reorgranize debug_mode
This commit is contained in:
+6
-6
@@ -56,11 +56,9 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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dealerPosition = startData.startDealerPlayerId;
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if(DEBUG_MODE) {
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startSmallBlind = myLog->debugMode_getStartSmallBlind();
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currentSmallBlind = startSmallBlind;
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dealerPosition = myLog->debugMode_getStartDealerPosition();
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}
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// debug mode
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myLog->debugMode_getStartSmallBlind(&startSmallBlind,¤tSmallBlind);
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myLog->debugMode_getStartDealerPosition(&dealerPosition);
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int i;
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@@ -109,8 +107,10 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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++player_i;
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}
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// debug mode
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myLog->debugMode_getPlayerStartCash(&myStartCash, i);
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// create player objects
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if(DEBUG_MODE) myStartCash = myLog->debugMode_getPlayerStartCash(i);
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boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(i, uniqueId, type, myName, myAvatarFile, myStartCash, startQuantityPlayers > i, myStayOnTableStatus, 0);
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tmpPlayer->setIsSessionActive(true);
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tmpPlayer->setMyGuid(myGuid);
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@@ -73,8 +73,13 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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int bestHandPos[5];
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int sBluff;
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// board cards
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for(i=0; i<5; i++) tempBoardArray[i] = cardsArray[i];
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if(DEBUG_MODE) myLog->debugMode_getBoardCards(tempBoardArray,myID);
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// debug mode
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myLog->debugMode_getBoardCards(tempBoardArray,myID);
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// prepare whole player hand
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for(i=0; i<5; i++) tempPlayerAndBoardArray[i+2] = tempBoardArray[i];
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k = 0;
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@@ -83,8 +88,13 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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(*it)->getMyBestHandPosition(bestHandPos);
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// hole cards
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for(j=0; j<2; j++) tempPlayerArray[j] = cardsArray[2*k+j+5];
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if(DEBUG_MODE) myLog->debugMode_getPlayerCards(tempPlayerArray,myID,k);
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// debug mode
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myLog->debugMode_getPlayerCards(tempPlayerArray,myID,k);
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// complete whole player hand
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for(j=0; j<2; j++) tempPlayerAndBoardArray[j] = tempPlayerArray[j];
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(*it)->setMyCards(tempPlayerArray);
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@@ -1263,7 +1263,8 @@ void LocalPlayer::preflopEngine()
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// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
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if(DEBUG_MODE) currentHand->getLog()->debugMode_getPlayerAction(GAME_STATE_PREFLOP, currentHand->getMyID(), myUniqueID, &myAction, &bet, &raise, mySet);
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// debug mode
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currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_PREFLOP, currentHand->getMyID(), myUniqueID, mySet);
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evaluation(bet, raise);
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}
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@@ -1524,7 +1525,8 @@ void LocalPlayer::flopEngine()
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}
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if(DEBUG_MODE) currentHand->getLog()->debugMode_getPlayerAction(GAME_STATE_FLOP, currentHand->getMyID(), myUniqueID, &myAction, &bet, &raise, mySet);
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// debug mode
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currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_FLOP, currentHand->getMyID(), myUniqueID, mySet);
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evaluation(bet, raise);
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@@ -1798,7 +1800,8 @@ void LocalPlayer::turnEngine()
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}
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if(DEBUG_MODE) currentHand->getLog()->debugMode_getPlayerAction(GAME_STATE_TURN, currentHand->getMyID(), myUniqueID, &myAction, &bet, &raise, mySet);
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// debug mode
