND_H
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#include "guiinterface.h"
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#include "localboard.h"
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#include "localplayer.h"
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#include "tools.h"
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#include "localpreflop.h"
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#include "localflop.h"
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#include "localturn.h"
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#include "localriver.h"
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class GuiInterface;
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class LocalBoard;
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class LocalPlayer;
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class LocalPreflop;
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class LocalFlop;
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class LocalTurn;
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class LocalRiver;
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class LocalHand {
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public:
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LocalHand(GuiInterface*, LocalBoard*, LocalPlayer**, int, int, int, int, int);
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~LocalHand();
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LocalPlayer** getPlayerArray() const { return playerArray; }
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LocalBoard* getBoard() const { return myBoard; }
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LocalPreflop* getPreflop() const { return myPreflop; }
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LocalFlop* getFlop() const { return myFlop; }
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LocalTurn* getTurn() const { return myTurn; }
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LocalRiver* getRiver() const { return myRiver; }
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GuiInterface* getGuiInterface() const { return myGui; }
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void setMyID(const int& theValue) { myID = theValue; }
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int getMyID() const { return myID; }
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void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
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int getActualQuantityPlayers() const { return actualQuantityPlayers; }
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void setActualRound(const int& theValue) { actualRound = theValue; }
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int getActualRound() const { return actualRound; }
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void setSmallBlind(const int& theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void setAllInCondition(bool theValue) { allInCondition = theValue; }
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bool getAllInCondition() const { return allInCondition; }
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void setStartCash(const int& theValue) { startCash = theValue; }
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int getStartCash() const { return startCash; }
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void assignButtons();
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void highlightRoundLabel();
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void switchRounds();
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private:
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GuiInterface *myGui;
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LocalBoard *myBoard;
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LocalPlayer **playerArray;
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LocalPreflop *myPreflop;
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LocalFlop *myFlop;
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LocalTurn *myTurn;
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LocalRiver *myRiver;
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int myID;
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int actualQuantityPlayers;
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int dealerPosition; // -1 -> neutral
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int actualRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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int smallBlind;
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int startCash;
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bool allInCondition;
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};
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#endif
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