adds activePlayerList and runningPlayerList (XXVIII) - bugfix
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@@ -1247,7 +1247,7 @@ void mainWindowImpl::refreshButton() {
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if( currentHand->getActivePlayerList()->size() > 2 ) {
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if( currentHand->getActivePlayerList()->size() > 2 ) {
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switch ( (*it_c)->getMyButton() ) {
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switch ( (*it_c)->getMyButton() ) {
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case 1 : buttonLabelArray[i]->setPixmap(dealerButton);
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case 1 : buttonLabelArray[(*it_c)->getMyButton()]->setPixmap(dealerButton);
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break;
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break;
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case 2 : {
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case 2 : {
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if ( myConfig->readConfigInt("ShowBlindButtons")) buttonLabelArray[(*it_c)->getMyID()]->setPixmap(smallblindButton);
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if ( myConfig->readConfigInt("ShowBlindButtons")) buttonLabelArray[(*it_c)->getMyID()]->setPixmap(smallblindButton);
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