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currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_TURN, currentHand->getMyID(), myUniqueID, mySet);
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evaluation(bet, raise);
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@@ -2058,7 +2061,8 @@ void LocalPlayer::riverEngine()
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}
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if(DEBUG_MODE) currentHand->getLog()->debugMode_getPlayerAction(GAME_STATE_RIVER, currentHand->getMyID(), myUniqueID, &myAction, &bet, &raise, mySet);
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// debug mode
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currentHand->getLog()->debugMode_getPlayerAction(&myAction, &bet, &raise, GAME_STATE_RIVER, currentHand->getMyID(), myUniqueID, mySet);
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evaluation(bet, raise);
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+117
-103
@@ -39,17 +39,87 @@
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#include <dirent.h>
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#include <boost/lexical_cast.hpp>
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#include <fstream>
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using namespace std;
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Log::Log(ConfigFile *c) : mySqliteLogDb(0), mySqliteLogFileName(""), myConfig(c), uniqueGameID(0), currentHandID(0), currentRound(GAME_STATE_PREFLOP), sql("")
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unsigned debug_mode_startSmallBlind = 10;
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unsigned debug_mode_dealerPosition = 4;
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unsigned debug_mode_startCash[MAX_NUMBER_OF_PLAYERS] = { 5000, 5000, 5000, 5000, 5000, 5000, 5000, 5000, 5000, 5000};
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unsigned debug_mode_boardCards[][5] = {
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{ 4, 19, 20, 43, 49 },
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{ 4, 19, 20, 43, 49 }
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};
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int debug_mode_playerCards[][MAX_NUMBER_OF_PLAYERS][2] = {
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{ {18,17}, {-1,-1}, {26,27}, {31,30}, {50,51}, {25,24}, {38,37}, {32,33}, {19,20}, {18,17} },
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{ {18,17}, {31, 8}, {26,27}, {31,30}, {50,51}, {25,24}, {38,37}, {32,33}, {19,20}, {18,17} }
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};
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const unsigned debug_mode_cntBeRo = 4;
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const unsigned debug_mode_cntActions = 4;
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const unsigned debug_mode_cntValues = 3;
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int playerActionMatrix[][debug_mode_cntBeRo][MAX_NUMBER_OF_PLAYERS][debug_mode_cntActions][debug_mode_cntValues] = {
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{ /* handID==0 */
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{ /* preflop */
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{ {-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player0 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player1 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player2 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player3 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player4 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player5 */
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{ {-1,PLAYER_ACTION_RAISE,100},{50,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player6 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player7 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player8 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{10,PLAYER_ACTION_RAISE ,100},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} } /* player9 */
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},
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{ /* flop */
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{ {-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }
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},
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{ /* turn */
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{ {-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }
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},
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{ /* river */
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{ {-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }
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}
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}
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};
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Log::Log(ConfigFile *c) : mySqliteLogDb(0), mySqliteLogFileName(""), myConfig(c), uniqueGameID(0), currentHandID(0), currentRound(GAME_STATE_PREFLOP), sql(""), debug_mode(false)
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{
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// check for debug_mode
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ifstream debug_mode_test_file("enable_debug_mode");
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if(debug_mode_test_file) debug_mode = true;
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}
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Log::~Log()
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{
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if(SQLITE_LOG) {
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sqlite3_close(mySqliteLogDb);
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}
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if(SQLITE_LOG) sqlite3_close(mySqliteLogDb);
