reorgranize debug_mode

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floty committed 2014-03-23 23:11:16 +01:00
1 parent b93525607e
commit 1f0e256fe6
7 files changed
+166 -140

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+12 -2
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@@ -73,8 +73,13 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
int bestHandPos[5];
int sBluff;
// board cards
for(i=0; i<5; i++) tempBoardArray[i] = cardsArray[i];
if(DEBUG_MODE) myLog->debugMode_getBoardCards(tempBoardArray,myID);
// debug mode
myLog->debugMode_getBoardCards(tempBoardArray,myID);
// prepare whole player hand
for(i=0; i<5; i++) tempPlayerAndBoardArray[i+2] = tempBoardArray[i];
k = 0;
@@ -83,8 +88,13 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->getMyBestHandPosition(bestHandPos);
// hole cards
for(j=0; j<2; j++) tempPlayerArray[j] = cardsArray[2*k+j+5];
if(DEBUG_MODE) myLog->debugMode_getPlayerCards(tempPlayerArray,myID,k);
// debug mode
myLog->debugMode_getPlayerCards(tempPlayerArray,myID,k);
// complete whole player hand
for(j=0; j<2; j++) tempPlayerAndBoardArray[j] = tempPlayerArray[j];
(*it)->setMyCards(tempPlayerArray);