Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.

This commit is contained in:
lotodore
2009-10-11 09:20:17 +00:00
parent fe627fe6f5
commit 1f7f045d15
18 changed files with 123 additions and 100 deletions
+3 -3
View File
@@ -55,7 +55,7 @@ ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName
}
void
ServerDBGeneric::PlayerLogout(db_id /*playerId*/)
ServerDBGeneric::PlayerLogout(DB_id /*playerId*/)
{
}
@@ -66,11 +66,11 @@ ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/)
}
void
ServerDBGeneric::SetGamePlayerPlace(db_id /*gameId*/, db_id /*playerId*/, unsigned /*place*/)
ServerDBGeneric::SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/)
{
}
void
ServerDBGeneric::EndGame(db_id /*gameId*/)
ServerDBGeneric::EndGame(DB_id /*gameId*/)
{
}
+3 -3
View File
@@ -23,7 +23,7 @@
#include <string>
typedef unsigned db_id;
typedef unsigned DB_id;
#define DB_ID_INVALID 0
// Callback operations are posted using the io service,
@@ -38,10 +38,10 @@ public:
virtual void QueryError(const std::string &error) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, db_id playerId) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, DB_id playerId) = 0;
virtual void PlayerLoginFailed(unsigned requestId) = 0;
virtual void CreateGameSuccess(unsigned requestId, db_id gameId) = 0;
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) = 0;
virtual void CreateGameFailed(unsigned requestId) = 0;
};
+3 -3
View File
@@ -39,11 +39,11 @@ public:
virtual void Stop();
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString);
virtual void PlayerLogout(db_id playerId);
virtual void PlayerLogout(DB_id playerId);
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
virtual void SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place);
virtual void EndGame(db_id gameId);
virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place);
virtual void EndGame(DB_id gameId);
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
+4 -4
View File
@@ -25,7 +25,7 @@
#include <string>
#include <list>
typedef std::list<db_id> db_list;
typedef std::list<DB_id> db_list;
class ServerDBInterface
{
@@ -39,11 +39,11 @@ public:
virtual void Stop() = 0;
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
virtual void PlayerLogout(db_id playerId) = 0;
virtual void PlayerLogout(DB_id playerId) = 0;
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
virtual void SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
virtual void EndGame(db_id gameId) = 0;
virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place) = 0;
virtual void EndGame(DB_id gameId) = 0;
};
#endif