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}
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void
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@@ -689,127 +759,71 @@ Log::exec_transaction()
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// }
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//}
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unsigned
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Log::debugMode_getStartSmallBlind()
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void
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Log::debugMode_getStartSmallBlind(int* startSmallBlind, int* currentSmallBlind)
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{
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return 10;
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if(debug_mode) {
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*startSmallBlind = debug_mode_startSmallBlind;
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*currentSmallBlind = *startSmallBlind;
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}
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}
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unsigned
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Log::debugMode_getStartDealerPosition()
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void
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Log::debugMode_getStartDealerPosition(unsigned* dealerPosition)
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{
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return 4;
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if(debug_mode) {
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*dealerPosition = debug_mode_dealerPosition;
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}
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}
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void
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Log::debugMode_getBoardCards(int *tempBoardArray, int handID)
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{
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unsigned boardCards[][5] = {
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{ 4, 19, 20, 43, 49 },
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{ 4, 19, 20, 43, 49 }
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};
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if((unsigned)handID <= sizeof(boardCards)/sizeof(int)/5) {
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for(int i=0; i<5; i++) tempBoardArray[i] = boardCards[handID-1][i];
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if(debug_mode) {
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if((unsigned)handID <= sizeof(debug_mode_boardCards)/sizeof(unsigned)/5) {
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for(int i=0; i<5; i++) tempBoardArray[i] = debug_mode_boardCards[handID-1][i];
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}
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}
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}
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void
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Log::debugMode_getPlayerCards(int *tempPlayerArray, int handID, int seatID)
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{
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int playerCards[][10][2] = {
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{ {18,17}, {-1,-1}, {26,27}, {31,30}, {50,51}, {25,24}, {38,37}, {32,33}, {19,20}, {18,17} },
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{ {18,17}, {31, 8}, {26,27}, {31,30}, {50,51}, {25,24}, {38,37}, {32,33}, {19,20}, {18,17} }
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};
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if((unsigned)handID <= sizeof(playerCards)/sizeof(int)/10/2) {
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for(int i=0; i<2; i++) {
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if(playerCards[handID-1][seatID][i]>=0) tempPlayerArray[i] = playerCards[handID-1][seatID][i];
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if(debug_mode) {
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if((unsigned)handID <= sizeof(debug_mode_playerCards)/sizeof(int)/MAX_NUMBER_OF_PLAYERS/2) {
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for(int i=0; i<2; i++) {
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if(debug_mode_playerCards[handID-1][seatID][i]>=0) tempPlayerArray[i] = debug_mode_playerCards[handID-1][seatID][i];
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}
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}
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}
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}
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unsigned
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Log::debugMode_getPlayerStartCash(int seatID)
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{
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unsigned startCashVector[] = { 5000, 5000, 5000, 5000, 5000, 5000, 5000, 5000, 5000, 5000 };
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return startCashVector[seatID];
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}
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void
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Log::debugMode_getPlayerAction(GameState gameState, int handID, int seatID, PlayerAction *playerAction, int *bet, int *raise, int mySet)
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Log::debugMode_getPlayerStartCash(int* startCash, int seatID)
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{
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const unsigned cntBeRo = 4;
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const unsigned cntPlayer = 10;
