Store avatar type of current avatar in db.
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@@ -38,7 +38,8 @@ public:
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virtual void Start() = 0;
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virtual void Stop() = 0;
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virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &avatarHash) = 0;
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virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName) = 0;
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virtual void PlayerPostLogin(DB_id playerId, const std::string &avatarHash, const std::string &avatarType) = 0;
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virtual void PlayerLogout(DB_id playerId) = 0;
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
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