some audio system tweaks to fix stop playing longer tracks for a new one
instead of overlaying
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@@ -115,7 +115,7 @@ void SDLPlayer::playSound(string audioString, int playerID)
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break;
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break;
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}
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}
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audioDone();
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// audioDone();
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QDataStream in(&myFile);
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QDataStream in(&myFile);
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soundData = new Uint8[(int)myFile.size()];
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soundData = new Uint8[(int)myFile.size()];
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