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const unsigned cntActions = 4;
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const unsigned cntValues = 3;
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if(debug_mode) {
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*startCash = debug_mode_startCash[seatID];
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}
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}
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int playerActionMatrix[][cntBeRo][cntPlayer][cntActions][cntValues] = {
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{ /* handID==0 */
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{ /* preflop */
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{ {-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player0 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player1 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player2 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player3 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player4 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player5 */
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{ {-1,PLAYER_ACTION_RAISE,100},{50,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player6 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player7 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }, /* player8 */
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{ {-1,PLAYER_ACTION_CALL ,-1},{10,PLAYER_ACTION_RAISE ,100},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} } /* player9 */
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},
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{ /* flop */
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{ {-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
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{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }
|
||||
},
|
||||
{ /* turn */
|
||||
{ {-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }
|
||||
},
|
||||
{ /* river */
|
||||
{ {-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} },
|
||||
{ {-1,PLAYER_ACTION_CHECK,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1},{-1,PLAYER_ACTION_NONE ,-1} }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if((unsigned)handID <= sizeof(playerActionMatrix)/sizeof(int)/cntBeRo/cntPlayer/cntActions/cntValues) {
|
||||
int max_thd = 0;
|
||||
unsigned next_action_idx = 0;
|
||||
for(unsigned action_idx=0; action_idx<cntActions; action_idx++) {
|
||||
if(mySet > playerActionMatrix[handID-1][gameState][seatID][action_idx][0] && playerActionMatrix[handID-1][gameState][seatID][action_idx][0] > max_thd) {
|
||||
max_thd = playerActionMatrix[handID-1][gameState][seatID][action_idx][0];
|
||||
next_action_idx = action_idx;
|
||||
}
|
||||
*playerAction = (PlayerAction)playerActionMatrix[handID-1][gameState][seatID][next_action_idx][1];
|
||||
if(*playerAction == PLAYER_ACTION_BET) {
|
||||
*bet = playerActionMatrix[handID-1][gameState][seatID][next_action_idx][2];
|
||||
} else if(*playerAction == PLAYER_ACTION_RAISE || *playerAction == PLAYER_ACTION_ALLIN) {
|
||||
*raise = playerActionMatrix[handID-1][gameState][seatID][next_action_idx][2];
|
||||
void
|
||||
Log::debugMode_getPlayerAction(PlayerAction *playerAction, int *bet, int *raise, GameState gameState, int handID, int seatID, int mySet)
|
||||
{
|
||||
if(debug_mode) {
|
||||
if((unsigned)handID <= sizeof(playerActionMatrix)/sizeof(int)/debug_mode_cntBeRo/MAX_NUMBER_OF_PLAYERS/debug_mode_cntActions/debug_mode_cntValues) {
|
||||
int max_thd = 0;
|
||||
unsigned next_action_idx = 0;
|
||||
for(unsigned action_idx=0; action_idx<debug_mode_cntActions; action_idx++) {
|
||||
if(mySet > playerActionMatrix[handID-1][gameState][seatID][action_idx][0] && playerActionMatrix[handID-1][gameState][seatID][action_idx][0] > max_thd) {
|
||||
max_thd = playerActionMatrix[handID-1][gameState][seatID][action_idx][0];
|
||||
next_action_idx = action_idx;
|
||||
}
|
||||
*playerAction = (PlayerAction)playerActionMatrix[handID-1][gameState][seatID][next_action_idx][1];
|
||||
if(*playerAction == PLAYER_ACTION_BET) {
|
||||
*bet = playerActionMatrix[handID-1][gameState][seatID][next_action_idx][2];
|
||||
} else if(*playerAction == PLAYER_ACTION_RAISE || *playerAction == PLAYER_ACTION_ALLIN) {
|
||||
*raise = playerActionMatrix[handID-1][gameState][seatID][next_action_idx][2];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+11
-6
@@ -66,12 +66,15 @@ public:
|
||||
void logAfterGame();
|
||||
// void closeLogDbAtExit();
|
||||
|
||||
unsigned debugMode_getStartSmallBlind();
|
||||
unsigned debugMode_getStartDealerPosition();
|
||||
void debugMode_getBoardCards(int *tempBoardArray, int handID);
|
||||
void debugMode_getPlayerCards(int *tempPlayerArray, int handID, int seatID);
|
||||
unsigned debugMode_getPlayerStartCash(int seatID);
|
||||
void debugMode_getPlayerAction(GameState gameState, int handID, int seatID, PlayerAction* playerAction, int* bet, int* raise, int mySet);
|
||||
void debugMode_getStartSmallBlind(int* startSmallBlind, int* currentSmallBlind);
|
||||
void debugMode_getStartDealerPosition(unsigned* dealerPosition);
|
||||
void debugMode_getBoardCards(int* tempBoardArray, int handID);
|
||||
void debugMode_getPlayerCards(int* tempPlayerArray, int handID, int seatID);
|
||||
void debugMode_getPlayerStartCash(int* startCash, int seatID);
|
||||
void debugMode_getPlayerAction(PlayerAction* playerAction, int* bet, int* raise, GameState gameState, int handID, int seatID, int mySet);
|
||||
bool getDebugMode() {
|
||||
return debug_mode;
|
||||
}
|
||||
|
||||
void setCurrentRound(GameState theValue) {
|
||||
currentRound = theValue;
|
||||
@@ -92,6 +95,8 @@ private:
|
||||
int currentHandID;
|
||||
GameState currentRound;
|
||||
std::string sql;
|
||||
|
||||
bool debug_mode;
|
||||
};
|
||||
|
||||
#endif // LOG_H
|
||||
|
||||
Reference in New Issue
Block a user